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Assetto Corsa Competizione Early Access Release 3 is OUT NOW ON STEAM!

Discussion in 'News and Announcements' started by AC Support, Nov 14, 2018.

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  1. AC Support

    AC Support Official Support Staff Member KS Dev Team


    Assetto Corsa Competizione – the new official Blancpain GT Series game – in development by Kunos Simulazioni and published by 505 Games, introduces a new car, a new circuit and some basic online Multiplayer functionalities, thanks to the update to Early Access version 0.3, coming today on Steam.

    Early Access release #3 will feature the firsts Online Multiplayer functionalities, Paul Ricard circuit (Le Castellet - FR) and the new beast: BMW M6 GT3, together with Endurance game mode and a more complex pit-stop system.

    The BMW M6 GT3 is one of the cars anticipated the most by our fan community, and, just like the Bentley Continental GT3, a completely new entry in the Assetto Corsa universe; it competes in both the Sprint and Endurance Cup of the European Blancpain GT Series, and secured victory at the 2018 Edition of the prestigious Spa-Francorchamps 24H race.

    Circuit Paul Ricard is another great addition to the game, reproduced for the first time ever using Laserscan technology, allowing Assetto Corsa to offer the most accurate and detailed version of the French circuit ever seen in a racing simulation.

    The new content will be available both in single player than in the new multiplayer mode, now available in its first basic iteration, allowing racers to join practice sessions with others.

    About the multiplayer, online functionalities are in a first deployment state, this means that although the network development is regularly proceeding, the development team will use this Early Access mass test window to enforce the feedback on the Online Systems supporting AC Competizione’s netcode and will gradually introduce all the features that will need testing. Therefore, this build will introduce a very basic multiplayer mode that will allow gamers to join practice sessions on the 3 circuits currently available: Nurburgring GP, Misano World Circuit, and Circuit Paul Ricard, but of course you can expect further updates in following months. Full functionalities of the Multiplayer mode will be implemented in the final version of Assetto Corsa Competizione (1.0) - which will debut in Q1 2019 - when the team will have made all their best efforts to make ACC a reference for the four wheels e-sport environment.

    From this release, Assetto Corsa Competizione Early Access Steam price-tag will grow to € 34,99, as previously announced through our Early Access roadmap and who will buy now, at this price, will access to all EA releases including the final version (1.0) as well.
    The final game will include all cars and tracks of the ongoing Blancpain GT Season and it will also introduce career and championship modes. Furthermore, a free update will be released during the Summer of 2019, introducing the 2019 Season of the Blancpain GT Series Championship.


    “We are glad to open our ‘online multiplayer doors’, giving a very first taste of it to our core Community, that is constantly helping us during this Early Access program. The Assetto Corsa Competizione Online Multiplayer is one of the most difficult aspects for our team because developing it on Unreal Engine 4 by aiming for an equal-to-better quality than what we had in Assetto Corsa has been a completely new challenge for us. During development process we had to face some unforeseen issues that slowed our workflow and prevented us to finalize all the multiplayer features expected for this release update, at the point that we took in consideration the possibility to discard completely multiplayer from this build…this is definitely one of the risks of any Early Access Program” – says Marco Massarutto, Co-Founder, Brand & Product Executive Manager at KUNOS. “However, we worked night and day to provide you a first bite of what you can expect from our multiplayer mode in the next months succeeding in the implementation of a very basic multiplayer aspect that will allow gamers to join practice sessions on the 3 circuits currently available. This first multiplayer iteration is needed by us to heavy-test our network systems and get the more data we can to fine tune it while gradually including all the Online Multiplayer features expected in the final version, such as: matchmaking, rating, private servers, broadcasting/spectator mode and all the details needed to achieve the best Multiplayer experience that we’ve ever made. This addition gives a great chance to enjoy even more the new content available in this build that introduces the great BMW M6 GT3 and the Circuit Paul Ricard, that will represent a new exciting challenge for the racers, due to its unique layout and landscape. Thanks to the precision granted by the Laserscan Technology, the players will get the same level of depth and accuracy the real drivers use for their own training”.

    For additional information and latest details about Assetto Corsa Competizione, check the official Assetto Corsa website, or follow us on Twitter and Facebook.

    ______________

    0.3 Changelog

    - New BMW M6 GT3
    - New Circuit Paul Ricard
    - Introduced Practice Session Multiplayer Mode
    - Introduced 3 Hours and 6 Hours Endurance race weekend
    - New online Special Events with new content and online leaderboard
    - Old offline Special Events (quick races) made available
    - Setup Alignment Caster modification is now possible
    - Setup bumpstop UP range is now in stable offset with wheel rate.
    - Adjustments to the dry tyre model rolling resistance
    - Adjustments to the rain tyre mode rolling resistance
    - Wet and water surface rolling resistance and aero drag adjustments
    - Brake ducts preparation on setup screen. Not yet available
    - Fixed steering ratio right selector issue
    - Fixed values on setup screen
    - Improved trasmission and engine wobble and vibration simulation
    - Improved start assist
    - Improved TC logic
    - TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
    - Improved pitlane limiter function.
    - Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
    - Ram-Air simulation for normal aspirated engines.
    - Improvements on Lamborghini Huracán steering geometry
    - Improvements and adjustments on all preset setups
    - Introducing dirt buildup on cars (step 1)
    - Fixed Bentley ABS same value 2
    - Fixed Bentley Continental display issues with speed limiter
    - Fixed gamepad deadzone forced in UE4
    - Fixed z-fighting problem in replays
    - Added Pixel Density setting in Video options for VR:
    Pixel Density requires Resolution Scale to be set to 100
    removing external workarounds (e.g. modified engine.ini) recommended
    - Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
    textMinSizePerc: to make the text size bigger/smaller
    minVisibleSizePerc: to make it disappear sooner/later
    - Added Replay tyre compounds, track lights and car dirt status
    - New audio device selector in audio options
    - Improved spatialization for tyres sound and all related effects
    - Reworked logic for skid and scrub sound effects
    - Tweaked dirtiness volume related to its level
    - Tweaked distance attenuation for exterior sounds
    - Radio comms resource usage optimization (loading audio on demand)
    - Events poliphony optimization
    - Fix missing exterior engine in some rare cases with chase camera
    - Minor audio fixes
    - Performance optimizations in the game thread
    - Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
    - Added new menu page Driver Profile (only Rating section available at the moment)
    - Fixed drivers without helmet in VR
     
    Guirider29, Conz, paulieGTR and 33 others like this.

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