1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

ACC Blog An introduction to SRO's GT World Challenge Series - rules and participants

Discussion in 'ACC Blog' started by pankykapus, Jul 9, 2019.

  1. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Allow us to introduce you to the world of GT3 racing and provide some information about how this specific racing series is built up and organized, in order to make sure you get the most realistic experience in Assetto Corsa Competizione.

    About the real-world series

    About GT3 racing

    GT3 cars are FIA-homologated racing cars that offer close racing with a large number of manufacturers (10 in 2019) with vastly different chassis and engine layouts.

    This class of racing cars is required to share certain components with their road equivalents, but feature a much higher amount of bespoke aero and suspension and chassis components than lower classes, such as the entry-level GT4 class.

    [​IMG]
    List of manufacturers participating in the 2019 championship​

    Considering these cars are also designed for gentlemen drivers, ABS and Traction Control are allowed as driver aids for various track conditions.

    To find the complete list of homologated cars in the year 2019, see the following document:
    https://www.fia.com/file/79127/download/25108

    For more information about FIA homologation, visit the following website:
    https://www.fia.com/homologations

    GT World Challenge Series

    The GT World Challenge Series (formerly known as the Blancpain GT Series) is divided up into two cups, and a combined championship. These include the GT World Challenge Sprint Cup (formerly known as Sprint Cup) and the GT World Challenge Endurance Cup. Although they belong to the same championship, both cups have significantly different rulesets and can be considered as two different championships within one.

    Teams can register for individual cups, as well as the full-season championship, which combines the results of the two.

    The GT World Challenge Europe series also features the 24 Hours of Spa-Francorchamps, one of the stages of the Intercontinental GT Series, which is the largest GT racing event in Europe. In the GT World Challenge Series, it is part of the Endurance Cup, and awards a higher amount of points than regular Endurance races.

    The GT World Challenge Series is a customer series, meaning that all teams are privately owned, manufacturers cannot run their own works teams such as in other top-tier racing series. However, certain teams receive factory support, and thus can be considered as the manufacturers’ own teams, where many works drivers are employed.

    [​IMG]
    List of teams participating in the 2019 European BP GT championship​

    The GT World Challenge Series series uses its own BOP (balance of performance) to equalize cars across racing venues. This includes weight penalties, engine restrictions and a locked set of gear ratios.

    Due to the same reason, driver changes are a common sight between and during seasons, making car entries the absolute protagonists of the series.

    To find out more about the GT World Challenge Europe series, participating competitors, drivers and look up race results or the schedule of past and current championships, visit their website at:
    https://www.gt-world-challenge-europe.com/

    To find out more information about the regulations, visit the relevant section of the SRO website on the following link:
    https://www.gt-world-challenge-europe.com/about/regulations

    The official tyre supplier of the series is Pirelli, who produce two types of tyres, one slick compound and one wet compound. Teams are to use a restricted number of tyre sets each weekend. Detailed information on that can be found later in the tyre set section.

    Driver Licence and Class

    Licences

    A driver’s initial categorisation is established primarily based on their record of achievements (age + career record). Continuing categorisation is determined on the assessment of their average times during the races and also on their standings.

    Gold and Platinum are both professional drivers, paid by manufacturers, with the exception that for Platinum you have to have held a superlicence and won or performed well in at least two different top-tier racing series.

    Silver drivers are amateurs but their requirement is to be under 30, be faster throughout the season than the average and having won non-professional series (Ferrari Challenge, Porsche Carrera Cup etc.)

    Bronze drivers are gentlemen drivers who usually also run the teams and make it possible financially for the entry to qualify, but often some of these entries get factory support and they make deals with manufacturers to employ factory drivers.

    Age is also a factor, professional drivers above a certain age automatically get demoted by one, and 60+ automatically gets demoted to Bronze. This is how established drivers such as Chris Goodwin and Riccardo Patrese fall under the Bronze category.

    To find out more about FIA driver categorisation, visit the following link:
    https://www.fia.com/fia-driver-categorisation


    Classes

    The class an entry is eligible to compete in is defined by the drivers who are registered for the car.

    PRO or Overall entries consist of professional drivers and they do not have their own class. Points are scored based on the overall finishing positions.

    PRO-AM entries consist of both professional and amateur drivers, creating an interesting mix of both fast and slower drivers, where the advantages play out in long-distance racing. PRO-AM entries have their own class, meaning that points are also scored in their own standings.

    SILVER is a relatively new class, and it is gaining more and more popularity in the GT World Challenge series. SILVER entries consist exclusively of Silver-category drivers, and they also have their own standings and points scoreboard.

    AM entries consist exclusively of Bronze drivers, who also compete in their own class.


    [​IMG]

    Snippet of the official entry list of the 2019 1000km of Paul Ricard race​

    The current standings, including overall and class classifications, of the official SRO GT World Challenge Championship can be found in the following link:
    https://www.gt-world-challenge-europe.com/standings


    Race Formats

    Sprint Race Weekend

    Sprint Races are short time-based races that originally consist of two 1-hour races. It includes Free Practice 1, Free Practice 2 and Qualifying sessions. Each Free Practice session can last up to 90 minutes.

    The Qualifying session is split into 2 parts (Q1 and Q2), and can last up to 60 minutes. Two drivers take part in both race sessions, with each driver participating in their corresponding Qualifying split (Driver 1 in Q1 and Driver 2 in Q2). The grid of Race 1 will be drawn up according to the results of Q1, while the grid of Race 2 will be drawn up according to the results of Q2.

    Driver 1 will take the start of Race 1, while Driver 2 will take the start of Race 2.

    In each race, there is a mandatory 10-minute pit window for changing drivers and tyres. No refuelling is allowed.

    The mandatory pitstop is only considered complete if it included a driver swap as well as a complete tyre change.

    3-Hour Endurance Weekend

    The 3H Endurance race is a time-based race that originally lasts for 3 hours. It includes Free Practice, Pre-Qualifying and Qualifying sessions. Free Practice and Pre-Qualifying can last up to 90 minutes, and it is possible to modify the setup in both these sessions.

    Qualifying is split into 3 parts (Q1, Q2, Q3), and can last up to 60 minutes. Minimum 2 and maximum 3 different drivers will drive the same car, with each participating in their corresponding Qualifying split (Driver 1 in Q1, Driver 2 in Q2, Driver 3 in Q3).

    The resulting overall qualifying time will consist of the combined average time achieved by the drivers in Q1, Q2 and Q3. Depending on the number of splits completed, the qualified car will be marked with a QR number. QR=1 signalling that each split (Q1, Q2, Q3) were attended; while QR=2, 3, 4 marking 2, 1 or 0 qualifying split(s) attended, respectively. The results of the Qualifying session are determined first by the QR and then by the average time set by each car.

    During the race, no single stint may exceed 65 minutes.

    Two full-service pit stops are mandated where all four tyres must be replaced, the car must be refuelled and a minimum time has to be respected no matter how much fuel is added.

    6-Hour Endurance Weekend

    The 6H Endurance race is a time-based race that originally lasts for 6 hours. It includes Free Practice, Pre-Qualifying and Qualifying sessions. Free Practice and Pre-Qualifying can last up to 90 minutes, and it is possible to modify the setup in both these sessions.

    Qualifying is split into 3 parts (Q1, Q2, Q3), and can last up to 60 minutes. Minimum 2 and maximum 3 different drivers will drive the same car, with each participating in their corresponding Qualifying split (Driver 1 in Q1, Driver 2 in Q2, Driver 3 in Q3).

    The resulting overall qualifying time will consist of the combined average time achieved by the drivers in Q1, Q2 and Q3. Depending on the number of splits completed, the qualified car will be marked with a QR number. QR=1 signalling that each split (Q1, Q2, Q3) were attended; while QR=2, 3, 4 marking 2, 1 or 0 qualifying split(s) attended, respectively. The results of the Qualifying session are determined first by the QR and then by the average time set by each car.

    During the race, no single stint may exceed 65 minutes.

    There are no additional rules related to pitstops, teams are free to change tyres and refuel the car as many times as possible, as long as drivers comply with the 65-minute stint rule, but a minimum time has to be respected no matter how much fuel is added.

    24-Hour Endurance Weekend


    The 24H Endurance race is a time-based race that originally lasts for 24 hours, and is traditionally held at Circuit du Spa Francorchamps. It includes Free Practice, Pre-Qualifying, Qualifying, Superpole and Warmup sessions. Free Practice and Pre-Qualifying can last up to 90 minutes, and it is possible to modify the setup in both these sessions.

    Qualifying is split into 4 parts (Q1, Q2, Q3), and can last up to 60 minutes. The top 20 cars according to the combined Qualifying results are eligible for the Superpole session, in which they can complete 2 timed laps to decide the final starting order for the Race. With the exception of the Pro category, where the number of drivers is maximized at 3, minimum 3 and maximum 4 different drivers will drive the same car, with each participating in their corresponding Qualifying split (Driver 1 in Q1, Driver 2 in Q2, Driver 3 in Q3 and Driver 4 in Q4).

    Cars competing with only 3 drivers will participate in Q2, Q3 and Q4 only. The resulting overall qualifying time will consist of the combined average time achieved by the drivers in Q1, Q2, Q3 and Q4. Depending on the number of splits completed, the qualified car will be marked with a QR number. QR=1 signalling that each split (Q1, Q2, Q3, Q4) were attended; while QR=2, 3, 4, 5 marking 3, 2, 1 or 0 qualifying split(s) attended, respectively.

    The results of the Qualifying session are determined first by the QR and then by the average time set by each car. The Race session is preceded by a 20-minute Warmup session.

    During the Race, no single driver stint may exceed 65 minutes.

    There are no additional rules related to pitstops, teams are free to change tyres and refuel the car as many times as possible, as long as drivers comply with the 65-minute stint rule, but a minimum time has to be respected no matter how much fuel is added.

    About Assetto Corsa Competizione

    In Assetto Corsa Competizione, you can experience all types of official race weekends, as well as a number of individual and customized game modes that combine the various elements of the real-life series.

    Individual game modes
    Individual game modes are single-car sessions where the objective is to achieve results based on the conditions and requirements.

    Practice
    practice.jpg
    Practice is a free-roam game mode, where lap times are stored but there are no results at the end of the session. It allows you to practice in any car on any track in any weather conditions you set.

    Hotlap
    hotlap.jpg
    Hotlap mode allows you to set lap times in a static environment, where track and weather conditions are reset lap after lap to allow you set comparable lap times as long as you wish. In this game mode there is only one aim: set the fastest lap time in a laboratory-like environment.

    Hotstint
    hotstint.jpg
    Hotstint mode introduces you to the world of endurance racing. A stint is the duration while the driver is in the car in between pit stops. With this mode, you can practice long-distance driving and build consistency. Contrary to Hotlap mode, here the track is not static, it evolves and reacts to both weather and your driving. This mode requires to be fast and consistent. The best time is the most amount of laps driven in the shortest time possible.

    Superpole
    superpole.jpg
    This game mode is based on the superpole session of the 24 Hours of Spa race, where the top 20 qualifiers are put in a short two-lap shootout for the best grid position. Your aim here is to set the fastest lap time in the duration of just two fast laps.

    Multi-car game modes
    These game modes are all race-oriented and build up to one thing: finish in the best position you can.

    Quickrace
    quickrace.jpg
    This game mode allows you to experience a single race session with no Free Practice or Qualifying session, with no mandatory pitstop or driver stint time limit.

    Sprint Race Weekend
    sprint race.jpg
    This game mode allows you to experience a full weekend of the Blancpain World Challenge Series (formerly known as the Sprint Cup).

    The main characteristic of a Sprint weekend is that it consists of two independent races where cars of two drivers compete, and where there is a mandatory tyre change and driver swap in a pre-defined 10-minute pit window. The mandatory pitstop must include a driver swap (done automatically by the game if the player pits within the pit window for the first time) and tyre change.

    Individual driver performance is important, since each qualifying session determines the starting grid of the corresponding race. Each race is started by a different driver.

    NOTE: selecting a shorter race duration will adjust the pit window accordingly. Selecting the shortest race duration (10 minutes) will change the pit window time to 6 minutes.

    3H/6H Endurance Race Weekend
    endurance 3h.jpg endurance 6h.jpg
    This game mode allows you to experience a full weekend of the GT World Challenge Endurance Cup.

    In these game modes, there is only one long-distance race session, where teamplay is key. The entries consist of three drivers.

    The race starting grid is defined by the combination of each driver’s laptime in the three qualifying sessions. Two (3H) or five (6H) driver swaps are required after maximum 60+5 minutes of driving that must be performed with tyre change and refuelling (only in 3H) and a minimum time has to be respected no matter how much fuel is added (both in 3H and 6H).

    NOTE: selecting a shorter race duration will adjust the driver stint times accordingly. Remaining driver stint time is displayed on the racing HUD. The player will always have extra 5 minutes to perform the pitstop, regardless of the stint time.

    24H Endurance Race Weekend
    endurance 24h.jpg
    This game mode allows you to experience a full weekend of the gemstone of the GT World Challenge Series, the 24-hour endurance race.

    The difference from “regular” Endurance race weekends is the length of the race (full 24 hours), and the presence of an additional qualifying session (Superpole), which is a 2-lap shootout of the fastest 20 cars from the regular qualifying sessions. Consequently, the top-20 positions of the final race grid is decided by the Superpole session. Pitstop rules only specify the requirement of driver swaps after a maximum stint time of 60+5 minutes, but a minimum time has to be respected no matter how much fuel is added.

    Custom Race Weekend
    custom race.jpg
    This game mode allows you to experience a full race weekend with the rules you set. You can combine both Sprint and Endurance cup rules to tailor it with your preferred game features.

    Custom race weekend lets you choose between pit window and driver stint as the pitstop rule. The description of these rules can be found above.

    Special game modes
    Special game modes are available that move away from individual sessions or race weekends. These game modes allow the player to play a sequence of sessions.

    Career

    The career mode allows the player to follow a storyline and be introduced to the world of GT3 racing.

    The player has to complete test sessions, which gauge his driving abilities in various racing conditions, including dry, night and rain. The player is then invited to participate in a select number of race weekends, which consist of Sprint and Endurance type races.

    During the career, the player receives scores based on how successfully he completes each session, where bonus points are awarded for various skills, such as racecraft.

    Championship

    The championship allows the player to compete in the official GT World Challenge series. Sprint, Endurance and Full season options are available, which allow the player to participate in 5-10 race weekends and score point with his entry of choice in the championship. In the official Sprint and Endurance and Full season modes, the player’s entry choices are restricted to real-life competitors.

    A custom championship mode is available, where the player can define the race type of each weekend independently from the official championship. In addition, here the player has a free choice of car entry that is free from the official entrants.

    Points are awarded in top 10 positions in each round of the championship. In Sprint race weekend, both races receive points. The championship also awards points on a per-class basis, introducing competitions within competition.

    Special Events

    Special Events are seasonal single-event game modes that allow players to compete on an online leaderboard. Event types vary from Hotlap, Hotstint to Superpole, and pose different challenges on various track and car combinations.

    Special Event results are stored online and the events rotate on a seasonal basis.
    To see the current roster of online special events, visit the following link:
    https://www.assettocorsa.net/forum/...events-season-1-results-season-2-opens.59014/
     
    Last edited: Feb 6, 2021

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  3. ignission

    ignission Simracer

    Nice one Panky, good read that ;)

    (leaves, sobbing at the lack of McLaren in the 2019 entries list :D)
     
    Stickdeath1980 likes this.
  4. Road Rash and Outrun where my fav's as a kid :D
     
    ignission likes this.
  5. Also Question whats the Story mode in Career mode? Cause i haven't seen anythink like a Story? or you meaning a Journey?
     
  6. Coanda

    Coanda Alien

    Nicely done matey. I think Aris has some competition :D
     
  7. Why are the 6H and 24H races not the same as in the real regulations? Undoubtedly these regulations that you have put make those competitions less interesting.
    I clarify here the following points:

    NOTE: I do not mention the time limitations of the pit stop, or the "joker pit stops" that lack that limitation, one for the 6H races and four for the 24H races (maximum one every 6 hours)


    Case D Sprint races ( two one-hour races)
    - A mandatory pit stop for changing drivers and all 4 tyres is to be carried out during each of the 2 races. The car must cross the pit entry line from 25:00:00 after the Official start of the race until 34:59.99 after the Official start of the race. Only one driver change may take place during the race. Any pit stops taken before the start of the pit window will not count as the mandatory pit stop. ( this is ok in the game)
    - 37.2 Refuelling for events run according to Case D
    Refuelling is forbidden during the races and in the qualifying practice session. ( this is ok in the game)

    3H races
    - There will be two mandatory pit stops. During each mandatory pit stop the car must be refuelled and all four tyres must be changed. At each mandatory pit stop, there must be a change of driver. ( this is ok in the game)
    - The maximum stint length from any driver is 65 minutes (one hour and five minutes). ( this is ok in the game)

    6H races

    - It is not mandatory to change driver or to change all four tyres at each pit stop. ( not in the game)
    - The total maximum time per driver is 140 minutes (two hours and twenty minutes). ( not in the game)
    - The maximal duration of a driving stint will be 65 minutes. ( this is ok in game)

    24H races

    - It is not mandatory to change driver or to change all four tyres at each pit stop. ( not in the game)
    - The maximum continuous driving time per driver is three hours 15 minutes. After this period, a minimum rest period of one hour is required. No driver can drive more than 14 hours in total. ( not in the game)
    - The maximal duration of a driving stint will be 65 minutes. ( this is ok in game)


    I do not know if these decisions have been taken because of the limitations of the software, but for me, they are very important points to face long-term competitions, where strategies play a big role, and the limitation of having to change drivers every pit stop, makes the double-stint with the same tyres have no sense, since it is the same for you to change the driver and the tyres together ( 22 seconds).

    without encouragement to create discomfort, attentively, Javier Saizar.
     
    Last edited: Jul 9, 2019
    trutya, Willsuhr77, grrdabrr and 5 others like this.
  8. FelixR1991

    FelixR1991 Simracer

    Might I suggest you guys put (parts of) this text in-game? Just make like a documentation widget or something within the profile or options section.
     
  9. Freddie Seng

    Freddie Seng Hardcore Simmer

    This definitely needs to be in the game.
     
  10. Conath0

    Conath0 Gamer

    Special game modes
    Points are awarded in top 10 positions in each round of the championship

    I thought this is not yet in game?
     
  11. Achokaracho

    Achokaracho Racer

    One question
    Why we don't start out hotstint from the pit box?
    Instead we are standing on the track before the last corner?
    Could you change that?
    The real drivers start their stint from pits too
     
    Willsuhr77, grrdabrr and Fremen_78 like this.
  12. Rolz

    Rolz Alien

    wouldn't be too hard to set this like the race option... full lap or just last corner
     
    chksix likes this.
  13. D.Jankovic

    D.Jankovic Alien

    People are lazy thats why... people dont want to drive more then they need to.. that`s how i see it.. lol
    they come to play racing simulator and they want it to be as real as possible but give them options
    Full Formation lap (realistic) or Last corner formation lap they will choose the last corner just because they are lazy to drive slow around the track for one damn lap..

    same situation here.. bunch of people just want to get in floor it and drive fast until they crash.
     
    chksix likes this.
  14. Achokaracho

    Achokaracho Racer

    Yes I know, but come on guys, @Kunos.
    Let's start the hotstint from pitbox!
    As example let's say 20 minutes hotstint.
    We start from pitbox.
    The time counts down from the moment where we begin to drive out of the box.
    Let's say we managed to get 7 laps around the track, before the time expires we manage to get over the start finish line.
    In this last lap we have to drive to the pitbox again.
    And the summary of the laps and the time we need to do, stops at the moment where we stand in our pitbox again an deactivate the engine.

    This is a hotstint in my eyes.
    Atm it's not meat nor fish it's more like fishy, you know
     
    Last edited: Jul 10, 2019
    chksix likes this.
  15. Kefuddle

    Kefuddle Racer

    An amazing intro to Blancpain, thanks dude!

    For Kunos though, as well as all the stuff needed to implement the rules in the sim, I really need single player, mid race, save game to work and AI driver swaps to be an option, or what is the point of 3hr plus rules?

    Also, we really should be able to define multiplayer sessions with specific rules like Sprint Cup. At the moment MP only seems to understand 6hr rules.
     
    Hammerpgh likes this.
  16. romandevision

    romandevision Simracer

    I think this can also be posted on the official website of Blancpain GT. I did not find her there, paradoxically. :)
     
  17. XettMan

    XettMan Hardcore Simmer

    Some questions:
    What is meant by "storyline"? I could not find anything like a storyline.

    Scores and bonus points are of the same type?
    Because as far as I know there are no points for final positions (except bonus points if you finish on podium) and there are no championship points.
     
    Stickdeath1980 likes this.
  18. Thanks!
    I am gonna give this a good read and most likely use it as a kneeboard.

    This being within the game would be a big help!

    Not to come off as demanding or rude below
    ...
    I found myself DQed, last after countless drive-thru penalty attempts, and cluelessly shutting down the game during Career or Championship because ACC appears to view every user as a seasoned professional real-world driver.

    Other titles have the above baked-in which provides knowledge and clarity to those new to the simulated series.
    ...
    GTR2, Race07, GTRevo, PCARS, DiRT, F1 201_, iRacing, etc. never left me confused about a simulated series.

    I searched online to find anything official in hopes of shining light on what I am required to do as a driver during X-race, Y-endurance, etc but there is too much to filter through which in turn takes away from gameplay.

    There is the obvious Career intro video, beyond that no idea.
    This lead to me buying F1 2019 and looking at other titles to replace ACC so soon.
    ^
    Which I would prefer not doing because ACC is a wonderful sim and I enjoy GT series.
     
    Last edited: Jul 13, 2019
  19. Nico1979

    Nico1979 Racer

    On the leadboard after a completed race weekend only the point from race 2 are visible.
     
  20. Coanda

    Coanda Alien

    @pankykapus - Are there any rules changes with the ICGT compared to Blancpain..? A couple of things I noticed on the weekends 12 hour race at Bathurst.

    1. Pit Speed limit is 40 kph. Currently set to 50 kph in ACC.
    2. A driver was penalised with a stop and go penalty for ignoring blue flags. From what other ACC drivers have suggested, it is not mandatory to move aside in Blancpain.
    3. Superpole was a 1 lap top ten shootout.
     
    Rolz likes this.
  21. Coanda

    Coanda Alien

    @Aristotelis or @pankykapus - IRL are tyres unlimited in all sessions..? If not is there any chance we could please have the detailed rules listed in this thread around tyre allocation for the various enduro's and race weekend sessions..?
     
    Zimac likes this.

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