Category: Assetto Corsa Competizione

Assetto Corsa Competizione – EA 0.2.1 (VR hotfix)

– Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)

– VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly

– Added possibility to look left/right on current car and during replay (not only for the player car)

– Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds

– Fixed HUD not updating electronics values after car setup

– Fixed filter on Car Selection page

– Fixed pitstop casually affecting the wrong car

– Fixed gamepad vibrating when paused

– Different loading mode for some sound assets

– Fixed ambient sounds not paused during slow motion / FFWD in replay

– Better timing for start/stop music

– Events poliphony optimisation

– Tweaked sound distance attenuation for some events

– Fast Rolling start is now default in every Realism preset

– Fixed slow AI in very wet condition due to wrong detection of puddles

– Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes

– Fixed offset values not refreshing when the camera is changed while in View Settings page

– Tweaked mandatory pitstop request timing

– Added minimum pit window length (5 mins)

– Fixed possible crashes after 30 minutes

Assetto Corsa Competizione – EA 0.2 Changelog

0.2
– Fixed “No VR no buy”
– New first-gen Bentley Continental GT3
– New Misano Circuit
– Aero: Non circulatory lift implemented
– Setup UI and logic changes to accomodate a big number of damper clicks
– Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
– Bumpstop telemetry graphs in setup mechanical balance screen
– Fixes and fine tuning in setup aero screen
– Decimal numbers in front aero variation values
– Code for realistic (displayed) brake bias values
– Brake bias variation now possible in decimal numbers
– Fine tuning on preset setups
– Setup name now shown on top screen title
– Setup name adds an asterisk when user changes setup values, indicating saving is needed.
– UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
– Setup protection against out of limits values
– Setup Input/Output filtering for car and circuit
– Setup navigation fixes
– Fine tuning of Huracan suspension geometry and dampers
– Fine tuning of tyre model camber gain, IMO heat range, and more
– FFB option screen new sliders: dynamic damper, road effects
– controls.json extra FFB values. minDamper, damperGain
– Stability control is now using different logic
– Reworked driver steering animation
– Adjusted safety net position in the Lamborghini Huracán GT3
– Added driver assets for the teams featured
– Adjusted water spray effects in the night
– Nurburgring fixes and improvements
– Added HUD option for speed unit toggle
– Added timetables to pause menu & post-session
– Added sharpness option to video settings
– Added pitch angle adjustment to camera settings
– Added Save, Cancel, Defaults and Quit buttons to camera settings
– Proximity indicator toggle in HUD options
– Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
– Track selection page navigation fixes
– Fixed bug when loading the last gamemode settings
– Added auto engine start
– Added auto pitlimiter
– Fixed Pitlimiter issue with pitlimiter lights on toggle
– Added multiple starting lights logic
– Added pitstop logic (basic) for humam and AI
– Added Sprint race weekend system
– Practice and Qualify Overtime has a max time of 3 minutes
– Controller page: Starter, Look functions and Shift can’t be set as advanced
– Fixed engine forced shut off when return on track after setup changes
– Fixed wrong weather key on json
– Fixed weather selection on UI not reset after a special event
– Added New camera sequence for Full formation lap
– Tweaked Marshal system to avoid false spline recognition
– Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flag)
– Reworked steer scale/steer inverted control options
– Removed confusing ghost car time references in the gui
– Added base version of end session highlights
– Fixed music still on after cliking drive or restarting
– Audio engine optimizations
– Added superpole/pitwindow/hotstint event spotter
– Fixed double engine start inside the reverb zone
– Minor tweaks for tyres scrub sound on dry and wet conditions
– Fixed clicks in particular camera switches
– Fixed pit alarm sound for Nurburgring
– Minor tweaks for crowd and track speakers distance attenuation
– Fixed announcer voice stops after some minutes
– Fixed bodywork noise entering the setup page
– Removed the possibility to change lights/wiper stage in the replay
– Fixed mirror visibility in the replay
– Added current session time, car lap time, valid lap and fuel for replay
– Slow Motion now affects the entire world
– Fixed slow motion pause state for replay hud
– Stability control is now less performant with steering wheel to avoid being used as illegal aid

0.1.2
– fixed T13 track competence problems with automatic gears
– Hotstint is starting at the Hotlap position, fixes timing and exploits
– Hotstint will now allow the last lap to be completed
– fixed Hotstint timing issue
– fixed stability control option and corresponding over-corrections
– using stability control laptimes will add a laptime penalty in the online leaderboards
– small adjustments to nurburgring track limits
– minor tweaks for audio voices usage

0.1.1
– fixed AI remaining without fuel
– fixed crash caused by faulty recognition of T500 Gear Shifter
– fixed time loop after midnight
– added starter and ignition command on Controller Page
– fixed car lights not working when opponents visibility video option is used
– fixed backfires and other particles visible on hidden cars when opponents visibility video option is used
– fixed misleading option values with AA and visible opponents
– fixed marshal spline detection
– expanded camera FOV and frame rate limits
– visual and LOD tweaks to the Lamborghini Huracán GT3
– disabled saving the discord username for in build configuration
– slightly increased the retry-interval after a disconnect from the servers
– added proximityIndicatorsVisible setting to hud.json
– fixed car setup menu not saving current setup correctly in some circumstances

WORLD PREMIERE EVENT
E3 2018 – LOS ANGELES – June 12th-14th

Assetto Corsa Competizione, the new official licensed Blancpain GT Series videogame developed by Kunos Simulazioni and published by 505 Games, will be showcased for the first time in public during E3 2018 in Los Angeles at Thrustmaster’s booth.

All attendees with have the opportunity to experience the racing game in a pre-Alpha stage, using the most recent Thrustmaster products, with Ferrari and Sparco official licenses in a hotlap-based endurance race using professional simulations from Californi-based company VRX.

Assetto Corsa Competizione will be available for testing in a pre-Alpha stage on several circuits, with two different cars. Fan will face this mix of contents, enriched by the presence of night/day cycle and rain, enjoying for the first time Unreal Engine 4 graphics engine applied to a racing simulator.

For further details please download our PDF format press release:

ENGLISH ITALIAN

Assetto Corsa Competizione – Community FAQ Blog

Last week, Kunos Simulazioni and 505 Games unveiled Assetto Corsa Competizione to the world, our Official upcoming Blancpain GT Series game. The response has been overwhelming for the team and we’d like to first take this opportunity to say a HUGE thank you to everyone that sent us a positive message or expressed their excitement in one way or another – It means a lot to us!

Coming to Steam in the summer of 2018, Assetto Corsa Competizione will allow our community to experience the GT3 Series, where players will be able to compete against official drivers, teams and cars on circuits developed to the highest level of accuracy.

Since our announcement, you guys have absolutely flooded our community channels with questions. Instead of answering you all one by one, we opted to take the blog approach.

Let’s get started, shall we?

Community FAQ Blog – Forum Community FAQ Blog – Facebook

Assetto Corsa Competizione Unveiled

Assetto Corsa Competizione, the new official game of the Blancpain GT series, an official grand touring racing series, named after world-renowned Swiss watch manufacture Blancpain and organized by SRO Motorsports Group, will be speeding onto Steam Early Access this summer.

Featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, cars and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris, Lamborghinis, McLarens and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.

In the final version of the game, players can expect advanced multiplayer functionality with Assetto Corsa Competizione, including a ranking system which will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions.