1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

A discussion about simulation accuracy

Discussion in 'ACC General Discussions' started by WallyM, Sep 26, 2018.

  1. WallyM

    WallyM Alien

    I recently drove the Huracan GT3 back to back in AC and ACC. In the two sims, the same car feels very different, primarily through differences in the tyre model, I expect. What I found interesting was that for years we felt that AC was the pinnacle of sim physics accuracy. The way the cars handled in AC was very lifelike. And yet now, ACC feels quite different. With all of Aris's explanations of the additional nuances in the ACC physics model, you would assume that ACC is more accurate. Because the cars feel so different, does that mean that AC was way off the mark? Or was it simply the closest simulation that we could get 5 years ago, with technology moving on in the interim?

    In any case, it highlighted to me that we need to take any current feelings of simulation accuracy with a big pinch of salt. Even the real racers can't agree on how accurate some aspects of the sim are. The goal continues to be simply to make the physics feel "believable", rather than "accurate". So long as we can believe that yes, this what the real car probably feels like, without too many "WTF?" moments, then we sim racers should be happy.
     

  2. Similar Threads
    Forum Title Date
    ACC PS4/PS5/XB1/XBX/S General Discussions ACC physics and depth of simulation discussion Aug 2, 2020
    ACC Graphics - Tracks and Cars Again, a discussion about Lexus custom liveries Apr 1, 2024
    ACC PS4/PS5/XB1/XBX/S General Discussions Crossplay Discussion Dec 14, 2023
    ACC PS4/PS5/XB1/XBX/S General Discussions ACC PS4 - XB1 General Discussions Dec 29, 2021
    ACC General Discussions Ferrari Driver Expert - Open Discussion Oct 15, 2021
    ACC Gameplay [1.7] Ai Discussion Feb 10, 2021
    ACC General Discussions Assetto Corsa Competizione - 2021-2022-2023-2024 Generic discussion Jan 1, 2021
    ACC Physics Discussion about car damage Dec 22, 2020
    ACC Physics Tyre behaviour discussion. Aug 31, 2020
    ACC PS4/PS5/XB1/XBX/S General Discussions ACC on consoles - Discussion Jun 12, 2020
    ACC General Discussions Driving Technique Discussion Nov 26, 2019
    ACC Hardware Discussions ACC Graphics and Performance Discussion Oct 29, 2019
    ACC General Discussions BOP Discussion Oct 26, 2019
    ACC General Discussions ACC 1.1 release discussion Oct 24, 2019
    ACC General Discussions Assetto Corsa Competizione - 2020 Generic discussion Oct 22, 2019

  3. Gevatter

    Gevatter Alien

    The difference comes probably from the fact that ACC does not yet have a Simulation Value adjustment ;)

    Jokes aside, because fun and simracing don't go together:
    The differences between AC and ACC in my opinion come on one hand from all the new features in the tyre model and physics refinements Aris talked about, and I guess combined with more capable hardware for the users this is the main thing. On the other hand, AC simulated a lot of different cars and car classes/types, many different tires and suspension models, so maybe the physics model had to be more generealized in AC than it is now in ACC, where it can be specially tuned for GT3 cars with only two tires and can therfore communicate the nuances better.

    Generally speaking, I think what anybody feels in the wheel is completely subjective. That's why we not only have people who say ACCs FFB is very dampened and uncommunicative, and others say it's the best anything ever felt, me amongst them. That's also why different people prefer different sims, and there are myriads of people who'll prefer rF2, R3E, AMS, AC or pCars2 and in their eyes their respective sim of choice has the best FFB ever while using vastly different FFB settings for their wheels. Maybe because they simply got used to it over time, or because their sim's FFB offers something others don't offer, like some detail in the wheel, or better weight transfer feeling, etc.
     
    TheMarshal and fbiehne like this.
  4. chakko

    chakko Alien

    IMO, minor differences in FFB, the physics, or tyre model can make a big difference.

    That said, i don't feel like ACC is massively different to AC though. I won't lie, i also had some difficulties with correcting drifts, but, it seems a whole lot better since i turned down the graphics options, and got more frames, and less input lag in the process. I think especially the post-processing option has a big influence on the severity of input lag.

    I think we should not discuss this based on a single car. There's so many more cars to come, and, i remember that, in AC, the McLaren, and the Ferrari GT3 could also be quite some beasts to handle...
     
  5. mantasisg

    mantasisg Racer

    It will always be just "believable" till you won't start breaking things into little details, examining them closely and then going even deeper till you start actually be precise at such degree that you will be confident about something being accurate, and yet consider a possibility of some error. The combination of simracing and believing is so medieval lol But it is totally normal to feel if something is just enough. After ~2k hours AC started to feel a bit limited, even though it is really epic, ACC is such a jump forward really happy about it, even with just GT3 cars. Most other cars probably will never be simulated so well like GT3 seems to be in ACC, but who knows... some principles could carry on to other vehicles, doors to some data might open up, new ways of simulation appear...

    I also think that if a person is a real racer or experienced driver, it doesn't mean that he is able to judge reality in such way that he could properly compare it with simulation.. I think they usually just drive and that's it. However if there is a possibility to get some numbers, or get in touch with people who knows numbers, then it is a different story. Kunos certainly got some numbers now !

    ACC is surprisingly a big leap in realism, I'm pretty sure about it. Who knows how many big leaps there are left, I think ACC could be one of the last big leaps when we talk about the vehicle simulation. Now add way way more powerful graphics and sound, and you get the whole picture. Later it will probably take more and more work, and progress will be less and less noticeable for an untrained feel, just like Nvidia with raytracing for example a lot of people doesn't care how light works, it just happens, what do they know about it, just the basics of basic stuff, same with physics, sound and so on, basically everything is physics.
     
    AmirHM and AndreyKov like this.
  6. That statement is a huge slap in the face to Kunos.
     
    D_Rod likes this.
  7. Epistolarius

    Epistolarius Alien

    For me that's a given and clearly isn't but should be for anyone else also. The reality is that a racing simulation at the end of the day isn't a perfect replica of real life and probably never will be.
     
    WallyM and Turk like this.
  8. Poguinhas

    Poguinhas Alien

    A few things to consider:
    There will always be things, like tyres and aerodynamics, for example, that require some simplifications and are impossible to recreate like the real thing. Every developer will do these differently, and they can make the same car feel different in two simulators, even if they behave very similarly to each other and to the real car.
    You said the car feels different. Well, feeling different doesn't mean it behaves all that differently. ACC has a completely different FFB to AC, and even if you take the same car with the same physics and change the Force Feedback, the car will feel a lot different, that to me says nothing.
    I believe the stock setup for the Lambo on ACC is completely different from the one on AC, that alone can also change how the car feels and handles.

    If you drive the same car and same track on five different simulators, they will all feel different, doesn't mean one is more or less accurate than the other.
     
  9. demonized

    demonized Simracer

    It means that they are all inaccurate. Mother nature doesn't have five different physics presets :)
     
    NetracingEurope.org and WallyM like this.
  10. mantasisg

    mantasisg Racer

    Yeah his sentence was poorly thought out. It is so ironical, basically it is: "hey I thought, I believed that AC was the peak, but now you make ACC and it is even better - that means that AC was not the peak, I don't trust you anymore and I have no idea whats better or worse, I am placebo guy" :D

    It is true, when they all be totally accurate they will become totally identical, or they would if they would. It depends on how high your standards are. But not only that. Also depends on what sort of perception of realism you have, what you know, and what you just believe to.

    However, nature has more than one kind of different tires. All sorts of mechanical stuff going on.. But seriously physics are so deep it is not unusual that same thing is very different in different times.
     
  11. WallyM

    WallyM Alien

    What a ridiculous misinterpretation.

    Not at all. My point is a philosophical one. When you enjoy a sim, it's because the car behaviour feels believable. You think "Yes, this is pretty much what driving a real car feels like". On the other hand, you try some sims with poorly modelled physics, and you think "WTF, whay did the car do that?". It's just not believable, and you don't play that sim any more.

    In our AC careers, I would say the vast majority of us felt that the behaviour of the cars was believable. It lived up to our expectations of how a car should behave. Now lets say ACC has stepped up the accuracy of the simulation, or in other words, AC is not as accurate as ACC in terms of the physics simulation. We still enjoy AC, right? That's because it's believable. Being believable is more important than being accurate.

    I just think it's interesting, from a human nature point of view, how we still enjoy AC even though in all likelihood its physics simulation is less accurate than ACC's. That's why I said being believable is more important than being accurate, if we're going to enjoy a sim. If you know AC's physics is less accurate than ACC, do you enjoy it less?
     
    AmirHM likes this.
  12. Turk

    Turk Alien

    The goal of a simulation, any simulation, is to replicate the real world. Accuracy is the the priority, you want your simulation to give you results that would match the real world or it's not a simulation. The problem is the real world is highly complex and has millions of variables, and all simulations take massive short cuts like not simulating the electrons in an atom, or the effect neutrinos have on the fly that just hit your windscreen.

    Belief isn't a word I like to use, I don't think it's a particularly useful word, if a sim is accurate you can use it to become better at driving, it doesn't matter if it's believable or not as long as the results are positive.
     
    Kopiller and cerebralvortex like this.
  13. Rudski

    Rudski Alien

    It would be interesting to know what the approach was when they knew they would only model GT3s vs all the manufacturers and models they had to deal with in AC. Is the ACC physics engine tailor made or would it work okay with a KTM?
     
  14. liakjim

    liakjim Alien

    I don't agree with the op.
    The cars are not proven to be different.
    In AC we had a default generic setup.
    In ACC we have 3 setups, which are not proven to be identical with AC's setup.
    Forget about FFB.

    Someone needs to take both cars with exactly the same setup (I don't know how we can do this) and compare their telemetry on the same conditions.

    I bet that it will be really close.

    Sorry but this thread comes with a not scientifically explained assumption.

    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
     
    Spark 2, Nmoleiro, mms and 2 others like this.
  15. mantasisg

    mantasisg Racer

    Hmm..

    [more believable>more realistic];
    [enjoying less advanced simulation=enjoying more advanced simulation];
    [0=1].

    much sense. very logic

    I think you can still enjoy AC, or any other simulation, there are many reasons for that. But if people will use AC for GT3 cars, while owning ACC I will say that they are stupid. Stupid. But that is not going to happen. The question is how about iRacing. I think iRacing is already behind by now. As well as rF2.
     
  16. liakjim

    liakjim Alien

    This thread is not about opinions or thoughts.
    Is about scientifically proved fidelity of a simulation.
    Please stop sharing your thoughts.
    If you have anything to prove your 100% meaningless assumptions, please do share them.
    This is a common mistake that people do when comparing simulations : they use assumptions, feelings, not same conditions, compare between a simulation and another and not with real life, without mathematical or scientific tools.

    I would expect someone to appear and say : look I have real data and I compared the X sim and the Y sim in various aspects , at the same conditions as real car and environmental and I discovered that the X sim is Z% more accurate as a result ( added or means values ) compared to real car than the Y sim.

    Wake me up when this happens.


    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
     
    Last edited: Sep 26, 2018
  17. Considering that nothing has been scientifically proven in this thread, please take your own advice.
    ------------
    You guys remind me of mumble rappers.
    ------------
    GTR2, GT Legends, and Netkar Pro are all 'obsolete' compared to ACC yet they are still fun to drive. Or maybe they aren't, if the OP is to be believed. :confused:
     
    Last edited: Sep 26, 2018
    Cote Dazur, mantasisg and D_Rod like this.
  18. liakjim

    liakjim Alien

    Exactly . That's what I meant. You are indeed sometimes useful...

    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
     
    dajdosta likes this.
  19. Whitestar

    Whitestar Hardcore Simmer

    I rather like to think that if devs strive for as high accuracy as possible, then the "believeability" will come as a result of that.
    In any case, "believeable" is a word that comes pre-loaded with a buckload of preconceived notions.
     
    Freddie Seng, mkotechno and mantasisg like this.
  20. esox71

    esox71 Alien

    I and others can scientifically prove, ACC feels like ****, sorry but it does, it just does, it does, it feels like ****!
     
    Last edited: Sep 26, 2018
  21. Poguinhas

    Poguinhas Alien

    Every simulator is inaccurate, but if even professionals use them to practice and help set the cars up, I think they're accurate enough for me.
     
    AmirHM likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice