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Assetto Corsa Competizione - Generic discussion

Discussion in 'ACC General Discussions' started by bgil66, Jun 2, 2018.

  1. mkotechno

    mkotechno Racer

    What limitations exacty? enlighten us
  2. - Triple screen (separate screen rendering)
    - No mouse in VR
    - Textures popping everywhere
    - Very blurry image overall
    - No proper Anti-Aliasing method
    - VR runs like crap even without proper mirrors
    - VR looks like crap when supersampling set to anything below 2.0 which obviously means double the workload

    Just to mention a few.
  3. mkotechno

    mkotechno Racer

    Most of these are implementation problems not engine problems.

    Texture popping is just becase your pc is a potato.

    Some of them are only problems in your mind, blurriness? what game are you playing?
    mms and Epistolarius like this.
  4. I know, i7-7700K with factory overclocked GTX 1080 is close to potato.

    In the genre where triple screens and VR goggles are the way to go the game should look decent with mid settings.
    Octane, Ace Pumpkin, mESCx and 2 others like this.
  5. Joshude

    Joshude Racer

    You know that this is early access and probably not even close to the 1.0 Version, right?
  6. Crazy how guys can be successful enough in life that they can spend thousand dollars bills on hardware for a couple video games yet are absolutely clueless as to what Early Access entails.

    Of course these are the same people that believe it takes a wobble rig, direct drive wheel, custom handmade pedals, and VR\triple screens in order to understand what the virtual car is doing even though the guys that create said virtual car use none of that.
    Cote Dazur likes this.
  7. I know. I've been there since the day 1 of AC1 EA and the most common excuse during that period was "It's early access." Just like it was during Codies DiRT Rally EA. Of course it makes sense to some extent but there's also things that are impossible or needs way too many manhours to get fixed and therefore those same things are still there.
    Ace Pumpkin, Alex2 and nate like this.
  8. Rehooja

    Rehooja Racer

    Sure it's Early Access but the thing is that it's at alpha phase which means that they won't be working much if at all on the performance side of things yet since there are still plenty missing features. So what we can do now is just use what we get and wait beta for performance and bug fixing.

    I'm not sure about the UE4 but I would guess that Kunos is looking for solutions to overcome these limitations. Surely they had a long discussion why they chose this engine over others so we just have to wait and see.
    Ace Pumpkin and Nahkamarakatti like this.
  9. Stains

    Stains Racer

    Don't wanna make you more jelly but....i'm 43 and been retired for 3 years :p
  10. th3o

    th3o Simracer

    Well, i have everything maxed out and run the game on i7 8700k@5GHz with 1080 ti on 165Hz 1440p monitor and have around 100fps and can definitely tell you that some textures do pop in rather late, for example some tree shaders or shadows. The blurryness is definitely there compared to PCars 2 or FH4 with the MSAA method. Temporal AA always tends to blurr out the picture a bit in general and it seems that UE4 is even more prone to that than other engines.
    I think that Kunos sees this as they have eyes in their head and can compare their game to other racing games on the market, so i am not worried about it. But just wanted to state that these issues definitely exist and it's really not a bad thing to point them out :)
    Of course it can be that some people pay more attention to these details than others, but it's not like there is only a minority stating this. At some point one could accept these complaints as actually valid if enough people are stating them :)

    GRFOCO and Nahkamarakatti like this.
  11. th3o

    th3o Simracer

    Well, thing is, a game developer has separate departments. There are people who constantly work on the performance side of things and people working on the content. You actually can work simultaneously on these things. Imagine it like someone who is making a hammer and someone who is using a hammer. One morning when the one who uses the hammer comes to work, the old hammer has been replaced with a new one. So he will just use this new hammer to further create whatever instead of the old one. His work does not change, only his instrument is now more refined.
  12. Rehooja

    Rehooja Racer

    Yes it can be the case. Might also not be. I don't know, and I bet you don't either, what departments Kunos has working on ACC. But yes, you are right that it could be done simultaneously but let's not assume that they are doing so as we can't know for sure.

    Anyways the reason that performance fixes are not usually done much at all in alpha is that it is hard to optimize something that is not yet fully implemented complete. Partial upgrades can be done on some isolated areas but not much as a whole. But I bet they are going to throw something at us in the matter of performance in the next patch.
    sissydriver and th3o like this.
  13. mkotechno

    mkotechno Racer

    I'm always amaze how people playing in 1440p triple monitors are always complaining about performance, what did you expect? you are running a massive amount of pixels, and gpus didn't evolve much in the last 4 years.

    If you are so dependant on performance run single monitor 1080p or run low settings, you cannot eat the cake and have it.
    Last edited: Oct 12, 2018
  14. th3o

    th3o Simracer

    you don't mean me, don't you? :)
  15. Epistolarius

    Epistolarius Alien

    Seriously. "- No mouse in VR"? How is that an engine limitation? That's not how any of this works...

    Just give Kunos some more damn time to develop the game and stop treating it as finished product.
    jim jones and DaveS78 like this.
  16. Thug

    Thug Racer

    Just a bit of FYI.
    Everyone who bought this game knows its early access, so no need to keep reminded them every other post.
    Some people just expect everything from day one, EA or not, that's just the way it is.
    Let them moan and move on, no need to keep reminding them.
    Guido Trampe likes this.
  17. I'll just leave it there..
  18. Epistolarius

    Epistolarius Alien

    I can guess what limitation he's talking about but I don't think that prevents implementing it. As he's saying, working around it, not "impossible".
  19. Gopher04

    Gopher04 Racer

    Is there away to disable the messages on screen..ie like yellow flag hazard ahead and so on, really annoying having like appearing in a big bloke in the middle of the screen.
    mms and fabT like this.
  20. And I never said that. My first point was that I'm starting to see why other studios have chosen different path.

    There's not such thing as impossible but if there's too much things you need to workaround it might not be the best engine for you.
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