1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

MULTIPLAYER ACC Server binaries [1.10]

Discussion in 'ACC Blog' started by Minolin, Dec 21, 2019.

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  1. Minolin

    Minolin Staff Member KS Dev Team

    In case we do some quick server edits and fixes, We'll keep the current version posted here and add a small changelog.

    Current version: 1.10.1 [here]

    21.12.2019: 1.2.3_1
    - fixed a bug where reading a eventRules.json results in 0 tyreSets
    - added a property "metaData": "" to the event configuration; whatever you define here will show up in the corresponding field in the json results (beware of the camelCase)
    - added "metaData", "raceWeekendIndex" and "serverName" to the result jsons

    22.01.2019: 1.2.3_2
    - exposed "metaData" to the cfgSettings in /current, if set
    - edits to driver swap configuration (basically misconfigured servers won't even launch)
    - improvements in the formation lead car detection
    - a number of fixes I don't want to focus on

    14.02.2020 1.3.5_1
    - moved instant driver swap command pattern from §swap to %swap

    27.03.2020 1.3.8_1
    - script formation lap double file triggers reset to 1.3 original values
     
    Last edited by a moderator: Apr 4, 2024

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  3. Minolin

    Minolin Staff Member KS Dev Team

    I've added a new server version 1.2.3_2,

    where this line may be the highly important one to watch out for. What this should make sure is that driver swaps won't lead to the severe problems that are related to the sequence of drivers.
    So what I'm asking for:
    1) join servers in arbitrary sequence, not related to in which order the entrylist is set up
    2) do swaps until midnight, and let me know about any case of a) crashes or b) something that made the swap technically un-successful (in terms next driver can't go on)

    When giving feedback, please ignore anything out of the pool of having something not working on the car, like dry/wet tyres and so on - all of that are client-side fixes and can't be touched by running a different server. Though this is potentially the most important fix, having the correct driver assignments is the foundation of everything.
     
    Last edited by a moderator: Feb 7, 2022
  4. Minolin

    Minolin Staff Member KS Dev Team

    no, there will be a forced sync but we'll manage this. Rule of thumb is try to update the servers if we patch, but there's no real risk/urge unless we force it.
     
    moneypizzle likes this.
  5. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    While @Minolin is updating the admin manual, here is some relevant information for driver stint and mandatory pitstop rules in driver swap servers:

    "driverStintTimeSec": single driver stint length in seconds, global for all drivers
    "maxDriversCount": max number of drivers per entry in the entrylist
    "maxTotalDrivingTime": total driving time for entries with player count = maxDriversCount value - when an entry has fewer drivers than maxDriversCount, maxTotalDrivingTime is automatically compensated so that those "smaller" entries are also able to complete the race
    Example: 3H race length, 65 minutes driverStintTimeSec and 65 minutes maxTotalDrivingTime will result in 65 minutes of maxTotalDrivingTime for entries of 3 and 105 (!) minutes for entries of 2.

    Additional notes regarding stints:
    - Stint timer (top left corner in the timing HUD) is reset when the car crosses the pit entry and starts counting down again when crossing the pit exit.
    - When serving a penalty, the stint timer will freeze and continue counting down after pit exit without resetting.
    - When a player's total remaining driving time is less than his current stint time, the total driving time will override the stint timer (!).
    When this happens, the stint timer's background turns red, indicating the final stint of the active driver.

    Stint rules with mandatory pitstops:
    "pitWindowLengthSec": length of the pit window, pitting inside the window is mandatory for the pitstop to be valid.
    It is sufficient to enter the pit before the pit window closes.
    "mandatoryPitstopCount": number of mandatory stops, "pitWindowLengthSec" requires this to be set to 1.
    - Mandatory pitstops can be combined with maxTotalDrivingTime when it is required to set a maximum driving time for each driver.
    When maxTotalDrivingTime is set to -1, max driving times are ignored
     
    Last edited: Feb 13, 2020
  6. Minolin

    Minolin Staff Member KS Dev Team

     
  7. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    A new experimental server version is up, see 1st post.

    27.03.2020 1.3.8_1
    - script formation lap double file triggers reset to 1.3 original values
     
  8. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Experimental server binaries 1.5.6 Preview.
    - fixes a specific issue where a results dump would contain an empty leaderboard if the session is reset by all players leaving the server.

    UPDATE: this server is now part of the latest live build.
     
    Last edited: Feb 7, 2022
    FlakNine likes this.
  9. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Experimental server binaries 1.5.7B Preview.
    - fixes a specific corner case where a results dump would not be generated in qualifying/hotlap servers if the last player to leave the server prematurely (i.e. before the session time is up) has no laptime data on his leaderboard.

    Note that this fix is only relevant if you run hotlap/leaderboard-type servers. Regular FP-Q-R weekends already function normally as long as the sessions remain populated.
    Please note that this server version is experimental, a verified stable version will be eventually included in a future hotfix/update.

    UPDATE: this server is now part of the latest live build.
     
    Last edited: Feb 7, 2022
    Neilski and Darcy Callai Junior like this.
  10. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    As some users still seem to be unable to find the Dedicated Server app on Steam, you can find the latest release version available here until the app is made available and visible to all Steam accounts.

    The package contains the latest live server version (1.5.8), including the latest version of the server admin handbook (v9).
     
    Last edited: Feb 26, 2021
    Salvatore Amato likes this.
  11. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.5.9
    - parity with ACC hotfix 1.5.9
     
    Last edited: Feb 7, 2022
    Darcy Callai Junior likes this.
  12. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.6.0
    - Mandatory update to follow protocol change with ACC update 1.6.0
     
    Last edited: Feb 7, 2022
    vatanuki.kun, Luis Branco and RST like this.
  13. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.6.1
    - Fixed server track rotation to unavailable tracks
     
    Last edited: Feb 7, 2022
  14. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.7.0
    - Added support for British GT track content.
    - Expanded grid size on Silverstone and Paul Ricard (see Server Handbook).
    - Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
    - Minor tweaks for the weather model to match the latest ACC client version.

    This server is a mandatory update, all previous servers now have outdated protocol.
     
    Last edited: Feb 7, 2022
    Rolz likes this.
  15. Minolin

    Minolin Staff Member KS Dev Team

    Server version 1.7.1
    - removed the spammy log line

    Also up on the steam tool "ACC Dedicated Server"
     
    Last edited by a moderator: Feb 7, 2022
    AndreLS and Roberto Nogueira like this.
  16. Minolin

    Minolin Staff Member KS Dev Team

    Server version 1.7.4
    - Adjusted formation lap trigger points for Kyalami.
    - Added setting ignorePrematureDisconnects (ignore unless you try to run servers on not supported operating systems, see handbook).
    - Locked races are now properly visible in the server list.

    We will force this server version tomorrow, saturday 27th of February. Please update using this binary or the Dedicated Server Steam Tool
     
    Last edited by a moderator: Feb 9, 2022
    Nox, RST and sissydriver like this.
  17. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.7.6
    - Adjusted formation lap trigger points for Donington and Oulton Park.
    - Broadcaster: added missing nationality enums.

    Please update using this binary or the Dedicated Server Steam Tool
     
    Last edited: Feb 7, 2022
    trutya likes this.
  18. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.7.12
    - Following client protocol change.

    The old server version will be phased out, please update using this binary or the Dedicated Server Steam Tool
     
    Last edited: Feb 7, 2022
    Salvatore Amato likes this.
  19. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.8.0
    - Protol update to follow client update.
    - Track season versions (_2019, _2020) deprecated, all config should use regular track name only (e.g. "misano")
    - Adjusted formation lap trigger points on a number of tracks.
    - Weather model aligned with client update.
    - Updated server admin handbook.

    Server version 1.8.2
    - Updated server admin handbook.

    The old server version will be phased out, please update using this binary or the Dedicated Server Steam Tool
     
    Last edited: Feb 9, 2022
    cestcomi, Rolz and sps_for_race like this.
  20. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.8.5
    - Introduced a "publicIP" setting (configuration.json)
    - Updated server admin handbook.

    The old server version will be phased out, please update using this binary or the Dedicated Server Steam Tool
     
    Last edited: Feb 7, 2022
  21. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Server version 1.8.11
    - Disqualification for reckless driving (extreme amounts of cutting, pitlane speeding and driving in wrong way) is no longer reduced with "allowAutoDQ" set to 0.
    - Disqualification for failure to serve penalties within 3 laps is no longer prevented with "allowAutoDQ" set to 0.
    NOTE: only race format and regulation-related DQ penalties (e.g. failure to serve mandatory pit stop) may be reduced with the server override.
    - Assist rules with no manual override available (e.g. automatic lights) are no longer enforced by the server.

    Please update using this binary or the Dedicated Server Steam Tool
     
    Last edited: Feb 9, 2022
    Rolz, Darcy Callai Junior and OldFart like this.
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