1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
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Assetto Corsa Competizione - 2020 Generic discussion

Discussion in 'ACC General Discussions' started by dave967, Oct 22, 2019.

  1. houssen

    houssen Gamer

    they forgot vr users

    since we are only 15 users ja ja
     
    TheBoss and Libor Sabrik like this.
  2. Maciej Malinowski

    Maciej Malinowski Hardcore Simmer

    ok ok guys stock f*** complaining :p:p:rolleyes:, let's enjoy the thing, here are my drivers :D :D

    20200514152224_1.jpg
     
  3. TurboTomato

    TurboTomato Gamer

    That's indistinguishable from the real thing at points!
     
    Radoslaw likes this.
  4. carlossanchez97

    carlossanchez97 Hardcore Simmer

    What is it about the colored visors? They make the driver look like from out of a Daft Punk videoclip
     
  5. upload_2020-5-14_15-28-8.png

    Here it's mine, the other two are still default
     
  6. Luis Branco

    Luis Branco Alien

    v1.4, as initially planned, is the sum of the following:
    v1.3.10 + v1.3.11 + v1.3.12 + v1.4

    It just happened that, for several reasons - mainly SRO e-sports and the covid-19 situation in one take - the initial plan was changed and we got it in two takes 1.3.10 + 1.4

    Read the following changelogs in one take to get the complete notion of all the planned v1.4 is all about, and there is plenty to be excited about.

    https://www.assettocorsa.net/forum/...sa-competizione-v1-3-10-update-out-now.63723/

    https://www.assettocorsa.net/forum/...etizione-v1-3-11-hotfix-update-out-now.63778/

    https://www.assettocorsa.net/forum/...etizione-v1-3-12-hotfix-update-out-now.63933/

    https://www.assettocorsa.net/forum/...corsa-competizione-v1-4-update-out-now.64366/
     
    Freddie Seng, M96, JanR and 2 others like this.
  7. Tundra

    Tundra Hardcore Simmer

    recently a guy complained about his wheel losing FFB, could be that¿
    I think they said on stream about 12-15 people
     
    TurboTomato and GCCRacer like this.
  8. LukFry

    LukFry Racer

    not possible, there is no rain in iracing :D
     
    AndyK70 likes this.
  9. No sorry, G29 here. Also, not losing FFB, but feeling a little bit more soft. 10 % more of gain solved the issue
     
  10. None of the news for new multiplayer options came out. Will they come in 1.4.x?
     
    martcerv likes this.
  11. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Full 1.4 changelog, adjusted for COVID effects. As we mentioned, the original announcement and roadmap was made before all this SRO Esports bonanza, which made us split it into 2 releases.

    1.4
    GENERAL:
    - New special event system allowing the creation and management of special events independently from client updates.

    GAMEPLAY:
    - Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
    - Post-time DT and SG conversions revised.
    - Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
    - Removed invalid lap message for outlap.

    UI/HUD:
    - Brand-new special events page with leaderboard history.
    - Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
    Allows player to customize player outfit and also fictional team mates for Single Player game modes.
    Player outfits are also applied in Multiplayer.
    - Added rating summary on MP pages.
    - Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
    - Added communication message for track limits without further action.

    PHYSICS:
    - Improved automatic Setup UI system.
    - Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
    - Fixed excessive suspension oscillation while performing setup changes.
    - Front Aero Variation values are now more stable and reliable.
    - Fine tuning of slick tyres wear.
    - Fine tuning of slick tyres tearing/graining.
    - Fine tuning of wet tyres wear.
    - Improvements in Lamborghini Huracan GT3 EVO suspension.
    - Improvements in BMW M6 GT3 aero.
    - Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
    - Improvements in Bentley GT3 2018 inertia and engine values.
    - Improvements in Aston Martin GT3 V8 turbo lag.
    - Core engine work.

    CONTROLS
    - Fixed potential hang issue with Thrustmaster wheels.
    - Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

    GRAPHICS:
    - Fixed missing spark generation on certain cars.
    - Re-added opponent sparks to MP gameplay.

    AUDIO:
    - FMod Studio: random offset for exterior idle sounds (removes phase shifting).
    - FMod Studio: fixed idle pitch reference for Lexus RC-F.

    1.3.13
    - Client-side preparation for backend improvements.
    - Additional bonus 2020 liveries.

    1.3.12
    - Added Car+Driver Nationalities in the broadcasting API.
    - Additional 2020 liveries as bonus content.

    1.3.11
    - Fixed a potential crash when using trackIR with helmet camera.
    - Added ignition/engine running indicator to speedo/rpm widget.
    - MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
    - Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
    - Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
    - Broadcast HUD TAB leaderboard now scrolls on mouse input.
    - Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
    - Tyre tearing model fine tuning.
    - Audi R8 EVO preset setups strategies fixes.
    - Huracan EVO fine tuning.
    - Huracan ST Paul Ricard aggressive setup.
    - Huracan ST preheated tyres fix.
    - Wet tyres rear radius correction.

    1.3.10:
    GENERAL:
    - FFF, R-Motorsport, Bentley M-Sport 2020 liveries as special content.

    GAMEPLAY:
    - Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
    - Added AI forced pitstop protections to avoid double pits (forced pit will wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
    - Fixed race flags during win flags (finish line wrong comms).
    - Fixed missing deflated tyre (puncture) state in saved games.
    - Early yellow/white flag spotter warning / removed it when too close or during pit.
    - Cars are now ghosted during formation lap also in SP.
    - Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.

    REPLAY:
    - Reworked spawn/despwan replay cars to avoid increasing memory allocation on random access in MP replays.
    - Fixed no focused car on start of the spectator replays (and consequential HUD issues).
    - Fixed MP car spawing/despawing during rewind replay.
    - Fixed wrong driver during highlights for swap driver replays.
    - Fixed pit barriers for gallery replay.

    UI/HUD:
    - Updated delta time behaviour to stints - delta timer will now reset to stint best.
    - Updated delta timer appearance and added reference laptime item.
    - MFD pit info panel screen separated from strategy page and added HUD option for visibility.
    - Better widget auto reposition with hidden items.
    - Added light indicators on the HUD and option in HUD settings.
    - Fuel widget now includes fuel/lap calculation.
    - Wider track map widget for Mount Panorama.
    - Added option for dashboard display rendering on the HUD (per-car view setting).
    - Windshield Banners selectable in custom cars interface.
    - Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
    - Fixed helicam name.
    - Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
    - Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
    - HUD left and right margins no longer offset the centre when not having equal values.
    - Show the official position in RT widget for all opponent cars when the player car has session over flag.
    - Stint timer now hidden for spectators in MP swap gameplay to avoid confusion.
    - HUD, hide on long-press of cycle HUD page up/down button.
    - MFD, added previous/next page action bindings.
    - Showroom filter now defaults to "official".
    - Broadcast overlay additions and restyling.
    - Updated setup screen images.
    - Moved UseGamepadForFreeCamera settings to cameraSettings.json.
    - MFD pages now all hide the mouse cursor.

    GRAPHICS:
    - Fixed a floating white line in the pits on Brands Hatch.
    - Fixes to Mount Panorama horizon image.
    - Fixed F1 camera cycle active during intro sequence.
    - Fixed fake car shadow projection rotations and revised shadow maps on all cars.
    - Fixed glitchy secondary driver animations in replay and spectator mode.

    PHYSICS:
    - Steer angle and clock added to shared memory.
    - Adjusted bumpstop ranges on Audis, Lambos, Bentleys, Nissans, Ferrari.
    - Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
    - Fixed some wrong wheel rate calculations in the setups of the Ferrari 488 GT3 and Porsche 991II GT3.

    MULTIPLAYER:
    - Fixed mp cars having higher low speed (and smoke generations when stopped).
    - Enabled meatball flags for lights off in MP.
    - No cutting penalties when player's session is over.
    - Scripted formation speed-delta phase is now 70kph instead of 60kph.

    AUDIO:
    - Fixed ramp volume during camera changes for low main volume.
    - Smoother replay time jump with audio and video fading.
    - Support for chassis sound volume in audio settings (separating it from tyre and brakes).
    - Audio channel/memory optimizations on camera change and car despawn.
    - Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
    - "Green flag/go go go" race comms now grouped as starting message.
    - new spotter/crew chief audio messages.
    - FMod Studio: improved damage sound spatialization.
    - FMod Studio: improved sound dynamics on throttle for all cars.

    VR:
    - Fixed mouse in freecam in VR.
     
    Hagen, Thug, Freddie Seng and 17 others like this.
  12. Maciej Malinowski

    Maciej Malinowski Hardcore Simmer

    imagine joining CP tho and seeing server 1/10 or sth :p:p :D
     
    eracerhead likes this.
  13. Maciej Malinowski

    Maciej Malinowski Hardcore Simmer

    I mean if that list is not long enough for you then I don't know what is o_O, Amazin stuff and another great update :D
     
    Tundra, P308R, ignission and 4 others like this.
  14. sissydriver

    sissydriver Alien

    this is meh, Thrustmaster LCM Pedals from today on - and 1.4 update. :confused:
    what is placebo, o_O
    what is new pedal, :rolleyes:
    what is 1.4, :eek:
    what is..... args! :oops:

    lost in confusion! :cool:
     
  15. GCCRacer

    GCCRacer Simracer

    Sorry to be annoying... also wondering if this relates to a problem introduced with 1.3.10 onwards, or an old problem...?

    I had some issues that I can't replicate on my wheel, and would love to know if they are over...
     
  16. anthonylroy

    anthonylroy Hardcore Simmer

    Thats a lot !!
     
  17. Captura.png
    "You will lose time if you go out of track"

    Whaaaaaaaaaaaaaaaaaat :eek:
     
  18. Tundra

    Tundra Hardcore Simmer

    Exclude Stefano
     
  19. Kevin Tanton

    Kevin Tanton Racer

    Lovely Tree pop up. I wish they would sort out the lods and shadowing. Look at what Content Manager has brought to AC. UE4 has so much power in the graphics department issues like crawling shadows and foliage shouldn't be any kind of issue.
     
  20. Gopher04

    Gopher04 Simracer

    Sorry but the new tyre model update for me is like we have stepped back to prior to 1.3.10 the whole thing feels spongy again, real lack of grip again just doesn't feel as planted anymore, really gained wheel weight from 1.3.10 and now that has all gone again, the rear end of cars is sliding again, when something isn't broke don't try to fix it.:mad:
    Like the new driver customization..;)
    As for audio, still can't believe the bad audio fade in and out hasn't been fixed yet..:(
     
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