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Are you satisfied with the Unreal engine in simracing?

Discussion in 'ACC General Discussions' started by Ace Pumpkin, Jul 10, 2019.

Tags:
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Are you satisfied with the Unreal engine in simracing?

Poll closed Jul 24, 2019.
  1. Yes

    45.1%
  2. No

    34.6%
  3. Not decided yet

    20.3%
  1. Ace Pumpkin

    Ace Pumpkin Alien

    as mentioned in the thread name,
    Do you think UE4 did a good job in our niche genre?
     

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  3. Winston

    Winston Simracer

    I was open minded originally but it does seem to be too generalised and not ideal for sim racing.
    I hope I'll have to eat my words in the not to distant future.
     
    PiretSS2000 and Ace Pumpkin like this.
  4. Gevatter

    Gevatter Alien

    Apart from it missing triple screen functionality or at least some kind of perspective correction that doesn't make the middle screen all blurry I quite like it. As long as you have good hardware it can look really pretty, although it suffers a lot more than others on lower details. Kunos are doing well with it, although I feel there would have been better choices.
     
    jaxx_za and Ace Pumpkin like this.
  5. Ace Pumpkin

    Ace Pumpkin Alien

    So to the once who are satisfied:

    Do you cope with the Max fps the engine gives you?
    I get 120 to 140 in AC1 and rF2, compared to 60 max in ACC.
    And you can tell by the visual output lag, big time! That’s a game killer to me.
    Undrivable I say, unless you hide the wheel, or change to dashboard view...
     
  6. Gevatter

    Gevatter Alien

    FPS suffer when too many cars are on screen, so for me the first few corners of a race are usually ~50fps on v1.0.5, and after that rock solid 60FPS, which is all I need. As I have always hidden the wheel the visual lag isn't noticable, at least I seem to adjust to it quickly.
     
    edcoronag, jaxx_za and Ace Pumpkin like this.
  7. [ATF]Shanti

    [ATF]Shanti Racer

    Imo it's way too early to say yes or no or whatever else
    UE4 is relative young?
    When a game engine is so far ahead of capable hardware... Only can get better, not?
    What should be the alternative?
    I'm ok with UE4, in the same way as I'm ok with... the weather to take an example, cannot change it, so no need for complaining :)
     
    Adastros likes this.
  8. sissydriver

    sissydriver Alien

    what is the purpose of this thread? o_O
     
    Sean, Whitestar, tabis and 7 others like this.
  9. geanmimi

    geanmimi Gamer

    this engine is very resource-intensive, high-end cards imperative. No triple screen management and may never be, no support for DX12.
     
    CONTROLE FISCAL and Tim Meuris like this.
  10. Ace Pumpkin

    Ace Pumpkin Alien

    To see what is the outcome consumer wise with the decision to go UE4.
     
  11. Epistolarius

    Epistolarius Alien

    I think the thread is going in the wrong direction, asking if UE4 "did a good job". I think it's rather the other way around, are the devs doing a good job with UE4. This is true for performance, visuals, feature implementations...

    Give Kunos more time with the engine and it'll be fine. Outside of very specific technical limitations an engine itself like UE4 should not pose a significant issue, only the time the team can invest into implementing something with it. If there's limitations for your specific implementation you work around it, some devs can and have the resources, some don't.
     
  12. Gevatter

    Gevatter Alien

    I'd like to add that KartKraft IMO also does very well on UE4. The engine is also still evolving, so with two UE4 simracing titles around who knows what may be added in the coming year(s) that fits our niche well.
     
    Freddie Seng, Demo, jaxx_za and 6 others like this.
  13. Ace Pumpkin

    Ace Pumpkin Alien

    Good point, dear Sir.
     
  14. MonzterPixel

    MonzterPixel Gamer

    I think it is more good that it has shown that in UE4 if it can be simulated and ACC is a sample of the same, although with many flaws by UE4 that does not have a lot of tools to improve performance and rendering, we expect that everything goes well and is All the important problems of performance and rendering, especially the configuration of the 3 screens, if this is achieved, are, on the front, the best car simulation game with better graphics, because no game has the physical characteristics ACC has.
     
    Ace Pumpkin likes this.
  15. tpw

    tpw Gamer

    I’ve read any number of posts from supercomputer owners on this and other forums which basically equate to “next gen visuals require next gen hardware”. I think the reality is “next gen visuals require next gen hardware if they’re implemented in UE4”. Kunos have done an astonishing job bending UE4 to their will, but at this stage the title is supremely demanding of hardware that runs other sim titles perfectly.
     
  16. chakko

    chakko Alien

    IMO, yes. There were things that the inhouse Kunos engine couldn't do, there are things that the Unreal Engine couldn't do. All in all, i think it was a good idea to make the transition, though. After all, we have dynamic day and night transitions now, the calculation of lights doesn#t seem to be a problem, and, Kunos can focus on the sim aspects, and don't have to worry about developing the engine so much anymore.
     
    jaxx_za and Ace Pumpkin like this.
  17. Epistolarius

    Epistolarius Alien

    GTR3 will also eventually release with UE4.

    I think ACC (and Unreal) can only improve from here.
     
  18. Ace Pumpkin

    Ace Pumpkin Alien

    Ah haha, lol
    EST pls
     
  19. Ace Pumpkin

    Ace Pumpkin Alien

    Just a temp breakup:

    The majority seems to be pleased with UE4...
     
  20. Epistolarius

    Epistolarius Alien

    Estimate on GTR3 release date you mean? No idea lol
     
  21. chakko

    chakko Alien

    GTR Never. :p

    TBH, it doesn't look very good for that sim... such a long time in development, and not even a video, or some definite screenshots.
     

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