1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Feedback from real-life drivers - discussion

Discussion in 'ACC General Discussions' started by Kondor999, Jan 21, 2019.

  1. trutya

    trutya Simracer

    yep, i didn't talk about the fear factor, but it's also much higher on a motorbike :)
    in flight simulators also G-forces are hard but there are more problems even. you can't see the distances in 2D, and looking out of the cockpit is hard as you move your "head" with buttons or D-pad. it can be solved with a VR-headset but i never tested it...
     
  2. sps_for_race

    sps_for_race Alien

    I´d give it a chance...


    + VR is needed.
     
    Thug likes this.
  3. Pete Gaimari

    Pete Gaimari Racer

    I can imagine what that costs?
     
    romandevision and sps_for_race like this.
  4. A.K.Racing

    A.K.Racing Gamer

    sorry my wheel price like 20 g27 and in other sims its most best FFB feeling!
     
  5. A.K.Racing

    A.K.Racing Gamer

    lol if it's easy to drive for you its sound unrealistic!No comments!
     
  6. LATE4APEX

    LATE4APEX Alien

    If you think you are impressing anybody, you are not, you missed the whole point of my post.
     
    GCCRacer and Calum Hewitt like this.
  7. Pete Gaimari

    Pete Gaimari Racer

    20 times the price of a G27? The G27 sold for $400 (retail). So, 20x would be $8000.

    What wheel cost that much?
     
    LATE4APEX likes this.
  8. Cote Dazur

    Cote Dazur Alien

    You should , when you have a chance, although VR introduce issues that are not there with 2D screens, VR also bring us somehow closer to real with the ability to look around and outstanding 3D.
    Once past the initial adaptation stage, it is the best thing that happened to car driving simulators since FFB wheels.
     
    Turk, Arlo and anthonylroy like this.
  9. Joshie W

    Joshie W Rookie

    Hi everyone, it's Josh here. Thanks to those who have reached out to me!

    I enjoyed reading through some comments here and I agree I think it's time to buy the game again and give it another shot.

    Thanks to Kondor and others for writing to me! I'll stay in touch with you guys on this thread. ACC is downloading as we speak.

    Just a quick one regarding my hardware - you're right in the fact I don't have a direct drive wheel. I use a pretty old Logitech G27 on a GT Omega sim rig. Not the best - but still a decent platform. I'll let you know my thoughts later on :)
     
    Jetsun and After_Midnight like this.
  10. Joshie W

    Joshie W Rookie

    I'll be in touch with my new review shortly :)

    Regards,

    Josh No Name
     
  11. Kondor999

    Kondor999 Gamer

    This is fantastic news! Please give us your true opinion. Feedback from a guy who actually drove the in-game car is priceless to a lot of us.

    Can't speak for anyone else, but I get kinda tired of reading the opinions of "drivers" whose only competition experience consists of occasionally hurrying to work in their SUV ;)
     
  12. Zeraxx

    Zeraxx Racer

    At the end of the day we shouldn't be asking drivers, we should be asking the engineers and have them compare the sim to IRL to see how well the model holds true. Drivers do have a lot of good feedback but they often lie (fooled by what they think they are feeling).
     
    Son and david m like this.
  13. Kondor999

    Kondor999 Gamer

    Seriously? He's lying? Can you provide a shred of evidence or even a motive for that outrageous statement?

    Drivers of the exact same car as what's being simulated should be the final arbiters of whether the sim is reacting properly to inputs. That's the final quality check that should supersede whatever you think your formulas are telling you.

    Unless you've got a real driver giving you feedback, letting you know if the car is reacting properly to control inputs, and - most importantly - telling you if real-word driving techniques actually work in-game, all you can do is guess.

    Again, I find it absolutely amazing how people (none of whom have any IRL competition experience) are so willing to discount the opinion of a guy who has actually driven the simulated car in real races. That blows my mind. Is it somehow threatening to hear the opinion of someone who actually races these cars? Because I've seen this exact same attitude many times before.

    The driver is always accused (with zero evidence presented) of being a shill, of "having the wrong settings", of "having the wrong equipment", of "just being a hater",of "often lying" etc etc.

    I mean, if a real driver can't use real driving techniques in the sim, what in the hell does it matter what some engineer thinks?
     
    CrimsonEminence and chksix like this.
  14. Zeraxx

    Zeraxx Racer

    What are you getting all spun up about. All I was saying is sim racers typically take drivers word as truth, makes sense we love sim racing because of irl motor sports and drivers are the irl stars of the sport we like to follow. But what I’m saying is drivers don’t always have the larger picture of how car dynamics manifest themselves. That’s why when developers use purely driver feedback they do often get conflicting information on the same subject from the drivers.

    All I was saying is instead of looking to drivers to tell us if the sim is realistic, why don’t we ask the engineers who’s job is to literally analyze irl car behavior. They are the ones with all the data and insight to tell you of the sim is following irl trends.

    I’m guessing you don’t have any track experience either based on your comments? I’m a consultant for for a few teams irl for car design and suspension analysis. Im at the track nearly every weekend with 3 different teams atm. And yes I help coach drivers too. And yes they do lie. Not intentionally but because when your in the cockpit and your feeling the pressure it rest isn’t the best place to diagnosis the behavior of a car. Here are some pictures at the track I took a few weeks back

    p.s - you mentioned drivers being able to apply real life techniques to the sim, and yes that is true. But in real life the man trigger for those techniques are g force sensations. Many irl drivers can’t drive in a sim because of it. In a sim you have virtually 0 feedback. That is why FFB is so important an sim. The steering wheel must make up for the lack of g force feeling in the steering wheel (which isn’t realistic) so drivers have a sense of where the limit it. Most drivers can’t get over the lack of g force and insert a bias into a sim straight off the bat.
     

    Attached Files:

    Last edited: Dec 6, 2019
    Slowbloke, Son, Mogster and 10 others like this.
  15. lizzyanne

    lizzyanne Rookie

    I didn't see David Perel mentioned, unless I missed it.
     
  16. Maciej Malinowski

    Maciej Malinowski Hardcore Simmer

    David in this video: "None of this guys ( iRacing and GT Sport) come close to a simulation of a GT3 car than ACC, ACC is best at simulating a GT3 car". I belive him
    With all respect to @Joshie W , (thats information I got from this thread) he only drove that huracan in one race in 2016, while David Perel here competes in Blancpain for couple of seasons now and aditionally has a lot of simracing backround with is shown on his YT channel,

    On this thread there has been a big discussion about racing drivers opinions about Sim-racing titles, and I think it should be obvious that they are the one that know how real car behaves, but real world isnt a simulation and if u arnt experenced in driving with no G-forces then your statments that are based on feelings with G-forces can be ,repeat, can be not nessesery have to be but can be just wrong, David is familiar with simulators and he is definitly a man when it comes to comparision betwen two things, we have to bare in mind that two different approaches are needed (sim: only FFB screens or VR, maybe motion platform that accually doesnt tell u that much ; real life that u expereince with all your instincts) while final product that is car driving arround the track should be relatively simmilar. Going from sim to real life u gain thosee feedbacks, the othe way around u only loose them, so u have to be also be able to feel all these things that u feel normally by obly looking at the screen and feeling wheel's FFB

    I think that even though @Joshie W had some experience with both sim racing and GTD lambo; based on things that i have read here he is not as experienced in either of them as others are , but his observations can be vital in further development of our sim because of that approach:t he person that had a basic contact with the real thing takes a simulator that is proven by many (David for example , and others) to be accually qiute realistic and somehow does not feel that realism, I think its more about why someone who should feel those things doesnt feel them and as it was stated before it may be down to various factors both on Joshe's side and ACC's side, it'll be nice to see the final resault of this whole operation of Joshie trying out ACC once again.

    I am very interested in your opinion about ACC now after a lot of changes @Joshie W, hope u will like it this time, its an awesome sim in my opinion. Can we possibly ask You about your sim-racing experience @Joshie W, it would be nice to know not only your your opinion about ACC but also sim-racing overall?? Thanks!
    :);)
     
    lizzyanne, chksix and Salvatore Amato like this.
  17. if I am not mistaken, his comment is very ancient now
     
  18. Felge Schneider

    Felge Schneider Hardcore Simmer

    Heres another video from Dave. He also mentions driving technique in this video.

     
  19. Rioku

    Rioku Racer

    Nice Thread!
     
  20. Kondor999

    Kondor999 Gamer

    OK, thanks for that clarification. I think it would’ve been helpful if you had actually said those things in your original post, rather than just stating “drivers lie” with zero explanation or context, leaving it very unclear what you even meant. That’s why I got “spun up”, as you put it. If you had explained from the outset what you meant, my reply would’ve been worded somewhat differently.

    And, since you asked: Over 35 years of driving in amateur series (SCCA), mainly D production back when that was a thing. Had a test with a major team (Roush Protofab) but decided to go to college/med school. Been doing track days ever since, as time/practice of medicine allows. I use driving sims mainly for track familiarization (at a vastly lower cost than the real thing), and playing around with setups (though usually the sim allows way more options than what I have available IRL).

    You're correct that learning to translate FFB to G-forces ("seat of the pants"/vestibular input) is something that takes time, and it's never a perfect translation. You can't learn to drive a real car at the limit using just a simulator.

    My own opinion about ACC (and note that I've never driven a high-downforce car, so take this with a big grain of salt) is this: It feels pretty damn accurate. But the problem is that the FFB doesn't give you enough info to make up for the loss of that vestibular input (ie G forces) you talked about. So little things like feeling the rear starting to slide as you exit corners doesn't get translated all that well, and you end up leaning on the TC a lot as a result. In a real (mildly-prepped for the track) BMW M6, I can power slide out of every single corner (assuming I want to kill my tires and the fragile diff on the M6). But in ACC, this very simple skill (that I've been doing my entire adult life) is relatively difficult to perform, because I can't really feel what's happening at the back of the car through the wheel. I always feel like I'm a half-second behind what the car is actually doing.

    Which, I guess, is technically realistic: IRL you're not using "wheel feedback" much at all to determine what the car is doing. I'd say most of the track cars I've driven have had what any sim racer would probably call "very numb" steering. It wasn't until I started getting into these sims (about 5 years ago) that I even thought about using the wheel to tell me what the car was doing. I would think that any driver with over 500 hours in AC (like Josh) would have already figured this out. That's why I think his opinion is still very important, irrespective of whether the cars in ACC are driving "correctly" from a physics standpoint.
     
    Last edited: Dec 8, 2019
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