1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
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Assetto corsa v forza 6 v pcars at mp4-12c brands & nordschleife

Discussion in 'Chit Chat Room' started by MBK72, Dec 20, 2015.

  1. Horus

    Horus Alien

    @Johnnypenso and @Radiantm3 My thoughts entirely.


    No need to go down the flaming route and that is why I like the original post. MBK wrote what he felt about a set of games, he made them all sound good and never knocked one or the other. It's a shame when others have to feel offended because someones opinion is different from theirs.

    The options in PCars do help you set the game up to what you want, but if those same settings/options become the game then when do you get on track? There was a moment in the live streams where there was a question about adding this that and the other settings into the options/settings of AC. The quick and concise answer was Kunos will be leaving the more advanced/silly setting only accessible via the ini files to keep the GUI clean and easily navigable.

    It matters little to me as I do not like consoles (the Wii is okay). PCars is just a updated Shift, I have no time for EA games. I know that will start a fuss, but it is what it is. Sorry. :)
     
    Last edited: Dec 20, 2015
    MBK72, Cote Dazur, Robin_NL and 5 others like this.
  2. ears

    ears Hardcore Simmer

    I own PCARS but don't play it as often as I play AC.

    I had a go yesterday (in the Rift) and expected, as I'm influenced by what people write, PCARS to be easier than AC but actually I found it more difficuly. Like you I went for a familiar car and track the McLaren GT3 at Brands - but found it to be very slippery. Cars in AC seem to have much more grip. I didn't change any settings though so maybe it's just default tyre or track grip settings being different.

    It's a strange one - I seem to be more competitive online in PCARS, I win much more often, but I enjoy MP in AC more. I feel like I have much more control over the car.
     
    MBK72 likes this.
  3. LeDude83

    LeDude83 Alien

    Inspired by this thread I gave pCars another shot yesterday and despite some reports of "SMS have done a great job with the latest update, cars feel so good now!" that pop up every now and then I found it as ever before. I drove the Audi R8 Plus on the Nordschleife and the Escort 1600 RS around Brands Hatch and if anyone knows how to get a decent FFB feel with my system please let me know because I don't ;-) There was no weight shift feel, at all...it felt really floaty to me and hard to predict when the grip limit was reached. So I slipped around below, on and over the limit. The wording "drive by numbers" matches really well with my experience.

    Another cherry on top in AC is how lean the graphics engine is. In pCars I had to set everything to maximum low/off in order to achieve steady 60 on my triples during practice mode whereas in AC I can have most settings on high/maximum and achieve steady 60 even with 24 cars online and on the starting grid. If you do this FPS-based graphics comparison AC beats pCars by miles.
     
    MBK72 likes this.
  4. plaid

    plaid Alien

    Graphics are much better in the other titles, but I think thats mostly cause in AC with HDR and stock PP there is heavy glare and everything looks bleached, that can be fixed with less exposure, however then the game looks pretty dark.
    And somehow the cars seem stronger saturated then the tracks. The tracks look a bit undersaturated.
    Custom-PPs are often hit and miss, too.

    But its not all about polys, textures and lightning.
    Especially compared to PCars AC's tracks appear like still lifes. No sounds, nothing moves (few flags aside), garages are closed, no people in the pits, just a few marshalls that look depressed. After one year after the release they could at least include ambientsounds again (there were some at some point) not to mention improving the sounds of the old cars, to bring them to the standard of the new ones, before those are released.
    Huge pro for PCars regarding immersion minus the missing animated pitstops, while there seem to be many bugs and the performance with AMD is bad, too.

    And 24 cars on the Nordschleife during a race are a joke. 60+ is decent. Multiclass is important, too. I rate rain and night as a bonus, but those are pretty nice to have, too.
    In 2015 pitradio should be usual if its about circuitracing, not to mention singleplayerpits.

    Ac is kinda like Forza, both somehow not really focused, with features missing I would expect from a racingsim, many streetcars, without the fun environments of games like Test Drive, but Turn 10 has the budget to make it better, they just don't want/care to change it.

    PCars offers the least I would expect from a racingsim - if there is a decent budget, of course.

    And AC's default-cockpitcams are bad. RHM-mod shows how its done right.

    A sim with just good physics FFB is kinda like a good relationship with bad ***. Or vice versa. So you wait for something that get both things right.
     
    MBK72 likes this.
  5. Vítor Sousa

    Vítor Sousa Alien

    For people complaining about pCars FFB. Remember that they had a different approach, in which they only put in the wheel the feedback you should feel through the well (front wheels data).
    In all other games I played, the FFB was passing forces you would feel on your body through the wheel.
    Maybe because we all get used to this now, there are some people complaining about pCars FFB. And yet, it may be the most realistic one. I know when I get people to try AC and pCars they feel the second one is the most close feel to real life.

    So what is it better for me??
    I got to say AC's feels familiar to me, in a perspective to all the gaming I did so far. But I feel so many things I don't feel while driving a car in real life.
    pCars sometimes feels disconnected. But that's to be expected. I got no feel other than the front wheels, so there is always something missing.
    I do love their FWD FFB. Clio Cup feels awesome.
     
  6. dermonty

    dermonty Hardcore Simmer

    but isn't the FFB from AC also coming directly from the physics (from the tyres) to the Wheel? (obviously you must disable the fake effects in the preferences - road effects, Curbs and slip)
     
  7. LeDude83

    LeDude83 Alien

    Yes, it all does fall out of the physics engine but in some cases it's a bit over-processed in order to have a "enhanced reality" FFB to compensate for the lack of G-Forces. pCars has a (or ten?!?) "seat of the pants" slider that tries to compensate for lack of g-forces. AC is said (I don't know if true or not) by some to have stuff like that built-in. If I compare it to what I feel in my car through the wheel AC comes closest.
     
    Cote Dazur and dermonty like this.
  8. Vítor Sousa

    Vítor Sousa Alien

    From my understanding, and as @LeDude83 said, all other games has that built in. As in they use the data from suspension (both front and rear) to feed the data for FFB.

    And yes, pCars has those slides of Seat of pants in order to achieve the same result. Never tried those :p
     
    dermonty likes this.
  9. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    No, AC uses exclusively tyre forces feed through the suspension kinematics. There are not additional forces whatsoever. It's always has been like this and one of the reasons a couple of years ago we had to fight with simracers because they couldn't feel the understeer on the wheels on RWD cars.

    Even the enhanced effects of AC are nothing more than amplifiers of the tyre/suspension movements. For example when a tyre gets over a bump, the FF force it provides is simply amplified by a multiplier if you set it so in the FFB settings.

    Can't comment on what other sims are doing.
     
    Shaddix, Dookie, AurusCE and 13 others like this.
  10. Vítor Sousa

    Vítor Sousa Alien

    That no is for me @Aristotelis ?
    Because I never said the forces was coming from anything else than suspensions. Maybe in the first post it wasn't clear??
     
  11. V8_KB

    V8_KB Alien

    Looks like a reply to LeDude's post in which he was saying about "enhanced reality effects" and that some say it's built-in into AC FFB.
     
    dermonty, Vítor Sousa and LeDude83 like this.
  12. Vítor Sousa

    Vítor Sousa Alien

    Ahh. Makes sense :)
     
  13. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    Yes because you said:
    Which especially in the bold line is not the case of AC.

    Again not the case of AC as we don't get data from rear suspension to the wheel. Just the front wheels and then feeded to the leverage of the front suspension kinematics.

    I apologise in advance, if I have misunderstood the meaning of your posts. Just clearing up what AC does.
     
  14. Vítor Sousa

    Vítor Sousa Alien

    I was under the impression the rear suspension was used. I stand corrected then.

    But then, it's hard to believe there is so much information on the wheel. For example, running in a straight line at average speed and feeling bumps in the road on the wheel. That's something you feel on your body in real life.
    I understand the intention to do it though. We have limited ways to feel what the car is doing.
     
  15. LeDude83

    LeDude83 Alien

    Slightly scared to start a fire here, lol. But anyways: I have a Peugeot 206 cc that's fairly low on power but AFAIK it uses the most sporty suspension that was available to the standard 206 back in the day and it's been lowered further by 25 mm with some Eibach springs (in the front) so you can really say it's a stiff and responsive car.

    Ever since starting to sim-race I payed attention to what I feel through the wheel and through the body in my car. For instance, my old winter tyres were getting kind of hard so I used to pick up a little understeer when entering the Motorway...like proper scrubbing across fronts for a split second. I didn't feel that too much in the steering, more the change of car rotation in my body.
    As for the bumps and road texture: I feel that in the wheel AND in the butt. It is quite subtle through the wheel but it's there, for sure. Gets a lot more notable at speed. Experiment: next time you drive on cobblestone surface, slowly and safe, let go of the wheel and watch it move. The fact that my car's power steering is on the weak side helps in noticing these effects. If I put my GF's Punto in "city" power steering mode the forces you need to counter the suspension movements is so small you barely notice bumps and texture, anymore.
     
  16. CaptainSlow

    CaptainSlow Hardcore Simmer

    The sound.
    pCars have more dynamic - Yes it is.
    but realistic? - I don't think so.





    check the 'onboard sound' AC is more realistic. :)
     
    MBK72 likes this.
  17. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    That's where the FFB "Road Effects enhancement" comes into play.
    Normally from a bump, the wheel/suspension gets a force and goes up but at a modern suspension there is not significant bump steer so the actually steering wheel doesn't really moves. Try it on your real car, juts find a bumpy road and touch your steering wheel lightly. You'll feel the bump as a noise and on your body but you will notice that the steering wheel doesn't move at all.
    The "road effects" takes that slight force and amplifies it to the point that it moves your steering wheel. If you disable it, you will not feel anything at all, except some particular big bumps or at very high speed with cars with high downforce, limited suspension travel and big bump steer and more than 40ish mm scrub radius.

    Totally unrelated sidenote:
    As you can see I already listed more than 5 factors that might provoke a single steering wheel movement and there are more. As usual it's complicated and also a proof why it's sad to hear that one title is a sim and the other is arcade. Every developer tries hard to simulate reality and you guys should really feel lucky that you have so much choice nowadays. Every title does some things better than another and some things worse. Every developer pushes the envelope and depending on his experience, feeling, feedback from professional teams/drivers and time constraints, stops at some point on one subject and focuses to another part of their engine because "it's good enough for now". Then comes back again. And it's not even as clear as to say, a title is better in suspension modelling, another title is better in tyres, another in aero and so on. You can have different sims that are doing for example one thing better in one part of the tyre model and another that does worse but better in a different part of the tyre model! And so on for aero, suspensions, chassis, whatever...

    Whoever claims X title is better than Y title without actual access on the software code and proper engineering experience, is simply ignorant and/or too full of himself. Simply as that. Developers, the actual guys that are programming this amazing pieces of software (and I'm not talking about myself but about people like Stefano, Kaemmer, Gjon and so on) are not even sure about their own creations. We know we are good on some points, but always have doubts if another sim has done it better and vice versa. I can assure you that outside the marketing work, every single developer feels the same.

    So yeah, just have fun with whatever sim suits you best.
     
  18. Vítor Sousa

    Vítor Sousa Alien

    This is true. But from what I read in forums everybody want's to have every minor bump shake the house fundations, otherwise it just isn't sim enough, or the track isn't laser scanned enough :p

    I agree with you @Aristotelis.

    We're lucky to have so many different approaches at our disposal ;)

    Happy Holidays
     
  19. JayMonkey

    JayMonkey Racer

    Nice post and a good read ... pretty much sums up my thoughts ... as Driving Simulator AC is ahead of the competition and can called a sim rather than a racing game.

    Jay
     
    MBK72 likes this.
  20. Traind

    Traind Hardcore Simmer

    That last post from Aris should be mandatory reading for all simracers.

    It might just dampen the amount of ranting and bashing that happens on sim forums..... At least for a week or two

    Sent from my LGLS990 using Tapatalk 2
     
    LeDude83 and ears1991 like this.
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