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Assetto Corsa Competizione - Generic discussion

Discussion in 'ACC General Discussions' started by bgil66, Jun 2, 2018.

  1. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    Tiny bit of engine
    Correct engine/turbo assignment of Monza BOP for Ferrari. Should give a bit more top speed
    Slight Bentley engine power delivery change for Monza
     
    Ischemica, Madsen, M96 and 15 others like this.
  2. tw1st

    tw1st Racer

    Thank you very much for the answear!
     
    MathMilitary and carlossanchez97 like this.
  3. Schnipp

    Schnipp Alien

    Does this mean the BoP is depending on the track we drive on in-game?
     
    Whitestar likes this.
  4. nfsw55

    nfsw55 Hardcore Simmer

    Yes

     
    epsylonB likes this.
  5. I wonder how they categorise the tracks - I dont quite understand how Monza, Silverstone and Barcelona can possibly be grouped together!
     
  6. ShredatorFIN

    ShredatorFIN Alien

    Wonder if it would be possible to have "Dynamic optimization" for ACC graphics. Meaning, dropping graphic options on the fly, if you drop under certain target FPS. Because graphics can already be changed on track, so maybe game could do that automatically

    I'm able to run nearly max settings (minus, shadows high & mirrors low) in dry daytime, with max. amount of cars, and keep 60 fps. But to race in rain and especially night heavy rain/storm, I would have to use almost minimal settings. It just murders the FPS. For example storm, night, and starting from back of the grid in Nurburgring, going into T1 with all those cars in front of you... that rain spray + night lights... my 1080 ti goes like "Nope" towards the end straight and into the turn. In dry daytime, exact same scenario runs fine
     
    Last edited: Mar 13, 2019
  7. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    Absolutely, we follow official Blancpain BOP 2018 rules
     
    Jebus, Whitestar, R3V3NG3 BR and 8 others like this.
  8. Hi ,

    so if this is the case the pre-settings of the setups are adapted too ??

    or is it generic?
     
    Last edited: Mar 13, 2019
  9. PabloVND

    PabloVND Racer

    New update 6.4
     
  10. iker17

    iker17 Gamer

    Do you have changelog? Thanks
     
  11. Jacobs

    Jacobs Racer

    Changelog file is always in main ACC folder.
     
    Whitestar likes this.
  12. iker17

    iker17 Gamer

    Thanks
     
  13. AntoFPV

    AntoFPV Gamer

    Can you post the change Log Here plz ?
     
  14. cobrettee

    cobrettee Gamer

    0.6.4
    - Fixed a bug in server leading to crashes and desynchronization of time, weather and sessions in Multiplayer.
    - Improved collisions in Multiplayer.
    - Fixed Multiplayer collision detection for the Safety Rating (SA).
    - Removed automatic disqualification in Multiplayer; we collected enough data to go on while allowing drivers to enjoy MP without false positives.
    - Added experimental fix to reduce the CPU occupancy in the accServer.
    - Added CPU warnings to the accServer.
    - Fixed name overlays not working for drivers that join Multiplayer.
    - Fixed label visibility in Multiplayer.
    - Fixed Driver Rating Profile displaying wrong data.
    - Disabled Driver Rating Profile "Total progression" chart.
    - Overall volume fine tuning.
    - Nissan GT-R GT3 automatic clutch fine tuning.
    - Ferrari 488 GT3 BOP correction.
    - Bentley GT3 2016 BOP correction.
    - Fixed automatic assist engine startup issue.
    - Improved AI pace all over the board
    - Added "lazy" Force Feedback initialization, hoping to solve people with no FF at start
    - Added car retirement system to avoid long overtime
     
  15. iker17

    iker17 Gamer

    0.6.4
    - Fixed a bug in server leading to crashes and desynchronization of time, weather and sessions in Multiplayer.
    - Improved collisions in Multiplayer.
    - Fixed Multiplayer collision detection for the Safety Rating (SA).
    - Removed automatic disqualification in Multiplayer; we collected enough data to go on while allowing drivers to enjoy MP without false positives.
    - Added experimental fix to reduce the CPU occupancy in the accServer.
    - Added CPU warnings to the accServer.
    - Fixed name overlays not working for drivers that join Multiplayer.
    - Fixed label visibility in Multiplayer.
    - Fixed Driver Rating Profile displaying wrong data.
    - Disabled Driver Rating Profile "Total progression" chart.
    - Overall volume fine tuning.
    - Nissan GT-R GT3 automatic clutch fine tuning.
    - Ferrari 488 GT3 BOP correction.
    - Bentley GT3 2016 BOP correction.
    - Fixed automatic assist engine startup issue.
    - Improved AI pace all over the board
    - Added "lazy" Force Feedback initialization, hoping to solve people with no FF at start
    - Added car retirement system to avoid long overtime
     
  16. D.Jankovic

    D.Jankovic Alien

    Cant wait to see all these evo cars being added to other games and then seeing ACC stickers on them :D
     
  17. Schnipp

    Schnipp Alien

    I think Aris (or another dev) said that each preset setup is adapted to each track.
    So Nissan's Monza Safe preset shouldn't be the same as i.e. Nissan's Hungaroring Safe preset.
     
    Whitestar and anthony galmiche like this.
  18. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    Exactly, different track, different setup. Obviously depending on the car, some setups might work equally on more than one circuit.
     
  19. Coanda

    Coanda Alien

    - Improved AI pace all over the board

    The Ai leveled up once again. You bloody ripa! Well done Stefano & Kunos :D:cool:

    SA started going back up. Well done Minolin!
     
  20. Turk

    Turk Alien

    They are all high speed tracks with long straight and fast corners.
     
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