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API 0verhead

Discussion in 'ACC General Discussions' started by 0079, Mar 15, 2019.

  1. 0079

    0079 Rookie

    Is ACC going to support Direct x 12 on full release. I believe at the moment the Application programming interface is Dx11 I ask because i noticethat some people appear to be having "bottleneck" issues with their CPU's.
    As i understand it (and im no expert) Directx 11 was originally designed for single thread CPUs, where as Dx 12 and Vulcan are designed to utilize multi thread cpus.
    Could Dx12 provide much faster draw calls per frame upto a 10x faster than Dx 11 greatly lowering the API overhead.
    Would like if possible to hear from the devs on the pros and cons of Dx12 (Dx12 with UNreal engine and windows 10 compatabilty) and how difficult it would be to implement it along with any future API developements they may be aware of.
     
    Micii1 likes this.

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  3. Micii1

    Micii1 Gamer

    If i remember corectly they said in the racedepartemente interview that they said vulkan and dx12 suport is in you can watch it on youtube it is in 2 parts
     

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