1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties.
    Dismiss Notice






the process is very simple. Basically it's a 3-steps process.

Your forum user has its own password in order to log on this forum. Remember it.

Go on the external accounts page and click "Associate with Steam". You will be automatically redirect to the official Steam website. Here you need to log in with your Steam credentials (that you use with Steam client too). Done that, you will be automatically redirect on our forum again. Last step: it will ask for your FORUM PASSWORD. Put it into the text field and the process is done.


In order to avoid any confusion about forum use, here is a short list of rules. Just remember: this is a support forum, not a community, so it's heavily moderated. We aim to offer you the best support we can.

1. PC section of the forum is reserved to AC licensed users only
Being a support forum, a legit Assetto Corsa license is required to join. During the registration process, please associate your Steam account containing a legit AC license, otherwise your account will be instantly and automatically disabled. In case AC license is missing, the account will be banned. The ban can be lifted by contacting support@assettocorsa.net after purchasing a legit AC license on Steam platform.

2. English is the official forum language
We're very proud to welcome members from all over the world, but we ask that people post messages in English, so other users and developers can help faster and better.

3. Advertising - buy/sell discussions
No commercial advertising is permitted anywhere on the forum (always PM a staff member first if you have doubts).
Infractions will be punished with a warning or a ban and the related discussion instantly removed. Linking to websites that require user registration is strongly discouraged.

4. Derailing a discussion
Don't join a disussion if you don't like it or doesn't interest you. Derailing a thread or posting off-topic contents will result in a warning or a ban.

5. Flaming, trolling, harrassing, flamebaiting, disinformation, false news
This is strictly forbidden. Users that exhibit an inappropriate behavior (stalking, harassing, intentions to provoke emotional responses and so on) will be warned and, in case of recurrence, banned. This also applies to discussions about false news and disinformation.

6. Personal insults and attacks
Any content judged by moderators as a slur (racial, ethnic, religious and so on), will be subject to infraction. The related user will be instantly banned, without any warning.

7. Attacking or calling out Staff
As well known by our fellow users, Kunos Simulazioni welcomes constructive criticism and complaints. Sadly, the line that divides the "constructive" from the "destructive" is very thin. So, please, keep the discussion polite and clean. There's no room for the "casual whiner" here. Feel free to ask moderators about specific actions or general questions.

8. Copyright violation
Extracting, decrypting and/or converting cars, tracks, objects and any other copyrighted content from Assetto Corsa and/or any other software, even talking about that, without the permission of the author is strictly prohibited and subject to infraction. The rule is also applied to a mod made from scratch but related to another mod that breaks this rule (e.g. a sound mod made for an illegally converted car).

9. Warns, bans, general moderation
Moderators can ban users for indefinite time, even without warning, at its own discretion and of course related to the infraction committed. The last word always belong to moderators. Duplicated accounts will be considered "ban evasion", in this case the moderators will extend the original ban.

10. Payware content
Only free content is allowed in the modding subforums. Creators can ask for a donation, but "mandatory donations / pay per use" are strictly prohibited on the official forum and its subforums. Threads that don't respect the rule above will be deleted and the author subject to infraction.

Registering to our support forum, you accept the above rules.



- As said, associate your STEAM profile through this link and keep it associated
- Make a signature with your PC specs and AC settings
- ALWAYS attach your logs if you need support (Documents/Assetto Corsa/logs folder)


Please read carefully this post and act accordingly for bug reporting
When you start a thread at the title there's a pull down menu with some possible prefixes, here's how to use them:

[SUGGESTION] short description
Use the above prefix for your suggestions. You can use it ONLY in the "General Support - Feedbacks - Suggestions" forum. Don't discuss about suggestions in other subforums.

[CRITICAL] short description
Use the above title ONLY when you have a critical problem. A showstopper. That means that without solving this you can't play Assetto Corsa. That includes crashes that don't let you play, a controls configuration problems, inability to install, UI doesn't work etc etc... Put in the description as much information as possible in order to reproduce the problem. Screenshots and short videos always well accepted. When you choose to upload a crash report and log files from inside the UI, it automatically saves a bug ID number in your memory. Post in the forums and simply do a paste in your post so we can connect it to the bug you've send us. Makes our lives easier.

[BUG] short description
Use the above title when you notice whatever problem you think it's not a feature (lol). Graphical problems, flickering, stuttering, errors on UI navigation, ecc ecc. Anything that permits you to play but still annoys you. Put in the description as much information as possible in order to reproduce the problem. Screenshots and short videos always well accepted. Keep in hand your log files we might ask you to post them after we have checked the problem.

[ISSUE] short description
Use the above title when you have something to notify, relative to AC. Something you're not sure how it works, or if it works as intended. The discussion might grow up and you never know what might happen.

[WORKAROUND] short description
If you know how to bypass an issue until devs fix it, use this prefix and explain how to solve using a workaround.

Important Notes:
  • We will modify your thread title prefix in [FIXED], [WORKING ON IT], [AS DESIGNED] or whatever we decide to do with the information you gave us and we will post in the thread.
  • Always check to see if someone else has posted the same issue. If so, please add your description on his thread. Moderators will merge threads if needed.
  • Keep calm and drive on. If a dev is not replying on your thread then it means that a) is busy with another bug, b) your bug has not a priority, c) decided to ignore it for the time being d) has forgotten, contact the admin via PM if needed, but don't make multiples "UP" on your thread as it will make a mess to the order of the forum.
Do not use a prefix for everything else.
Most importantly, keep it simple :)
Thank you

Minimum Requirements

Minimum Requirements
OS: Windows Vista SP2 32-bit (with KB971512 platform update)
Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
Memory: 4GB
Graphics Card: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GTX 460)
Graphics Memory: 512 MB
Hard Drive: 15 GB

Recommended Requirements
OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
Processor: AMD Six-Core CPU, Intel Quad-Core CPU
Memory: 6 GB
Graphics Card: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
Graphics Memory: 3 GB
Hard Drive: 20 GB

Supported game devices
Any game device recognized by Microsoft Direct Input, including keyboard, mouse, joypads, joysticks, steering wheels.
Ready for nVidia 3D Vision, Track IR-Pro

Assetto Corsa Official price and price regions

The official EU price of Assetto Corsa Early Access is 34.99€ and it is 22% less than the final price.
There will be no offers and discounts until some time after the v1.0 gets out.

Steam creates specific price regions. We give our price and they propose different prices on different regions according to the average income of the country.
On some countries AC costs much less than the official price, because of that steam region price system.
Normally you can't acquire AC or any steam product from a different region, because at the end the system will ask your address and verify, then finally will change the final price.

Some dubious websites, offer steam games at a discounted price. In particular we've seen AC offered at around 20-22€. What those sites do, is to acquire codes from the Russian region at around 12€ and then sell them as region free codes at 22€ somehow, gaining about 100% from these tactics. This not permitted by Steam terms and conditions and it is by all means black market. It also means that while we try to make happy people that live on countries with less income, we are getting robbed for that.

You are excused if you didn't know, but please make a responsible choice if you know.

Assetto Corsa videos and monetization - Official Statement

Hello everybody, this is our official statement regarding videos of Assetto Corsa on YouTube or other video channels and their monetization.

IT IS NOT PERMITTED the publication of entire official Assetto Corsa videos, taken from the official Assetto Corsa YouTube channel or other official sources and reproduced on 3rd party channels with monetization activated. The official Assetto Corsa videos have copyrighted soundtracks paid by KUNOS Simulazioni, and as such, cannot be monetized.

IT IS PERMITTED the publication and monetization of any video of Assetto Corsa, created by third parties. The legal responsibility of copyrighted materials included in such videos, is entirely of the producer.

KUNOS Simulazioni declines legal responsibility and reserves all legal rights, against any copyrighted, illegal, defamatory or offensive in any other way content that includes video or screenshots material from Assetto Corsa.


Cari utenti, questa è la posizione ufficiale di Kunos Simulazioni sui contenuti multimediali di Assetto Corsa su YouTube o altri canali video e la relativa monetizzazione.

E' VIETATA la pubblicazione dei video ufficiali di Assetto Corsa, presi dal canale Youtube ufficiale di Assetto Corsa o da altre sorgenti ufficiali e riprodotti su canali di terze parti la cui funzione di monetizzazione è attiva. I contenuti ufficiali di Assetto Corsa contengono tracce audio protette da copyright, pagate da KUNOS Simulazioni e per questo non utilizzabili per la monetizzazione.

E' PERMESSA la pubblicazione e relativa monetizzazione di qualsiasi altro video relativo ad Assetto Corsa creato da terze parti. La responsabilità legale dei contenuti protetti da copyright inclusi in tali video è interamente del produttore dello stesso.

KUNOS Simulazioni declina ogni responsabilità legale nei confronti di qualsiasi contenuto coperto da copyright, diffamatorio, illegale o offensivo che include materiale multimediale di Assetto Corsa, riservandosi ogni eventuale diritto di procedere per vie legali.

Changelog history



- Fixed no collision bug between first 2 cars in the server list
- Fixed TCP connection getting dropped for timeout
- Fixed Pagani Huayra rear wings animation bug, wrongly connected to the animated suspensions on the last update. Physics unchanged and unaffected
- Updated suspension on LaFerrari, missed on last updated due to time constrains
- Fixed server output for "LAP WITH CUTS"
- Fixed KERS not recharging when car is reset
- Telemetry speed graph is now autoadjusted for max speed
- Fixed animations running at wrong speed during replays
- Fixed CPU time in render stats with negative numbers on PC with timer drifting
- Fixed pitstop automatic controller not pressing the clutch and sometimes leaving the car moving away
- Fixed Essential and RacePosition app wrong values in replay mode
- Fixed Leaderboard in online races
- Added flags, penalties, kers to the shared memory
- Fixed wrong tyre temperature value in the car setup screen
- Fixed crash if a non existent PP effect is selected
- Fixed problem with TAB leaderboard on change session
- Removed invalidation message from drift and time attack modes
- Change camera button can now be assigned properly to another key
- Fixed penalties on time attack
- Fixed bad rear pressure slider placement on Lotus 2-11 setup
- Default launcher theme: skip YouTube device support message
- Ferrari F40 S3 brake bias adjustments in setup
- Mclaren F1 GTR front left Toe-in setup slider value fixed
- Added Fuel pressure (shows fuel quantity) to BMW M3 E30 DTM and Group A
- Fuel indicator working for Alfa Romeo GTA, Lotus 2-11, Lotus Elise SC, Lotus Exige 240, Lotus Exige Scura, Lotus Exige S & Roadster & V6cup, Lotus Evora S & GTE & GTE Carbon, Mercedes SLS, McLaren MP4 12C, Pagani Huayra
- Corrected fuel indicator scale for BMW M235iR, McLaren P1, Shelby Cobra
- Working LCD screens for Mercedes 190 DTM EVO 2, Mercedes C9 LM.
- Changed BMW M235i Racing fuel tank capacity to 85l
- Changed graphical size of front tyres of Lotus Evora S
- fixed difficulty level on Special Events
- weather light normalization
- Updated FMod to 1.05.14 - probably you need to rebuild your banks
- New Fmod SDK project, please read the provided txt in the project folder
- New LaFerrari sound set
- Improved stereo image
- Fixed sound displacement for 4.1 speakers configuration
- Fixed abnormal pan settings for 458 Italia samples
- Corrected typos on LaFerrari tyres and adjustments on vehicle balance
- Corrected typos on Nissan GT-R GT3 tyres
- Added dampers settings on BMW M235iRacing and Alfa Romeo 155 Ti V6
- Adjusted McLaren F1 GTR bonnet camera inclination
- McLaren P1 now has an active aero brake rear wing as per McLaren latest software update.
- Fixed rear left brake caliper on BMW M3 E92
- Fixed center rear mirror on Lotus Evora S
- BMW 1M lights fixed
- Fixed setup toe alignement bugs for Lotus Elise SC S1,S2

- Alfa Romeo GTA aero drag correction. Laptimes will be slower now.
- McLaren P1 is now simulating diffuser stall from front active aero that provokes dirty air
- LaFerrari is not simulating diffuser stall from front active aero that provokes dirty air
- Corrected instrument panel with more information on Alfa Romeo 155 Ti V6
- Corrected instrument panel for Pagani Zonda R
- Corrected instrument panel for McLaren P1
- Corrected instrument panel for KTM X-BOW R

- Launcher default theme (online): added option to filter out servers that contain unavailable content
- Launcher default theme (online): fixed sorting after a refresh issue
- Launcher default theme: added option in Options > General to keep currently selected track conditions when changing game mode
- Launcher: various stability fixes
- Fixed some audio crash on unexpected values
- Fixed C9 exterior backfires
- Fixed C9 exterior attenuation distance
- In game telemetry now works properly with track-config scenario
- HDR app now correctly disable saving button for KS cars onboard exposure
- New Fmod SDK project (added gear_grind and horn events)
- Fixed lap time detection system missing first laps
- Improved Physics Time Occupancy % (PHY) in Render Stat Form
- Improved overlay leaderboard to show millisecond accuracy gaps for Qual and Practice session and "PIT" indicator for pitted cars
- Fixed McLaren P1 wing always down in multiplayer
- Fixed cars not locked in pits when not starting after a multiplayer session was restarted
- Added option to suppress log in assetto_corsa.ini
- Fixed replay timestamps on the timeline
- Fixed useless yellow flags on race start
- Fixed getTrackConfig Python API returning wrong string
- Launcher: added forced exit timer on shutdown
- Launcher: added more details in content loading errors

- Launcher: new option in Options > General to ignore Windows' display scaling
- Launcher: launcher will now reset to default theme on version change
- Launcher: potential fix for rare crash on exit
- Launcher default theme: further additions to the handling of missing/problematic mod content
- Added Visual Studio DLLs
- Now correctly set replay speed for replay files recorded with older versions of AC
- improved exterior m235i backfire envelopment
- Corrected C9 numbers on skin
- Corrected Alfa GTA tyres naming
- Custom post processes are now correctly located by the launcher in Documents/Assetto Corsa/cfg/ppfilters
- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Updated Fmod SDK project (minor envelopment improvements)
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset

- Fixed some stuttering
- Switched to a different timer to avoid time drift with software overclock caused by Windows or Motherboard drivers bugs
- Fixed wrong impact speed calculation for car to car contact resulting in too much damage
- Fixed possible wrong grain calculations when tyre has no load
- Fixed car bottom not colliding with road
- Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra
- Fixed wrong camber for remote cars on multiplayer
- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret blinking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode

- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
- New post processing effects
S2-B&W - HI
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.
1.0.9 RC
- Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
- Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
- improved distance attenuation for opponents
- fixed skid volume

1.0.8 RC
- Audio hotfix
- Fixed career intro issue

1.0.7 RC
- Updated FMOD project (SDK\Audio folder)
- Fixed Fmod error handle caused huge log file (and stuttering in some cases)
- Improved overall volume balance
- Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
- Optimized average number of channels used in FMod with many opponents
- Balance adjustments on BMW Z4 GT3 performance
- Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
- Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.6 RC
- Launcher default theme: fix for opponent skin selection method
- Launcher default theme: fix for special event opponent level
- updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
- fixed missing backfires for some cars
- optimized FMod thread occupancy
- Lotus 98T qualifying turbo and engine rev damage balancing

1.0.5 RC
- fixed acServerLaunchers not serializing Tyre Blankets option
- Fixed "Force On" ABS and TC settings not working as expected
- (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
- Fixed server not sending the right JSON and not showing up properly in LAN
- Fixed some problems with showroom rendering
- Time Attack : time stops while in pause
- Fixed engine sound missing when session starts (camera rotates around the car)

1.0.4 RC
- Fixed server not properly freeing slots leading to many "no slot available" messages
- known issue: engine sound missing when session starts (camera rotates around the car)
- fixed interior engine sound went muffled in the previous update
- fixed digital clicks coming from AI during fast coast/load transitions
- fixed sound clipping (tuned compressor when many cars are involved)
- fixed opponents distance attenuation
- fixed positional sounds for skids
- improved overall volume balance
- fixed some bodywork samples playing when still
- fixed some sample loops
- improved engine spatial position depending of real car engine position
- improved LaFerrari low freq for interior sounds
1.0.3 RC
- Triple screen rendering fixes
- Launcher default theme: server listing behavior change on server selection
- Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
- updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
- fixed audio.ini missing opponents volume value
- fixed opponents volume and attenuation
- reworked distance attenuation management
- tweaked exterior reverb
- fixed wind volume curve
- fixed interior sounds spatial position (for surround configurations)
- fixed exterior sounds envelopment
- fixed surfaces sounds envelopment
- tweaked overall throttle crossfading
- fixed SLS idle sound and some crossfades
- overall volume balancing

1.0.2 RC
- Corrected KTM X BOW factory ABS setting to non enabled.
- Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
- Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
- Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
- Corrected flames position for Mercedes SLS AMG GT3

1.0.1 RC
- Fixed Oculus IPD reading
1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved

- Improved motion blur
- Fixed multiplayer endrace with pause menu on
- General improvements
- Fixed editor animation export
- Allow the user to disable Python support changing ENABLE_PYTHON inside gameplay.ini
- Changed Vertex and Index Buffer handling
- Pause on/off is now in sync with physics thread
- Small fixes on graphics init
- Tune default Post Processing effect (fixes dark screen on default Post Processing settings)
- Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height.
- Fixed Nurb. Sprint track map
- Race Rules are checked each time the user presses the button
- Fuel changes trigger Race Rules checking
- Slightly modified P4/5 Competizione default ride height
- Assetto Corsa does not crash on missing files and errors (enabled mods with errors again)
- Correction on alignment values on Mercedes SLS AMG setup screen
- Corrected Monza ideal line
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
- Fixed Drag Race init
- Python :: exposed getCarsCount(), getCarLeaderboardPosition( carIndex ) , getCarRealTimeLeaderboardPosition( carIndex )
- Now fonts are read locally and not inside system folder
- Graphics performance improvements
- Fixed PP FXAA
- Improvements on Font management
- Linux server in server folder
- GUI fixes
- Replay now records the sun position
- Fixed replay and Esc Menu interactions
- Fixed skidmarks not visible in 0.21.8
- Implemented GPU profiler with new PP engine
- RaceControl Leaderboard Fixes
- Mirror Aspect Ratio Fixed
- General fixes on multiplayer GUI
- White border on skidmarks fixed
- Size of the sun reduced
- Reduced noise for analogic input
- Driver's name is printed higher respect to the center of the car
- Launcher: control configuration device acquisition exception handling
- Launcher default theme: minor cosmetic changes to labels
- New Race Control
- Server is now in control of fuel rate
- Server is now in control of tyre rate
- Server is now in control of damage level
- AI does not flatshift cars with no autocutoff anymore
- Added "transfer" grip from session to session
- AI cars now try to park on the side if they have a broken engine
- Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment)
- Improved communication with X360 GamePad
- Added password support for pickup servers
- Improved Server Configurator
- Server will now stop with an error if a booking session is added in pickup mode
- Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg
- Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature)
- Server will now correctly report to race lobby about the available seats in pickup mode
- Launcher default theme: adjustments to multiplayer session info/request buttons
- Adjusted Traction Control assist on Lotus 98T
- Added app "post process filter" to switch between different Post Processing effects combinations
- Adjusted Lotus Evora S side windows
- Lotus 98T ride height adjustments added
- Launcher default theme: adjustments to car listing of non-booking servers
- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
- Launcher: Added KERS, DRS to control configuration screen.
- Launcher: Window now scales based on DPI of active monitor.
- Launcher default theme: Car & track listings now always default to the page containing the player's selection.
- Launcher default theme: Custom grids are now sortable via mouse drag'n'drop.
- TEMPLATE_CAR_demo_V1.fbx now included in sdk/dev/car-pipeline-v1.03 . Template will be updated again next week with better example
- McLaren MP4 12C GT3 corrected RPM leds in cockpit
- Comments for obsolete section in physics files.
- Launcher: further stability fixes for triple-screen setups
- Launcher: launcher render size limit slider (useful for triple-screen setups) in Options > General
- Launcher: stability fixes for triple-screen setups.
- Fixed wings animations in replay
- Frequencies and damping ratio work for front monoshock
- Dynamic wing controller now uses setup value as initial angle value
- Shaders normal map improvements
- KS Suspension editor. A simple editor for your suspension.ini file that gives some additional data
- KS Gear Ratio editor. A simple editor that creates gear ratios from cogs
- Launcher: optimizations for ultra high resolution and triple screen setups
- Launcher: GPU memory usage limit
- Fixed no collisions in multiplayer
- New setting enables forms to overlap ingame
- Fix to some cars in showroom
- Fixed debug apps
- Improved log messages for easier debug
- Improvements in skybox rendering inside the cubemap
- Addedd penalty in time attack for going too slow
- Fixed Time Attack spawn position in some track
- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
- BMW Z4 GT3 performance balance (slightly faster)
- Corrected non working mirrors on Lotus Exige 240r
- Corrected non working mirrors on Lotus Exige S Roadster
- Corrected disappearing cockpit on M3 E92
- Corrected wrong proportions on Ferrari 458 mirrors
- Corrected internal glasses on lotus GTC and GX
- Fixed Python lap count
- Increased Setup bar animation speed
- Fixed error for laptimes > 99:59:999
- New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/forum/index.php?threads/shared-memory-reference.3352/
- Fixed non-ascii symbols on Setup Tab
- Fixed time left showed in Basic App during practice solo session

- Launcher now operates in single process mode
- Launcher: full software-only rendering mode added
- Launcher: further refinements for the steam overlay integration (requires GPU accelerated mode)
- Default launcher theme: errors while loading cars and tracks will not result in a failed load attempt, instead a list of problematic content will be displayed
- Fixed acServer Linux builds
- Fixed showroom crash
- Launcher: fixes for certain situations that could cause a crash on startup
- Launcher: error trapping for the control configuration dialog
- Default launcher theme: restored the upgrade icon in summary
- Editor released and available as a tool for everyone
- acServer bugfixing
- Physics & time-related fixes
- Fixed AI setup loading
- Setup Debug follows the currently focused car

- Launcher: changes for better Steam overlay integration
- Launcher: fixes for certain situations that could cause a crash on exit.
- Fix for certain condition that causes the launcher to hang on theme load.
- Added Python example for Ingame chat
- Default launcher theme: Fix for the missing track selection images
- Default launcher theme: Fix for potential results module initialization error
- SERVER UPDATED : using a new protocol, please update your servers
- Chat anti-flood
- Anti-cheating system implemented
- Kick user, Restart session, Skip session voting system implemented
- Chat python functions exposed
- Multiplayer Collisions improvements
- Some CPU performance improvements
- UI improvements
- Race control panel in pits menu
- AI Fixes
- Added "display recently joined servers" filter to server list
- Default launcher theme: extra sanitization for URI-unfriendly characters in content folder paths

- Default launcher theme: fixed the opponent selection being inactive which was introduced in an earlier update
- Default launcher theme: potential fix for the car modal overlay not displaying properly on very high resolution monitors.
- Fixes and optimizations for the server list interface
- Fix for an issue preventing the control configuration wizard from starting in some configs
- CPU performance enhancements on loading
- Fixed restart in single player races
- Fixed ingame GUI keyboard
- Improved multiplayer collisions
- Fixed AI Race fuel evaluation
- Fixed cockpit camera movement in instant replays
- Server list now warns you for servers that are configured for a client number that exceeds the pitboxes of a given track
- Fixed single session race start in pits
- Password bug fixed
- Race.ini related bugs solved
- Launcher multiplayer screen: even higher leniency towards timeouts

- Launcher: less intensive pinging
- Launcher: higher timeout threshold when loading server list

- Launcher filter options added

- Multiplayer implemented

- Race Weekend
- AI improvements
- Fuel lap prediction
- Improved mouse with ingame gui
- Gui fixes and improvements
- Animations on secondary elements of the track
- Enable/disable keyboard commands with wheel or gamepad
- Skybox graphical improvements
- Tweaked kerbs volume
- Lotus Evora GTC
- Lotus Evora GX
- Default launcher theme: split display settings to tabs
- Default launcher theme: enabled race weekend
- Default launcher theme: fuel consumption setting determines maximum race laps
- Default launcher theme: previously set number of laps are restored after the game is relaunched
- Launcher: stricter user folder .ini file reformatting and clean up on init
- KTM X-Bow: tweaked extra sounds (tyre squeal, wind, turbo)
- Default launcher theme: results screen will not automatically display if no laps were outputed by the sim
- Default launcher theme: starting position display for special event quickraces updated in summary
- Controls configuration: allow sharing of buttons between sequential gears and h-shifter in manual assignment
- Clouds culling improved
- Minor launcher X360 controller options fixed
- Oculus rift Skybox fixed

- Lotus Exige 240
- Ferrari 312T F1
- Revised AI behavior
- Collisions performance improvements
- New sky box with clouds
- Fixed gui issue with spinner
- Improved x360 controller support at low speed
- Fixed gearshift sound on BMW M3 e92 Drift
- Improved rearview mirrors & added more rendering options in the launcher
- Default launcher theme: opponent skins are randomized from all available skins
- Default launcher theme: opponent setups are now set on a per-track basis
- Launcher: control configuration's Xbox360 section revised
- Fixed end race chart display bug


- Default launcher theme: Fixed an issue with assist level naming defaulting to "custom"
- Default launcher theme: Added option for toggling the setting of assists based on controller settings
- Default launcher theme: Added the option to clear the car preview cache and reload the UI


- Fixed Drag race starting issue
- Added debouncing MS delay for paddle shifter
- Added custom starting position
- Further reductions to the launcher's physical RAM usage while the simulator is active.
- Huayra steering wheel lock to lock modification
- Huayra collision boxes adjustments
- Updates and fixes on new skins of BMW 1M S3 and BMW M3 E30 Drift
- Huayra fixed rims orientation
- Collision fixes
- End race report fixes


- Pagani Huayra new car (turbo related sounds still wip)
- TC now does not engadge until a car specific speed when launching from stand still
- Aero fixes for Lotus Exos T125, corrects nose up excessive top speed
- Option for player selective collisions. A small workaround until we properly fix the AI. Collisions only occur around a small distance from the player. All other cars do not collide, limiting CPU occupation
- Fixed replay audio bug
- Fixed GUI on some apps
- Fixed race output
- New APP :: Track Description
- New APP :: Real Time X360 car controls debug
- Damage OFF option
- Fixed some glitches in mirror rendering
- Improved CPU performance on Monza
- Reduced launcher RAM and VRAM consumption while the simulator is active.
- Added French translation.
- Collision fixes at Monza and Silverstone gp
- Physical mesh at Silverstone gp more detailed.
- Fixed Concrete size at S-Schumacher, Nurburgring GP
- The launcher now keeps a rotating backup store of the local database (found in Documents\Assetto Corsa\launcherdata\backups)


- Default Exos setup now has maximum fuel for longer AI races.
- Some minor improvements in Lotus Exos AI
- Improvements on Nurburgring GP AI line for all cars
- Lotus Exos 125 hand gearshift animations
- Traction Control steps for Lotus Exos 125
- Improved downshift revs matching
- Fixed setup differential step on Lotus Exos 125
- Slight modifications on the range of the Lotus Exos 125' rebound dampers
- Default launcher theme: Fixed an issue with personal best times not being saved under certain conditions
- Default launcher theme: Control post-configuration check for required assists (e.g. activate autoclutch when no clutch assigned, etc)
- Added rotation limit option for in-game steering wheel.


- Minor launcher theme tweaks (text positioning in results panel).
- Fixed an issue with axis & button assignments for control configuration.

- New car Lotus Exos 125
- New upgrade Lotus Exos 125 S1
- New track Nurburgring GP
- Less noisy bodywork sound for GT cars
- Fixed hotlap penalties always on
- Friends Leaderboard :: filters lap for hotlap mode
- Some performance improvements
- Replay size reduced by 25%
- Gui now restoring hidden apps on exit
- Fixed Gui issues on apps
- Fixed smoke issues on replay
- Tuned low-level settings for smoke
- Fixed time attack start
- Some texture update for Autodromo di Monza
- Anticipated pit limiter when entering pitlane for Silverstone and Silverstone International race circuits
- "New" badge in UI cars thumbnails
- New "special tags" filtering. When you select a player car, the AI opponents selection is now suggesting similar cars. You can of course dismiss the special tag and choose more
- New "add visible" and "clear grid" buttons in custom opponents panel UI
- Launcher theme optimizations.
- Personal best lap is now recorded if penalties are off - steam achievements and online leaderboard times are not.

- Oculus Rift improvements
- High fov on single screen (>80 degrees) rendering fix
- Car physics & apps fixes
- Balanced opponents volume
- Some ranking fixes
- fixed closing AC while a replay was playing after a race
- Replay performance improvements
- Fixed real time position on restart
- Best lap is kept when restarting session
- Fixed look back on replay
- Engine smoke when damaged
- Engine damage (not balanced yet)
- McLaren MP4-12C GT3
- Upgrade BMW 1M Stage 3
- Upgrade Lotus Evora Stage 2
- Ferrari 599XX Aero center of pressure adjusted
- Ferrari 599XX improved cockpit view and adjusted bonnet cam
- Small aero improvements on BMW Z4 GT3, M3 GT2 and P4/5 Competizione
- New overboost function BMW Z4 Drift (keys 1-0 for 10% to 100% turbo boost. 80% default)
- Engine damage when turbo overboost is over 80% on cars that support it
- Engine damage from overreving the enging (i.e. downshifts)
- Steam friends leaderboard & Friends Leaderboard app for hotlap, drift & time attack

- Improved collisions detection & AI response
- Cpu warning is the same for all the languages
- Fixed smoke on replay exit
- Drift mode :: minimum bonus seconds
- Difference displayer now display the difference on total time
- some gui fix


- Look back fixed for some cars
- Removed time parameter in replay.ini
- No more need to attach race.ini or race_out.json since they are printed in log
- Improved collisions with ground
- Small optimizations in collision boxes on some cars
- LOD fixes for Ferrari F40 to improve framerates
- All cars AI enabled
- All tracks AI enabled
- Improvements on track AI lines
- UI quickraces enabled
- Added theme module management interface (see Options/General)
- Fixed position indicator changing in proximity to the finish line
- First lap time in races starts when the starting lights are off
- On screen time difference : (On/Off switch)
- mesh collider system and terrain collision boxes
- Reworked collision stiffness
- Penalty system On/Off switch
- Hide steer option
- Smoke rendering in mirrors improved (also On/Off switch)
- Look back buttons implemented
- fixed some gui issues in endrace mode
- Winning an achievement in special events unlocks the lower achievements
- Fixed ambience sound volume
- Improved positional audio for opponents when driving in cockpit or F1 cameras
- Fixed opponents overall engine volume
- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)
- Fixed backfires exterior volume
- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion
- Lotus Evora GTE physics bug fixes and updates
- KTM X-Bow R aero modifications and setup fixes

- Removed penalty system in race special events
- Fixed session over leaderboard
- Fixed session result post session
- Added more slipstream
- AI acts less superhuman after collisions
- Replay memory limit slider increased to 500mb
- Added missing skins for BMW M3 grA
- Modifications on collisions boxes of very low cars.

- fixed opponents engine volume typo
Early Access 0.5.1

- opponents engine volume tuned
- fixed Golden Glory achievements
- fixed replay race loading

Early Access 0.5

- End Race simulation
- New Race special events
- Session Ranking app fixes
- Driver Names displayer
- Proximity Indicator & damage displayer follow GUI
- Small GUI fixes
- Special events have pre-determinate parameters such as Temperature
- Warning for high CPU occupancy
- Real time position
- Steam Achievement fixes
- fixed suspension animator in replay
- chase camera shake parameters exposed in launcher
- Modifications on tyre model combined forces grip. Tyres more sensitive in combined forces, cars more sensitive under braking and acceleration. Resulting in use of traction control more interesting even on racing cars
- Modifications on tyres heating modelling.
- BMW Z4 35is drift upgrade
- BMW M3 E30 group.A is now the early model with less power and no ABS plus chassis modifications and 5 speed gearbox
- BMW M3 E30 DTM version is now an upgrade to the early model and retains only the 6 speed gearboxes.
- BMW 1M series
- Lotus Evora GTE
- Modifications on Ferrari F40 suspension toe links
- Modifications on Tatuus FA01 aerodynamic drag.
- BMW Z4 35is toe fixes and tyre compound fixes
- Pagani Zonda R ABS levels
- Laptimes have now 1ms resolutions
- Ferrari 599XX Evo default alignment setup modified to cure over-sensitive steering.

Early Access 0.4.1
- Fixed rear ARB setup screen for BMW M3 E30 Group A
- Modified FFB values for F40 (fixes steer oscillation on straight line)
- Fixed hotlap penalties
- Fixed steam interface interaction with mouse hiding
- Fixed Drag Race car moving ahead on restart
- Fixed crash after loading car for players with long nickNames

Early Access 0.4
- New car BMW M3 E30 Group A
- New car BMW Z4 GT3
- New car Ferrari 599XX Evoluzione
- New car Ferrari F40
- New track Autodromo di Monza
- New bonus track Drag race 1000m and 400m
- Upgrade Ferrari 458 S3
- Upgrade Ferrari F40 S3
- Modifications on fuel consume of cars with turbo engines
- Modifications on the engine rev limiter of BMW M3 E92 Drift
- Modifications on Tatuus FA01 setup packer range
- New Special Events Mode with medals and achievements implemented
- Shared memory struct updated
- Drag Race mode implemented
- Camera on board :: resets far plane
- Replay :: fixed leaderboard app in replay mode
- Fixed triple screen change gear animations going too fast
- Improved all change gear animations
- Screen capture (F8) allows to select screenshot between PNG,JPG,BMP
- Time Attack checkpoints hidden in replays
- Mouse steering implemented
- Fixed Triple Screen in Track cameras (F3)
- Fixed large replay loading
- Camera Random (F2) improvements
- Fixed Tyre Tester app in replay mode
Early Access 0.3.2

- Fixed lingering launcher process under certain exiting conditions
- More descriptive launcher startup problem descriptions when setting up user folders
- Added a check for restoring fullscreen launcher windows on triple screen setups on session end

Early Access 0.3.1

- Fixed McLaren MP4-12C toe settings and values on setup screen
- Centered cockpit on McLaren MP4-12C
- Fixed McLaren MP4-12C RPM dial range of motion
- Fixed setup values errors in the Lotus 2-11
- Modifications on Abarth 500 front headlights
- Tweaked wind noise for open cars
- Throttle map modifications for all cars
- Corrected Lotus Exige Roadster Semiautomatic gearbox ratios
- More UI content translated in Russian
- Removed redundant messages from log to improve performances


Early Access 0.3

- Added McLaren Mp4 12c
- Added Lotus Exige S Roadster
- Added Lotus Evora S
- Added Abarth 500 SS Step1
- Added BMW M3 E30 Drift (engine swap)
- Added Lotus Elise SC Step1
- Added Lotus Elise SC Step2
- Fixed Setup bugs in P4/5 Competizione
- Adjusted setup values in Lotus 2-11
- Fixed single first click bug in setup sliders
- Adjusted engine brake in Abarth 500 SS
- Adjusted street and semislick tyres overheating grip
- BMW M3 E30 and E92 drift cars have now damper settings on their setup
- Added Silverstone GP track
- Added Vallelunga Club track
- Fixed broken right side on OculusVR
- Improved reflection shading
- Implemented save setup on exit
- Python now has its own log : py_log.txt
- Added saturation control
- In game telemetry :: fixed seconday bugs
- Python :: added isAcLive method to know if the simulation is active or not
- Fixed showroom triple screen central view bug
- X360 gamepad steer speed exposed
- Track cameras improved
- Drift mode :: fixed reverse gear drifting
- Replay length setting exposed
- Fixed circular replay
- Fixed backfire flames on non-hdr rendering
- New shared memory implementation 1.0 (Physics, Graphic thread and static info)
- Tyre wear rate is now honoring Realism settings
- Fuel consumption is now honoring Realism settings
- Improved BMW M3 e92 (all variants) interior and exterior sounds
- Added exterior gear shift sounds
- Tweaked tyre scrub pitch variation for some cars
- Added damper adjustments in Lotus 2-11 and Scura
- Adjusted engine brake in Lotus 4 cylinder engines
- Fixed bugs with Toe setup values in Tatuus FA01
- Added Chinese & Russian localizations ( Work in Progress )
- Added camera shake & g-force effect view options
- Added XBOX360 gamepad steering speed option
- Added new event hooks for loading external launcher modules (loadModules & beforeLoadModules)
- Fixed various minor layout problems in launcher default theme
- Fixed Drift mode end session
- Fixed unlockable achievements
- Fixed replay interface animation
- Fixed long output logs on system timer drift detection
- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]
- Fixed achievements on replay
- Fixed time attack penalty on restart


Early Access 0.2.1

- Fixed the PB grid being unresponsive
- Fixed the framerate limit slider not being polite to keyboard input
- Tweaked Pagani Zonda R interior engine volume on load
- Tweaked P4/5 Competizione bodywork volume and interior engine volume on load
- Added version display on launcher intro
- Added changelog display inside launcher (Options/General/View update log)
- Added more verbose logging for launcher thread activity
- Made modal dialog content scrollable


Early Access 0.2

- Achievement, stats fixed and updated, you can read them using SteamStatisticsReader
- Added Pagani Zonda R
- Added P4/5 Competizione Scuderia Cameron-Glickenhaus
- Added Lotus 2 Eleven
- Added Mugello Circuit
- Added Drift Track
- Added M3 E30 Step 1 upgrade
- Added M3 E92 Step 1 upgrade
- Added M3 E92 Drift upgrade
- Added Z4 35is Step 1 upgrade
- Updated M3 E30 power curve
- Updated tyre model for all cars
- Updated tyre wear for slicks tyres
- Updated Lotus 49 default setup to suit better monza 66 track
- Fixed TC not working after change of tyre compound
- Implemented non linear speedometer (BMW M3 E92)
- acs.exe Localization now reads from INIReaderW, localization files updated
- problems related to windows user names with strange characters solved
- update showroom & showroom localization
- x360 rumble intensity multiplier
- new drift mode, it is based on score and time not laps
- sectors status in time transponder is reset after each lap
- Driver Eyes Positioner is Default app (localization added)
- Fixed replay loading with cars (wing problem)
- Fixed replay GUI (slider)
- Fixed turbo still producing boost even after fuel went zero
- Better engine coast at near minimum rpm, no need half gas to move the needle anymore
- Implemented "FF Enhancements"
- Improved AA algorithm selection
- New gamma curves for power and coast audio samples
- Reverb effect removed
- New default volumes preset
- Engine volume tweaked for all cars
- Backfire samples tweaked for all cars (that have them)
- Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked
- BMW M3 e30 interior sounds improved
- BMW M3 e30 fixed missing gearshift sounds
- BMW M3 GT2 interior and exterior sounds improved
- Tatuus FA01 interior sounds improved
- KTM X-Bow interior sounds improved
- Ferrari 458 Italia overall engine pitch tweaked
- Lotus 49 interior sounds improved
- Lotus Elise SC and Scura engine and compressor volume levels tweaked
- Control presets support added in control config
- Launcher defaults to software rendering mode - option added for GPU acceleration
- Added localization for german and spanish languages
- Added extra options for control configuration of FFB, Xbox360 pads and keyboard
- Added support and UI selection for car upgrades
- Added selection for showrooms
- Added drift mode selection
- Added drift session results display
- Fix for possible crash in certain control configuration timing (device permissions revoked during control binding)
- Replay saving button will now work when returning from a session to a modal view of the session results.
- Exiting from scrollable content window will now center properly.
- Car info modal window scales for lower vertical resolution screens.
- PB grid now supports deleting entries and starts from a zoomed-out state.
- Added a zoom toggle button to the PB grid.
- Ghostcar toggling fixed.
- Warning for dual gpu users added when the launcher has been set to start with a discrete GPU.
- Stricter thread and file permission checking.
- Potential fix for flickering of modal windows in some setups.
- Potential fix for a startup deadlock situation.
- Game-related newsfeed now displays news items inside the launcher added an unread item notification.


Early Access 0.1.2 - update 1

- Added visual studio dll and pdb to override suspicious failing installs
- Tweaked default audio levels

Early Access 0.1.2
- Improved Force Feedback by removing redundant traffic
- Default FF rate is back to maximum
- Fixed autoclutch not fast enough to act as antistall when stopping the car in first gear
- Fixed problem when loading replays
- Added a change log :)

Keyboard shortcuts

toggle fullscreen/windowed

CTRL+S : slow motion (replay)
CTRL+A : ABS on/off
CTRL+T : cycle traction control modes
CTRL+H : show/hide apps
CTRL+U: cycle virtual desktops
CTRL+O : restart session
CTRL+L : disable names
CTRL+M : toggle mouse steering
CTRL+G : gearbox Auto
CTRL+I : racing line on/off
CTRL+Q : damage displayer on/off
CTRL+J : show damage displayer
1 .. 0 : Turbo boost management
CTRL+1 / 3 : MGU modes

recenter view
Look Left+Look Right: recenter view

F1 : cycle car cameras
F2 : random cameras
F3 : track cameras
F5 : pivot camera around the car
F6 : cycle on-board cameras
F8 : in-game screenshot
F9 : toggle bottom learderboard
F11 : toggle virtual mirror
F12 : (Steam related) screenshot
KeyPad +/- : Change Force Feedback (disabled in replays)
Ctrl +/- : Change onboard FOV
Ctrl Shift +/- : Change saturation
PageUp/Down : adjust exposure
Home : Open/close console

switch to previous opponent car
CTRL+NUMPAD_3: switch to next opponent car
CTRL+NUMPAD_2: switch to player car
CTRL+L: toggle opponents name

prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
show the player list by CAR_ID: name
/kick_id: kick
a user using the rules (blacklist etc) of the server. To kick a player using the CAR_ID 2: /kick_id 2
/ban_id: ban
a user using the rules (blacklist etc) of the server. To kick a player using the CAR_ID 2: /ban_id 2
add ballast (Kg) on the CAR_ID. To add 100Kg to CAR_ID 2: /ballast 2 100

: enter/exit the car
SPACE : open/close doors
NUMPAD_7 : lights on
NUMPAD_8 : stop lights on
NUMPAD_0 : animate wing 0 (if present)
NUMPAD_1 : animate wing 1 (if present)
NUMPAD_2 : animate wing 2 (if present)
NUMPAD_3 : animate wing 3 (if present)
W : wiper
I : car gearbox animation
right mouse button: move the car
, and . : rotate wheels/ steer
F7 : FPS mode
TAB : track camera
pag up : previous skin
pag down : next skin
+ / - : adjust FoV
F : roll left
G : roll right
Q : Azimuth +
E : Azimuth -
A : Zenith +
D : Zenith -

Dedicated Server manual

How to setup a dedicated server

Be aware that the following steps must be followed whenever Assetto Corsa is updated by Steam.

1) Go to your AC installation folder (Steam -> Assetto Corsa -> properties -> local files -> browse local files)
2) Open acServerManager.exe (latest version can be found in your Steam folder\steamapps\common\assettocorsa\server)
3) Click on Update Server Content
4) If your server is running on remote PC, upload the entire "server" folder. Remember to backup the three files listed in the section below: in this case just check for new settings in the new files and add them to your old ones.

If you want, you can also run acServerManager.exe with "/pack /nomsg" as arguments to have the same result of points 2 and 3 with no window.

If you are kicked from the server because of a mismatch (car or track) you need to update your game OR probably the server is not updated with the latest content.

How to create and start an online session

!!! ALERT !!!
Please be aware that, in order to have a good online experience, AC requires that you have a good quality connection (both ping and stability). So, please, do not play online while your connection is under stress (torrent, Windows updates, shared connections) and,
most importantly, do not run servers using extreme configurations. This means that if your connection has a low upload bandwidth, you should not run a server with 24 slots.

Please have a look at the acServerManager tool to have an idea about your approximate bandwidth usage.

The server will read the following two configuration files:

Add the blacklist file which stores the client's Steam GUID who will not be allowed on the server:

These files can be generated and managed by the "acServerManager.exe" application located in your Assetto Corsa/server folder, or can be manually managed by you using a text editor such as Windows' notepad.

To start the server you need to run the acServer.exe (watch out for the server message in case of errors)
We suggest you run the acServer.bat batch that will dump the log of the server directly into the exe's folder under an unique name (timestamp). Be aware that when starting the batch file, an empty black CMD window will appear on the screen: it is normal as the server will write the messages in the file. These files are useful for storing online session's data (client's GUID, etc) and enable the staff to support you in case of any issues.


NAME=AC #001 Abarth Festival  ;name of the server
CARS=abarth500_s1;ferrari_458  ; models of the cars allowed in the server - that's exactly the car folder's name (into the "content/cars" folder)
TRACK=vallelunga       ; track on the server - that's exactly the track folder's name (into the "content/tracks" folder)
CONFIG_TRACK=extended_circuit;  subversion of the track, this parameter must contains the name of the track's subversion folder that you find in "content\tracks\TRACK\ui"
SUN_ANGLE=-8               ; angle of the position of the sun
MAX_CLIENTS=15             ; max number of clients (must be <= track's number of pits)
RACE_OVER_TIME=20          ; time remaining in seconds to finish the race from the moment the first one passes on the finish line
ALLOWED_TYRES_OUT=-1       ; penalty (-1 disabled)
UDP_PORT=9600              ; UDP port number -> open this port on your server's firewall
TCP_PORT=9600              ; TCP port number -> open this port on your server's firewall
HTTP_PORT=8081             ; Lobby port number -> open this ports (both UDP and TCP) on your server's firewall
PASSWORD=something         ; server password
LOOP_MODE=1                ; the server restarts from the first track, to disable this set it to 0
REGISTER_TO_LOBBY=1        ; this must not be touched
PICKUP_MODE_ENABLED=1      ; if 0 the server start in booking mode (do not use it). Warning: in pickup mode you have to list only a circuit under TRACK and you need to list a least one car in the entry_list
SLEEP_TIME=1               ; this must not be touched
VOTING_QUORUM=75           ; percentage of vote that is required for the SESSION vote to pass
VOTE_DURATION=20           ; time in seconds
BLACKLIST_MODE=0           ; ban player -> 0 = normal kick, rejoin possible, 1 = until server restart, 2 kick  player and add him to blacklist
TC_ALLOWED=1               ; 0 -> no car can use TC, 1 -> only car provided with TC can use it; 2-> any car can use TC
ABS_ALLOWED=1              ; 0 -> no car can use ABS, 1 -> only car provided with ABS can use it; 2-> any car can use ABS
STABILITY_ALLOWED=0        ; Stability assist 0 -> OFF; 1 -> ON
AUTOCLUTCH_ALLOWED=1       ; Autoclutch assist 0 -> OFF; 1 -> ON
DAMAGE_MULTIPLIER=0        ; Damage from 0 (no damage) to 100 (full damage)
FUEL_RATE=100              ; Fuel usage from 0 (no fuel usage) to XXX (100 is the realistic one)
TYRE_WEAR_RATE=100         ; Tyre wear from 0 (no tyre wear) to XXX (100 is the realistic one)
CLIENT_SEND_INTERVAL_HZ=15 ; refresh rate of packet sending by the server. 10Hz = ~100ms. Higher number = higher MP quality = higher bandwidth resources needed. Really high values can create connection issues
TYRE_BLANKETS_ALLOWED=1    ; at the start of the session or after the pitstop the tyre will have the the optimal temperature

ADMIN_PASSWORD=kunos       ; it's the password needed to be recognized as server administrator: you can join the server using it to be recognized automatically. Write on the game's chat /help to see the command list
QUALIFY_MAX_WAIT_PERC=120  ; this is the factor to calculate the remaining time in a qualify session after the session is ended: 120 means that 120% of the session fastest lap remains to end the current lap.
WELCOME_MESSAGE=           ; path of a file who contains the server welome message

START_RULE=0         ; 0 is car locked until start;   1 is teleport   ; 2 is drivethru (if race has 3 or less laps then the Teleport penalty is enabled)
NUM_THREADS=4          ; default is 2

FORCE_VIRTUAL_MIRROR=1     ; 1 virtual mirror will be enabled for every client, 0 for mirror as optional
LEGAL_TYRES=V;E;HR;ST      ; list of the tyre's shortnames that will be allowed in the server.
MAX_BALLAST_KG=50          ; the max total of ballast that can be added through the admin command
UDP_PLUGIN_LOCAL_PORT=0    ; see plugin example
UDP_PLUGIN_ADDRESS=        ; see plugin example
AUTH_PLUGIN_ADDRESS=       ; see plugin example
RACE_GAS_PENALTY_DISABLED=0    ; 0  any cut will be penalized with the gas cut message; 1 no penalization will be forced, but cuts will be saved in the race result json.
RESULT_SCREEN_TIME=10 ; seconds of result screen between racing sessions.
RACE_EXTRA_LAP=0 ; if it's a timed race, with 1 the race will not end when the time is over and the leader crosses the line, but the latter will be forced to drive another extra lap.

LOCKED_ENTRY_LIST=0 ; same as in booking mode, only players already included in the entry list can join the server (password not needed).
RACE_PIT_WINDOW_START=25 ; Pit window open at lap/minute (depends on the race mode)
RACE_PIT_WINDOW_END=35 ; Pit window closes at lap/minute (depends on the race mode)
REVERSED_GRID_RACE_POSITIONS=8 ; 0 = no additional race, 1toX = only those position will be reversed for the next race, -1 = all the position will be reversed (Retired players will be on the last positions)

------ UPDATE ------
TIME_OF_DAY_MULT=1  ; multiplier for the time of day

SESSION_START=90           ; % level of grip at session start
RANDOMNESS=1               ; level of randomness added to the start grip
LAP_GAIN=1                 ; how many laps are needed to add 1% grip
SESSION_TRANSFER=90        ; how much of the gained grip is to be added to the next session 100 -> all the gained grip. Example: difference between starting (90) and ending (96) grip in the session = 6%, with session_transfer = 50 then the next session is going to start with 93.

[BOOK]                     ; booking session - add this section only if your server is in booking mode
TIME=5                     ; session length in minutes

NAME=Free Practice
TIME=0                     ; session length in minutes
IS_OPEN=1                  ; 0 = no join, 1 = free join,

TIME=15                    ; session length in minutes
IS_OPEN=1                  ; 0 = no join, 1 = free join,

LAPS=5                    ; length of the lap races
TIME=0                    ; length of the timed races, only if laps = 0
WAIT_TIME=60               ; seconds before the start of the session
IS_OPEN=2                  ; 0 = no join, 1 = free join, 2 = free join until 20 seconds to the green light

[WEATHER_0]                ; mandatory section for weather.
GRAPHICS=3_clear           ; it's exactly one of the folder name that you find into "content\weather" directory
BASE_TEMPERATURE_AMBIENT=18 ; temperature of the Ambient
VARIATION_AMBIENT=2        ; variation of the ambient's temperature. In this example final ambient's temperature can be 16 or 20
BASE_TEMPERATURE_ROAD=6    ; Relative road temperature: this value will be added to the final ambient temp. In this example the road temperature will be between 22 (16 + 6) and 26 (20 + 6). It can be negative.
VARIATION_ROAD=1           ; variation of the road's temperature. Like the ambient one.

------ UPDATE ------
; Be aware the session wind is static for all its duration; speed and direction is random related to the values below

WIND_BASE_SPEED_MIN=3     ; Min speed of the session possible
WIND_BASE_SPEED_MAX=15     ; Max speed of session possible (max 40)
WIND_BASE_DIRECTION=30      ; base direction of the wind (wind is pointing at); 0 = North, 90 = East etc
WIND_VARIATION_DIRECTION=15   ; variation (+ or -) of the base direction

; so in this example the then wind speed can be between 3 and 15 and direction between 15 and 45

An entire section ([BOOK],[PRACTICE], etc ) can be removed: for example, if you want a race without a practice session.

You can add other WEATHER sections (WEATHER_1, WEATHER_2 etc), and each new session will be randomly selected from these.
For road temperatures relative to ambient temperature, weather and time of the day, please check the acServerManager tool.

Mandatory Pit : a pit window can be added to the race session. As a design choice, players need to cross the pitentry line and stop at their pit box within the pit window to have a valid pit stop. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players to comfortably make a pit stop under normal racing conditions.

Reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.

This will be improved in the next update.

[CAR_0]                    ; car index -> from 0 to XXX
DRIVERNAME=                ; Driver name that will appear on the lobby
TEAM=                      ; Team of driver
MODEL=                     ; car model - that's exactly the car folder's name (into the "content/cars" folder)
SKIN=                      ; car skin -  that's exactly the skin folder's name (into the "content/cars/MODEL/skins" folder)
GUID=                      ; STEAM64 GUID
SPECTATOR_MODE=            ; leave it to 0
BALLAST=0                  ; how many kg of ballast to be added to this car. Excessive ballast can severely affect handling and car behaviour!

------ UPDATE ------
RESTRICTOR=0      ; from 0 to 100, cuts the car's engine power. 100=100% restrictor plate. It limits power in the top range of the power band, will not kill total power. Effective handicap depends on car and track, experimentation needed. Advantage over BALLAST is that it does not affect handling. 0=no restrictor plate, maintains original power.

FIXED_SETUP=               ; if the line is there but empty, the server will search a defined "MODELNAME.ini" (for example "bmw_m3_e30.ini") into the "setups" folder. Otherwise you can insert a setup name in as value ("setupname.ini")
Your STEAM64 GUID can be found in your "documents/assetto corsa/logs/log.txt" just after you have run a driving session in AC.
Steam Community ID:76561197983XXXXXX
The setups can be only partially fixed: the user can remove sections or keys from the ini file to make those part "customizable". Everything that is part of the file will be locked in the clients.
So if you want a fixed setup with free fuel quantity then the "[FUEL]VALUE=XXX " must be removed.

Example for a server in pickup mode
You need to insert at least a number of cars sections equal to the MAX_CLIENTS value or higher than that. So if the server is allowing 10, cars then the entry list must have cars from [CAR_0] to [CAR_9] at least.
MODEL=ferrari_458_gt2       ; this MUST BE one of the car allowed in the "server_cfg.ini"
SKIN=black_matte            ; car skin -  that's exactly the skin folder's name (into the "content/cars/ferrari_458_gt2/skins" folder)
Server administration mainly works through the server chat. It is MANDATORY to set the "ADMIN_PASSWORD" in the server_cfg.ini file.
/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/ksns: moves to next session
/restart_session: restart the session
/ksrs: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
/client_list: shows the full car list by CAR_ID : "PlayerName"
/kick_id: kick the user who occuping CAR_ID. To kick a player named "The Player" who's occuping CAR_15: /kick_id 15
/ballast: add weight to the CAR_ID. To add 200 kg to the CAR_15: /ballast 15 200
/restrictor: cut engine power to the CAR_ID. To add 50% restrictor to the CAR_15:  /restrictor 15 50
/ban_id: ban the user who occuping CAR_ID. To ban a player named "The Player" who's occuping CAR_15: /ban_id 15

Shared GUID: each car in the entry list can feature multiple GUIDs, sperated by a ';' . Players can share that car (one at once). The name inserted in the entry list is used as driver name.


This can also be used as partial driver swap and it's the 1st step to a more complete functionality: in fact setup will not be shared (can be solved using server fixed setup system), the new player will have a brand new car and mandatory pit will not work (yet).

Multiple servers on the same PC

To run more than a server at the same time on the same PC, remember that you have to use different ports for each one, and it is advised to run different executables (acServer for the first server, acServer2 for the second one and so on, or create another server folder somewhere)
If you want to use this feature on the acseservermanager, it is mandatory to fill the Server Path field with the new .exe path.
FAQ Manager ©2018 Iversia from RPGfix.
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