1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

The official "NEWS FROM THE SOCIAL NETWORKS" thread

Discussion in 'Chit Chat Room' started by AC Support, Aug 10, 2016.

  1. Jadonyx

    Jadonyx Hardcore Simmer

    morbo-31.jpg
     
  2. Andy-R

    Andy-R Alien

    dont people rate the 1.6 for being the more lively engine? similar power IIRC about 10bhp less.
    I used to catch a lift to work in a 1.8 NA and I have to say it sounded awesome when the guy put a straight through exhaust on it, it growled a bit like a Renault 5 and sounded great off throttle. He stuck an Impreza turbo on it shortly after and it didnt sound quite as good.
     
  3. Its overall a bit slower than the numbers show, mainly due to torque... Both cars have too long gearings for the track so being in the power band can be tricky sometimes (hence the popular 4.77 final drive swap, on my list). You spend forever in 3rd gear.

    The reason people think the 1.6 is livelier is due to two things: 4.3 final drive instead of 4.1, and an 18lbs flywheel vs 21lbs (both still way too bloody heavy, also on the list of improvements, <10lbs). Both of these things help the 1.6 not be "that" much slower overall.
     
  4. As an example, on rFactor there's a Spec Miata mod and I tested final drives on Calabogie. Couldnt mod a 4.77 in (no idea what Im doing) but a 4.1 vs 4.5 yielded around 1.25s faster laptimes for the latter, 2:30 laps or so. 4.77 would probably see 0.25 more improvement. On a shorter track thats still over 0.5 a lap, quite significant.
     
    Andy-R and Berry like this.
  5. RufGTI

    RufGTI Simracer

    Because PRC = Pretentious Rabid Corrupt
     
  6. V8_KB

    V8_KB Alien

    Fingers crossed for some S1/2/3 versions of the MX5. Nordschleife is booked for the evening.

    I'm curious about the changelog. From what has been posted on forums it should be a nice update.
     
    mantasisg 2 likes this.
  7. Yes, Stefano knows the tradition. Makes the day a bit more bearable having something to read/speculate/analyse before getting home to actuall try it!

    Looking forward to reading it @Lord Kunos :D
     
  8. Berniyh

    Berniyh Alien

    Should I guess what you do for a living? :p :D
     
  9. Berry

    Berry Alien

    A V8 Miata would be nice :eek:.
     
    V8_KB likes this.
  10. k this is the changelog for now.. as you know stuff might get added/removed on the finish line:

    1.13
    - New Porsche 911 RSR 2017 for Porsche Pack 3
    - New Mazda MX-5 Miata NA
    - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

    - Added OpenVR/Vive support (beta)
    - Fixed Mazda MX-5 ND setup ride height false indication
    - Fixed Alfa Romeo Giulietta QV gearbox damage
    - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
    - Fixed Flag rendering for VR
    - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
    - Added downshift protection alert (can be disabled through the launcher options)
    - All GT2/GTE cars default to Medium tyres now (also for AI)
    - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
    - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
    - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
    - Updated Fanatec library to support new wheel bases.
    - Fixed possible CPU warning when player gets retired.
    - Multiplayer features:
    - Added reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
    - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
    - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
    - Fixed server result log not displaying invalid laps.
    - Fixed end-of-race session status for lapped players in lap races.
    - Added Mandatory Pit: a pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
    - Updated Shared Memory
     
  11. Berniyh

    Berniyh Alien

    Oh yeah! :)

    Especially like the reversed grid option. I think we'll try that this evening. :cool:
     
  12. GRFOCO

    GRFOCO Alien

    WOW
    Mandatory pist stops + reversed grid races.

    many thanks (again) Kunos
     
    grat, Nahkamarakatti and mantasisg 2 like this.
  13. ShimonART

    ShimonART Alien

    whats this one?
    - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
     
  14. Berniyh

    Berniyh Alien

    Driver swaps (for endurance racing). ;)
     
    grat likes this.
  15. My D-Pad will finally/actually have a use in AC now?
    [​IMG]
     
  16. Torcano

    Torcano Alien

    Time to remake and update my 787 and miata skins. :p
     
  17. ShimonART

    ShimonART Alien

    Oh, thoght i can finally go to steam profile of players when racing.

    Sent from my LG-H815 using Tapatalk
     
  18. Aleserx

    Aleserx Rookie

    Do real cars have that? Should I turn it ON for "realism"?
     
  19. Stereo

    Stereo Alien

    Nice if so; does it mean anyone who signs into that car continues the race from the position it's currently at (laps already run)
     
  20. most cars don't have.. missing the gearshift should be enough of a feedback. But we keep getting reports from people that don't understand about this feature because it's quite unique to AC so we made it more obvious to understand you did something wrong with a sound+screen message.
     
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