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DOCS The Server Admin Handbook thread

Discussion in 'ACC Blog' started by Minolin, Jun 10, 2019.

  1. baakstaff

    baakstaff Racer

    My confusion is from this:

    "Spectators still use server resources, so they will be limited by the total “maxClients” count – however spectator slots are not limited by the global limit of 30 cars, nor do they occupy pit slots."

    1. We have a value for the maximum number of clients allowed to connect, total: maxClients*. (*is this my misunderstanding? Does this only represent drivers, while the "spectatorSlots" is added to this to get a total # of connections?)

    2. drivers take up slots from this pool but have no alternative designation (for example, driverSlots)

    3. spectators also draw from this pool, but have a seperate value called "spectatorSlots".

    4. the server documentation seems to imply that if we want to have (for example) 30 cars and 30 spectators, we'd need to set maxClients to 60 and spectatorSlots to 30.

    5. no more than 30 "maxClients" are currently allowed/possible at this time, which inherently restricts the spectator/driver pool as a whole, and the "maxClientsOverride" value appears to be bugged
    - when setting maxClients above 30, the server will throw a response saying "Overriding maxClients 35 (configuration.json) to 30 (settings.json)"
    - this appears even when there is
    a) no string or value for "maxClientsOverride" present in the settings.json (like before the 1.0.2 update)
    b) there is a value for "maxClientsOverride" present; but the value in this field is completely ignored
    - For example, if we had:
    - "maxClients": 60
    - "maxClientsOverride": 59
    - we would still see the error above, even on passworded servers where rating restrictions are not applied.

    I have no clue if this is poor communication from the server logs and game (if it's only drivers being restricted or all connections), or if maxClients is genuinely restricting ALL connections to the server to 30; clarification would be welcome.
     
  2. Arbuzzz

    Arbuzzz Hardcore Simmer

    I just tested. If I set "maxClients": 1 and launch the server, at the beginning it says maxClients is limited to 2, reducing settings.spectatorSlots correspondingly to twice that size. If i set maxClients to 2, it says maxlients is limited to 4. So assume if we have 30 drivers on server right now, than we should have 30 spectators.

    But that's a good question
     
  3. Arbuzzz

    Arbuzzz Hardcore Simmer

    Just tested again. I set maxClients to 1. My friend joined the server and I couldnt join the server as spectator - was giving me an error - server is full :( So we limited to 30 as drivers/spectators :( bad news
     

  4. "spectatorSlots": 30, and "maxClients": 30, both values do not add up? :eek:

    If it did not add up, then in fact would it be only 15 cars, with 2 drivers each car (driver and spectator)?
     
    Last edited: Jun 12, 2019
  5. Arbuzzz

    Arbuzzz Hardcore Simmer

    I thought the same... that we have 30 drivers on server +spectators.

    But according on my test - 30 drivers/spectators on server is the limit. I would say you can have 20 teams and 10 slots for spectators(team members) for drivers swaps, you need just couple minutes to swap the driver, one is joining as spectator, pit-stop, done, leave the server.

    Entry list can be with 60 drivers... its not limited as I understand. My entry list is over 30 drivers already, no problem, but the rest of the drivers will see the full server error.

    But lets wait for Minolin... He might clarify this
     
  6. DrFugazi

    DrFugazi Rookie

    Guys, I think you didn't read the manual carefully, team driver should NOT use the spectator slot, he should connect as normal driver. Spectator slots are rather for Broadcasting or server admins/race directors, not for drivers, see below:

     
    Rolz likes this.
  7. ears

    ears Hardcore Simmer

    Sorry for all the questions....

    In the results.json the Steam ID is preceded by an 'S'. Does this just denote 'Steam' and is it consistent (ie if I always trim the first letter off the player ID in the results.json will I always get the Steam ID)?

    Thank you!
     
  8. Rolz

    Rolz Alien

    Since entry list file has this S requirement I would say yes
     
    ears likes this.
  9. Crt_Jokinnen

    Crt_Jokinnen Racer

    In the configuration of several drivers for a car, there is a window in the HUD with the names of the drivers of the car and if it is the one that is driving or those that are waiting, perfect.
    But could there be a way to make that window disappear without you necessarily having to do it eliminating all HUD info by putting it in BLANK? Or failing that, you can change the size of that window without changing the size of the others in the HUD?
    With VR it damages the vision a lot with those sizes of information.
    And eliminating, putting in BLANK all information eliminates the vision of the career director that is vital for the cuts.
    Therefore, it will be possible to reduce or eliminate the window of available drivers for the car without affecting the rest of the HUD information?
    Thank you
     
  10. VELOCIPEDE

    VELOCIPEDE Racer

    my entry list is correct, but the switch of the drivers is not possibile!
    what's the correct procedure to swap the driver? thanks
     
  11. It's a private or public server? Just work in private servers.
     
  12. Arbuzzz

    Arbuzzz Hardcore Simmer

    Yes, but spectators still use the slot... So no point to add spectators because they use the drivers slot.
     
  13. martcerv

    martcerv Alien

    Can you raise max clients in configuration.json ?
    "maxClients": 30,

    I haven't had a full server to test as yet but I wonder if this would work even if grid limit is 30, spectators shouldn't need grid spots. If it doesn't work yet maybe that's how it will be implemented.
     
  14. Arbuzzz

    Arbuzzz Hardcore Simmer

    If you change 30 to 35 as example... Server will change to 30... Tested.
    If you have 30 drivers on server, spectator will have an error - server is full. Tested.
     
    Rolz and martcerv like this.
  15. Very sad news.
     
  16. baakstaff

    baakstaff Racer

    It appears to be a bug actually; the manual seems to imply that we have nearly total freedom over how many total connections a server can have:

    "The maximum amount of connections a server will accept at a time. If you own the hardware server, you can just set any high number you want."
    "maxClientsOverride: Possibility to override the “maxClients” value in the “configuration.json”. Can only reduce that value. Use it if you e.g. rented a 24 slot server, but want to restrict it for some reason. Defaults to 30." *This seems to be bugged, any change to this value is totally ignored or stuck at the default 30 when raising maxClients above 30
    "Spectators still use server resources, so they will be limited by the total “maxClients” count – however spectator slots are not limited by the global limit of 30 cars, nor do they occupy pit slots."

    Servers throw an error when reducing the maxClients back to 30, referring to "settings.json", where "maxClientsOverride" is supposed to be.

    So with the option to change the "maxClientsOverride", we should be able to prevent the exe from reducing any value over 30 (for maxClients) by changing its value to either match or be slightly below "maxClients"; unfortunately this is what appears to be broken as of now
     
    Arbuzzz likes this.
  17. VELOCIPEDE

    VELOCIPEDE Racer

    the server is password protected
     
  18. VELOCIPEDE

    VELOCIPEDE Racer

    the server is password protected
    what's the correct proceure to swap driver?
     
  19. ears

    ears Hardcore Simmer

    Looks like the prefix on the filename follows the type = 0 for qualifying, 1 for race.
     
  20. Minolin

    Minolin Staff Member KS Dev Team

    Sorry guys, I'm late on responding but we're pushing hard on the next update.

    Yes that's correct. The intention is clear, if it doesn't work it's a bug.

    ok I will look into that. Just to be clear, those are the limits involved out of my head:

    maxClients: basically a way to let a server hoster artificially restrict connections, so he can run different price models (ie 16 slot servers, 24 slot servers). The major factor are cars; so we should be able to add a few more spectators (sharing slots with non-driving team connections), but not unlimited of course

    maxClientsOverride: lets the server admin (not hoster) restrict the max clients to have more sophisticated options; ie run 29/29 cars so he can always join via entry list entry.
    Cannot be higher than maxClients, so this can be overridden by maxClients

    hardcoded: 30 cars limit (will be lifted for private MP some day), overrides
    Will override maxClientsOverride if necessary

    rating restrictions: may also lower maxClientsOverride

    pit slots: if a track doesn't have enough pit slots, maxClientsOverride will be lowered accordingly

    specator slots: should work vs. maxClients only
     
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