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  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
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Look What The Cat Hacked In - Summer Special 2016 - E01

Discussion in 'Chit Chat Room' started by Schnipp, Jul 29, 2016.

  1. Because of paying for a track license maybe?
     
    Glaurung likes this.
  2. Wasn't that the case with Black Cat County? I find it a strange concept aswell, but it takes all sorts to make a world ;)
     
  3. Edelstahl

    Edelstahl Rookie

    at least 24 Porsche... :)

    ... the more the better ;)
     
  4. Brownninja97

    Brownninja97 Alien

    Fictional off circuit track or road is more presentable for the open public.

    Forcing you on a circuit makes people assume its a simulator thus scaring them for literally no reason and thus less people use the simulator which in turn may cause less people to want to use the car.

    Remember AC drives fine at standard road speeds, you want to go 60mph down the long straight on BCC you can do that, 40 or 30 around the lake its cool.

    Tell someone to do that on a circuit and it will feel fundamentally wrong.

    Most people buy their cars like the Macan or Levante to go around town so unzipping your inner sim racer isnt the aim. Also they can make Luca/elmarichi to make some beastly sounds, many people buy cars based on the sounds.
     
  5. Berniyh

    Berniyh Alien

    The way he talked about that was not really about having a fictional track, but instead something that's closer to public roads.
    And Black County is that.

    On the other hand, that would be a perfect opportunity to include some hillclimb tracks, fictional or not. ;)
    Or the Isle of Man, although he said that they are not going to laser scan public roads because it's a lot of effort (and thus expensive).

    Apart from that Black Cat County is a hell of fun. Cool example that a good track does not have to exist IRL.
    It's especially cool in some cars that are totally inappropriate, like the Exos S1. :D
     
    Seria17hri11er likes this.
  6. Lino Carreira

    Lino Carreira Hardcore Simmer

    Lawndart, rycil, ears1991 and 3 others like this.
  7. Boris Lozac

    Boris Lozac Alien

    I don't think BCC is presentable in any way.. sorry Kunos but it's awfull and definatelly not something that should be in AC. That "Concept 1" mod track is like 15 times more fun and i can't even call it an alpha state.
     
  8. Motorsports

    Motorsports Gamer

    Porsche & Maserati for a fictional track ? Oh boy we're getting an Autobahn :p #wish
    So we can gently overpass the Levante cruising at 180 on the right lane, with the 911 at 260.

    Mhm. Sounds right !
     
    Dream1979 likes this.
  9. Brownninja97

    Brownninja97 Alien

    I completely disagree but its your opinion. I know better then to attempt to change that opinion, due to it being wider then most tracks you can go four wide.

    Or you can overtake @pankykapus backwards.
     
    AccAkut likes this.
  10. AlleyViper

    AlleyViper Alien

    Also the Carrera Cup (991 GT3 Cup)! (1:46:25) Didn't see it mentioned also.
     
  11. Schnipp

    Schnipp Alien

    I have fun on BCC with road cars that aren't track day cars, like Mustang, SLS, Yellowbird, F40 and just have a blast on doing sh** with them. Try a fast lap, check. Drift a bit, check. Cruise around, check.
    Also it's a lot of fun with older race cars like GT40, Alfa GTA or Escort.

    It's not about to race there or do a perfect lap, it's more for having some fun and diversion from racing.
    But I wish there would be an "unrestricted version" of it, without timing, but you can choose which layout or part of the track you want to drive next.
     
    BrandonW77 and Seria17hri11er like this.
  12. Octane

    Octane Simracer

  13. Arbuzzz

    Arbuzzz Hardcore Simmer

    Epic great news! Thank you Kunos!!!
     
  14. grandepunto

    grandepunto Simracer

    Great stream. Couldn't watch it live but just watched it via chromecast on my tv. Was very clear.
    The explanation on the render stats was very helpful. Marco asking for rain :D.
    Nice to see the enthusiasm of the team. Keep on going guys :) Thank you Kunos.
     
  15. Someone did the list of stream content? :D thanks
     
  16. ShredatorFIN

    ShredatorFIN Alien

    Summary I made... might be missing something, hopefully I heard everything right (?)

    QUESTIONS FROM LAST STREAM

    Q: Vulkan or DX12, for new engine in the future? (AC2 or whatever)
    A: Stefano would experiment what is most comfortable / best. In the last 10 years DirectX has been better. Early version of AC actually had OpenGL

    Q: How damage model works in AC? Would be nice to affect more open wheelers VS street car
    A: Open wheelers are already easier to damage at supsensions. Bodywork, only effect is aerodynamic. Simple damage model

    Q: How mods are selected to be official content? Most accurate physics VS. most popular mods?
    A: Generally speaking they just use the 3D model and do physics & sounds from scratch. So only 3D model matters to them

    Q: Possible to change clutch linearity?
    A: Stefano did that to the code. Aris reworked all the clutches, for every car. Making them less powerful. Easier to start, car a bit more stable when downshifting. Coming in 1.8 if I understood correctly

    Q: AI question, Exos isn't able to pass Abarth
    A: Stefano wrote some code for AI to understand when car is other class, to know to pass it. But some code was left from 1.7 that will be added.

    Q: Other historical tracks coming?
    A: Classic version of Silvestone is coming, not in 1.8 but in 2016, for free.

    Q: No AI in practice?
    A: Doesn't know if very necessary, but could be maybe added to launcher

    Q: Why AI is not coasting in corners, but brakes mid-corner annoyingly?
    A: It's not just AC, pretty much all racing games. Problem is how AI thinks in 1 and 0. If it's too fast to make the corner, it taps the brake. To make AI anazyle if it needs to coast or brake, would need complicated
    algorithm that would hurt performance. Maybe he will find solution, but at the moment, have to live with this

    Q: Steering reaction lag for AI, to avoid "super grip" when you hit them?
    A: It's been tested, but now turned off because AI wobbled around the track like lunatic, it looked ridiculous. Even when it switched back to normal algorithm, the AI couldn't realign the car
    Stefano made tests now with taking AI's stability control randomly off, so it slides into corners sometimes, similar to braking mistake. Was able to make AI even spin
    Unsure if it will be in 1.8, caused some probems, where AI wrecks his car & blocks the track. But looks promising
    Also, if you hit AI now his SC goes off momentarily. More natural reaction when hitting AI. If beta test goes well, might be released

    Q: Selling cars 1 by 1, instead of DLC packs
    A: Originally AC was going to be Free-to-play, and cars sold 1 by 1. But current approach Stefano thinks is better, the packs have something for everyone, and you can discover cars, that you didn't initially see as interesting.
    Like someone getting RP for modern F1, but then finding Maserati 250f nice car, which he wouldn't have considered

    IMPROVEMENTS in 1.8

    - Improved reflections. On the car borders they were messed, and Stefano fixed the shader and smoother now
    - Big FPS improvement, but still getting Beta feedback, if the improvement is universal and just not for Stefanos PC
    - Better shadows. Car interiors in replays, and in track walls shadows more stable. Depends highly on sun position, but generally better looking
    - Lot of techincal talk. In short, this image

    [​IMG]
    doesn't mean that CPU is stressed more. CPU is being more efficient and helps GPU render faster.

    STILL TO-DO STUFF FOR 1.8

    - Trying to work on Blue Flag, punishment for not respecting it. At least in MP
    - Finishin the race on right lap. When you are 1 lap behind
    - All GT3 cars will most likely be in Tyre model 10

    QUESTIONS FROM CHAT:

    Q: Revisiting damage & colision modeling?
    A: At this stage, not gonna happen

    Q: Spectator mode in MP?
    A: Yes, but it's complex thing and he wants it done properly in one go, big work

    Q: Rev lights on Fanatec wheel?
    A: Fanatec requires to have some libraries into the game, which cause problem. Something to do with Visual Studio 2013 vs. 2015

    Q: Vive support?
    A: Nothing yet

    Q: Marco is in the chat and asks if rain coming to AC :D
    A: No sorry, no rain Marco Massarutto

    Q: Question about something without post processing
    A: AC is designed to be used with PP. If you choose not to, you can, but good luck with that

    Q: Cross platform MP?
    A: No.

    Q: Rolling starts?
    A: Most likely no. They've tried to brainstorm about it, but it's making their head explode. SP easier, MP less

    Q: Custom championships for 1.8?
    A: Stefano hopes so. He is not the person working on it

    Q: More staff?
    A: Kunos has 1 new guy, who just started to work on AC Pro, but will be working on normal AC too. More staff needs more management. Stefano don't want that

    MARCO MASSARUTTO JOINS

    I didn't hear all of it since low volume & stronger italian accent (I'm not native speaker) than Stefano. But here what I could be (somewhat) sure of:

    MAIN THINGS (for me)

    - New track coming in 2016. Will be one of most asked tracks. Hoping to make announcement soon. Will not be Le Mans
    - Next DLC (August 26th) - Ferrari FXX K, Ferrari 488 GTB, Praga R1, Audi. This will NOT be free but very cheap
    - There will be 24 Porsches, divided into 3 DLC packs not 2
    - Porsche DLC volume 1 in September
    - 3 Porsches will be free bonus cars
    - Season Pass coming = All DLC Porsches with 1 purchase, very good price. Not sure if will work with Steam, to be confirmed

    GENERAL LICENSING & OTHER TALK

    - Kunos was 5 people and budget was 70 000 € when they started. Now development costs are at 3 million euro
    - In the beginning getting licences was hard, because unknown company
    - Now manufacturers contact Kunos. Including Porsche.. Porsche has partnership with Kunos, not just license.
    - Track licensing is tricky, very hard to catch with them and finalize deal. Most tracks don't have proper licensing department.
    - Did they say "No" to a manufacturer? They had to, to Maserati before 2016. Kunos didn't have time until now
    - Also a new well-known manufacturer contacted them recently, but they need to get on queue, because too many cars in production already
    - No expectations for console sales, too busy to worry about. Will obviously affect future
    - How to be programmer? Have to be skilled in C++, and to be independent (work without being told to work) Stefano joins to answers this

    MARCO ON CARS

    - Porsche are fans of AC. They give lot of data. Better co-operation than ever before
    - 24 Porsche cars incoming (not 20) + more than 10 other cars in development. All the new manufacturers will have to wait next year
    - Old porsches, winner of 2015/2016 Lemans, new lineup 911, Cayman, Boxter, Panarema etc. All electronics modeled
    - P1 GTR confirmed, after Porsches. Maybe end of 2016 or January 2017
    - GT86 GT4? In queue. Candidate for next non-Porsche packs
    - Koenigsegg stopped to answer emails. But same with happened with Alfa Romeo 3 times and took them 18 months to get, so it's about person they were in contact with changing jobs. Doesn't mean "no"
    - Alfa Romeo Giulia? Some plans. Not confirmed, depends on Alfa Romeo
    - Alfa Romeo Stradale Tipo 53 also in (low) development
    - Cup cars? Audi TT 15 Cup in schedule, also Porsche Clubsport GT4, Porsche Carrera Cup
    - Maserati MC12 GT1 already in development
    - LMP cars? Yes. Audi R8 2014, Toyota TS040 and Porsche 2015/16
    - BMW M6 GT3 will come in beginning of 2017
    - New Lotus 3-Eleven in development
    - Audi R8 LMS 16. In development, in January 2017 probably
    - Aston Martini? Been in touch last year, but didn't find a good agreement
    - Peugeot is not coming into AC, at least into AC1
    - Full series is not an option for DLC, too expensive, revenues won't cover the expenses
    - Bentley? Marco doesn't see it happening
    - WTCC cars, don't see it's an option coming
    - Recent F1 cars? You just got some
    - No Subaru, not scheduled. Same for Lancia (?)
    - No plans for Bugatti, doesn't seem likely to see it in AC1

    MARCO ON TRACKS

    - New track in Europe? Doesn't know, couple of options but not sure yet which
    - Suzuka. Marco tried hard for agreement, but way too expensive. After Nordschleife Marco's favourite track
    - Kunos rents laser scanners. They progress all the time, like smartphones, getting their own not good investment
    - AC doesn't have real tracks with fake names, and they don't want to start now
    - Modeling laser scanned open road track? Huge work. It's always development costs VS. revenues. Open road doesn't seem worth it
    - Portimão could be good option. But much less known, and there is always the marketing standpoint
    - Black Cat County was asked by Maserati and Porsche. Kunos got good feedback about it, so another fictional track will likely happen. Maybe Tuscany, Italy or Scotland
    - Other tracks like Zandvoort (non-scanned)? Outside of fictional, likely no
    - Sebring is not an option

    I couldn't follow the end, got exhausted by all the questions. Very long stream. LOT of answers (not included here) from Marco about car and track licensing.
     
    Last edited: Aug 1, 2016
  17. You sir, are a saint! Someone buy this human a beer!
     
  18. Octane

    Octane Simracer

    My question is to other programmers. Does Stefano's streams not "give up" his methods to other competitive software teams? Or is all of this common knowledge in the programming crowd?

    To be honest, in the past I never had a desire to understand the programming...just give me the software :p Now, though I have no desire to do it myself I find it extremely interesting. Stefano is very good at presenting all of this in an interesting way and he speaks to the layman. Thanks for these streams and for making them available for viewing later.
     
  19. also Marco answered on the chat about Renault license, he didn't say No, instead he said not this year, I don't know if it's one of those license to announce but i don't wanna start the rumour, if any body else was in the chat, i hope they could comment on this.
    thanks
     
  20. pablex13

    pablex13 Racer

    maybe Jaguar is the 'another well known and appreciated manufacturer' that we will get soon.

    -so happy about the jaggy lines of the reflections being worked on u.u it was my biggest immersion killer with my upper-mid end pc.
    - think this thing was mentioned, he said something about Steve McQueen's Porsche, most probably it was already announced/confirmed? ( i get confused with all the porsche names 911, 9234 999999999999 S )
    [​IMG]
     
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