1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Generic Community Update: Private Lobbies

Discussion in 'Console Lounge' started by AC_CM505, Mar 16, 2017.

  1. bradleyland

    bradleyland Hardcore Simmer

    Interesting. I used to have an issue where there were hardly any lobbies online either, but since Kunos patched the server browser to have a configurable latency filter and to show lobbies that are in-race, I see tons of people online. I'd imagine that part of the issue is the time of day. Of course, mid-day is going to be slower. Everyone is at work ;)
     
  2. It was a holiday, the game is ridiculously hard, which is why it puts many off, for everyone who thinks the ffb and physics are the same as on the PC, your living in dream land, and yes I have played both, I played on PC for many many hours, had great fun, also on the VR, game is tremendous, and I was a decent competitor, on console people talk all about the difference in features, it's not just about that, I can't believe many more people are talking about the actual difference in game play, my theory is that most console players haven't tried PC version and can't compare and give up as they put down the poor physics to it being ultra realistic and there aren't good enough, its not that, it's not highlighted as most that have played both have came from PC to console and most of them, not al, won't say a bad word against the game. on console a lot of cars just aren't fun to drive.

    Before everyone starts attacking me, the recently released video of Kunos talking about the difficulty implementing the game on console confirm how difficult a job they had, and if they struggle with some basic things, don't kid yourself that the most difficult part, the ffb and physics algorithms is any different. virtually all road cars are so unrealistic that you need to drive them at 70% just to get round cleanly, this is main reason the lobbies are full of crashers etc, people are trying to out drive the cars, when i say out drive i mean they are trying to drive as they should but it doesn't work.
     
  3. Traks1

    Traks1 Racer

    No, it's because they are either clueless mental defectives that shouldn't be allowed near a tricycle, let alone a car or saddo trolls who get their jollies being ****holes to all and sundry. Welcome to the internet.
     
    paul_wev likes this.
  4. i should add that I feel cars are better to drive offline, online I dont think the console can cope with the power to process the ffb,physics and all the other cars on tract at same time.
     
  5. bradleyland

    bradleyland Hardcore Simmer

    Regarding the status of lobbies, the holiday definitely had an impact. When I got on in the evening, it was dead, but I expect that on holidays.

    Regarding the difference in physics, that's kind of a known-factor. At least for those who frequent the forums. For example, prior to the most recent patch, the Porsche 917/30 was basically un-drivable. there was zero slow-speed front-axle grip. Slow-speed grip is something that AC has been criticized for, even outside of the forums. We have at least one patch that improved things significantly though, so I expect we'll see the console version move closer to the PC version as patches are released.

    I do agree that most console users are blissfully unaware. However, I'm not sure I'd attribute the differences to the same causes. The console version uses older versions of the "core" game that is released on PC. The lag in release time is due to the porting work required. However, once the code is ported, there is no reason the calculations can't be the same between the two. I'm a developer, and I read the thread you're referencing. It seems that most of the work was in re-building the job scheduler and building thread workers that aren't single-purpose. Think of these aspects of the application as the roads and signal lights on the way to/from the factory. The internal workings of the factory remain the same.

    I would also expect that they're back-porting some of these changes to the PC version, where appropriate. I'm not referring to the actual job schedulers and thread workers, but the changes in the core required to make the application API more portable. It would make perfect sense for Kunos to do this, because it would otherwise require them to make the same changes over and over again with every release. Software developers hate repetition.
     
  6. LOL, i agree to an extent, there will always be some like that, but lets be honest, in a race in A/C with 10 or more cars lets says, it is more than 3/4's that can't even make the first corner properly, also having to warm up tires catches a lot out as it did in PCARs, on consoles this is a new concept for most. there is just too many people struggling to drive the cars online to be down to that, i have played in many leagues in past, and some of the people struggling, i know are competent drivers from racing with them for many years, most of the people i have raced on GT games and Pcars, gave up on A/C on console as they didn't like how cars drove, not because of lack of custom lobbies. there is a massive hype train of the best ffb,physics around this game, but people need to realize this game on console is a very different beast to the PC in many ways out with basic features. also logitech wheels don't seem great on this game on console.
     
    bradleyland likes this.
  7. How many races would be required before it sinks in, hey the tyres are cold l best not push like there warm?
     
    Reinart86 likes this.
  8. I have no idea really what you mean as I am not skilled or knowledgeable in this area, you obviously are and understand this area probably more than most on the forum, can you tell me, not just on this game but on consoles in general, can there be a difference in processing, gameplay etc between playing online and offline. I appreciate the hard task Kunos had in making the game for Console, especially with a team I would imagine that it sounds like didn't have a lot of experience in working on console architecture, or it could just be this current version of console architecture, but they shouldn't have released the game in that case until properly tested and perfected, but hey no point going into that as they aren't the first to do so and what is done is done in that regards. whats your thoughts also on logitec wheels on this game, I could be talking rubbish but I am sure it wasn't as bad on PC, problem I have is my friend has packed his rig away and uses the room for FPS on his virtual reality now, so I cant go back and play his pc on A G27 to compare with my console experience. I will ask himn to setup his rig again for a weekend og A/C and Pcars.
     
  9. bradleyland

    bradleyland Hardcore Simmer

    I try extremely hard to be a clean racer, but I get caught out by cold tyres at T1 sometimes. Racing is about pushing to the limit. Sometimes you're bound to find it :D Don't get me wrong, I am not giving sanction to the kind of buffoonery you frequently see online, but I try to give the benefit of the doubt to someone who bumps in to me. I do not, however, give the benefit of the doubt to the guy who goes blazing through T1 at vmax. I think these are two different kind of players.
     
    Last edited: Apr 18, 2017
  10. bradleyland

    bradleyland Hardcore Simmer

    I think it's important to differentiate between cause and effect. For example...

    Effect: gameplay feels different between online and offline.

    But what is the cause? Different settings between online session and offline session? What if we normalize settings, but things still feel different?

    I think the most likely explanation is rendering latency. We tend to perceive game performance in order of our sensory priority. Vision is our primary method of understanding our environment, so the thing we notice most is a drop in FPS. However, games are not reality; they are a reasonable approximation. Where we get caught out is in assuming that game developers model the world as it functions in real life. They don't. There are many necessary shortcuts used to get to a level of performance that works on current computer hardware.

    The result is that latency creeps in to places were our senses aren't as acute. We still feel the impacts, but we're not able to clearly identify the boundaries of the issue, because our sensory resolution is too blurry.

    This is absolutely attributable to current generation console hardware, as well as Kunos' ability to optimize for it. One argument you'll hear repeated frequently is that other developers are able to achieve adequate performance on consoles, so Kunos should be able to as well. That seems sensible until you consider that the same person will make the argument that all these competing simulators fail to achieve adequate levels of simulation. We don't know what AC looks like at the lowest levels, so for all we know, Kunos have chosen more computationally expensive physics algorithms, in exchange for better reproduction of reality.

    My prerogative is that from the outside, the best we can do is be clear about the effects. Speculation about the causes, even for informed individuals, is a fool's errand. I may seem informed, but I don't know squat about how AC works internally. Even that dev talk referenced earlier was incredibly superficial. Imagine if someone described a building by color, building material, and roof-type, then asked you to say where the bathrooms are located. You'd have no idea, just as no one outside Kunos know what compromises were made in the development of the game core.

    So, it is perfectly acceptable to say, "I feel a difference between online and offline play. Specifically, I find that grip levels are different. I'm unable to carry the same speed through slow-speed corners." Or something like this. Once we move to, "I attribute this to differences between PC and console ports," we have jumped the shark. The latter doesn't help Kunos, because they may have information that completely invalidates that assertion. Instead of focusing on why the effect is different, they're burdened with the task of explaining why the assertion of cause is incorrect. That's a waste of everyone's time :)
     
  11. True but there cold and there's non-existent grip, i drive and i can assure you when i set off in my car, i don't notice any difference when driving quick, the margin isn't as big as its made out, pcars has same issue, thers cold tires and there driving on ice.
     
    bradleyland likes this.
  12. so true, im not an online snob who doesn't respect different skill levels, your point is valid, a mistake is different from not attempting to use proper race craft.
     
  13. The crazy thing is i still Can't look left or right on t500 with the 599 rim, to me we need car FFB to play with like pc, seat adj, button maping,apps hub dash, sensitivity settings, keyboard , thats pretty much it Hope they are trying.

    T500 settings
    48
    8
    16
    13
    On

    Slip at 13 is pretty close maybe 12 or 11. If this is too high its not realistic imo. Lower you get a good lateral feel then the slip if you go to far.
     
    Last edited: Apr 18, 2017
  14. plastikman66

    plastikman66 Gamer

    So, another bug then. I never see many lobbies with people in.
     
  15. Jon Legg

    Jon Legg Racer

    I have T500, try using the G29 button map. it puts the look left, right and behind on the D pad. The problems with this though are that the brake balance forward is on the same button as change view (and there is no brake balance rear ) and the horn functions every time you change the HUD. I don't change my brake balance on the fly so it's not a problem for me. All the other functions work on this button map. I find having the look under my left thumb very useful. I don't know if the 599 rim is that much different from the stock rim but try it and let me know if it works. I was thinking of getting that rim.
     
    Tomcul, Luisandro and svenvangent like this.
  16. ppbucko

    ppbucko Hardcore Simmer

    Plasticman xbox servers are dead mate your be lucky to find more than 20 players online at anytime of day. It's been like it for months. Then you get someone join on a massive ping and bounce all over the track then there's the wreckers, just not worth it. Wait for the private lobbies that's what we're doing.
     
  17. Plato99

    Plato99 Simracer

    Meanwhile over on PCars.....
    26 seasions, some with 16 racers. Across all disciplines, and that's just circuit racing.
    Wake up n smell the coffee chaps. We are hugging a corpse here.
     
    bradleyland likes this.
  18. Nothing is stopping you from playing pcars (or any other game) while you wait; these games aren't women or religions, they don't get jealous/neglected/angry if you don't play them for a while.
     
  19. Before I comment, I must say I am frustrated just as you as I know the potential this game has, but I am also a fan of Pcars and distinctly remember buying that game on launch and been ridiculously frustrated with that game also and it took several endless hrs n hrs wasted messing about with cars to get them right settings wise and still believe it is far too complicated to get cars and your wheel setup to your liking. I also remember it took many months of improvements and updates before it became the game it is today, remember losing settings, your career progress etc etc etc so it's a bit unfair to compare to a game that has been on the market for so long. A/C (this version at least)wont touch project cars for sound or visuals as I think we all know, Pcars is visually a really good game but I am willing to trade that for the feeling I get playing A/C, on PC at least, and with some cars on console, mainly the race cars.

    I am not a blind fanboy and have vented frustrations on here on many threads, but people comparing to Pcars, a game as stated that has been perfected over a long period of time and still has issues with some cars, is just stupid and pointless it's like comparing apples to oranges, grow up and leave the forum, I believe after the same period of time A/C will be no different and be a far different game to what it is today.
     
  20. Jon Legg

    Jon Legg Racer

    I really don't understand why PCars is so highly rated the physics are weird. I loaded up PCars drove the ford escort the other day, I slid sideways (to my left) hit a car on my left and ended up rolling on to my right side? It really felt like it shouldn't have happened. The Clio cup cars are fun but have way too much oversteer for an FF car. AC has much better physics.
     
    Scuderia Paul and Reinart86 like this.
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