1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Assetto Corsa Competizione - Generic discussion

Discussion in 'ACC General Discussions' started by bgil66, Jun 2, 2018.

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  1. Coanda

    Coanda Alien

    Lucky you.. I would be happy with a free ACC sticker for my rig.. :cool:
     
    Romneyb, [ATF]Shanti and m_box97 like this.
  2. Oblit0r

    Oblit0r Alien

    1.0.8 is here guys!!
     
    ignission and Rolz like this.
  3. Turk

    Turk Alien

    **Just after putting the rig away**

    God damn it.
     
    Freddie Seng likes this.
  4. ignission

    ignission Simracer

    - Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.

    Nice!
     
    LeDude83 and eracerhead like this.
  5. Freddie Seng

    Freddie Seng Hardcore Simmer

    I WASN'T READY

    1.0.8

    GENERAL:

    - Fixed “Skip Intro Sequence” setting not working.
    - Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
    - Added rainTyres flag to shared memory and digital displays.
    - Fixed sessions in shared memory, added session index.
    - Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
    - Fixed bug with fuelUsed value in shared memory.
    - Fixed tripDistance in shared memory.
    NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documentation.59965/
    - Replay version is changed.
    - Fixed MOTEC venue name bug.
    - Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
    NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

    GAMEPLAY:
    - AI now observes blue flags vs. player and other AI cars.
    - Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
    - Practice sessions are now globally limited to 60 minutes.
    - Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
    NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
    - Championship code structure reviewed.
    NOTE: polesitters are going to take 1 point.
    - Possible fix for AI late pit-exit limiter deactivation at Monza.
    - Added cutting warnings in Savegame.
    - Added session fuel consumption to Savegame.
    - Fixed superfluous RaceComm messages when loading a Savegame.
    - Fixed AI running faster for a few minutes after loading a Savegame.
    NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
    - Fixed various crashes that could occur when exiting the replay.
    - Added automatic driver swap in the MFD when pitting.
    NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
    - Fixed a bug with ghost car after returning to pit.
    - Fixed Helicam remaining enabled on session change.
    - Fixed Silverstone full formation lap bug with AI.
    - Reduced yellow flag relative speed threshold.
    - Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
    - Fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refuel time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
    - Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
    - Fixed wrong assists applied when returning from special modes, such as Career.
    - Increased session overtime in Career events from 2 mins to 3 mins.
    - Fixed different professionalism bonus texts in the Career.
    - Completely reworked Custom Championship architecture.
    - Fixed Custom Championship entry generation.
    - Fixed qualifying rule based on number of races in Custom Race Weekend mode.
    - AI flash lights when lapping.
    - New system for safer car location state.
    - AI now slow down to get space in qualifying.
    - AI now uses current delta time to aid in the decision to abort a qualify lap to take space.
    - Fixed potential crashes during reverse replay.
    - Updated and fixed pit triggers for all tracks.
    - Fixed possible wrong states on consecutive replays of restarted sessions.
    - Fixed yellow flag warning during podium sequence.
    - Fix for Savegame gamemode that was saving a different value after a different game load.

    AUDIO:
    - Fixed potential crash with audio comms disabled.
    - Tweaked audio behavior for external sound fading (to fix inconsistent audio in F3/F7 cameras).
    - Fixed gear compressor timing for the Porsche 991II GT3 Cup.
    - Added basic car spotter
    - Added new audio warnings for flags
    - Added new audio messages for stint ending and stint over

    VR/TRACKING:
    - Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
    - Enabled trackIR in freecam (F7) and chasecam (F1) views.
    - Fixed inverted axis in TrackIR.

    UI/HUD:
    - Fixed showroom being zoomed on triple-screen resolutions.
    NOTE: the new FOV is applied after a game restart.
    - Added Stats page to the Driver profile UI. (<- YAS!! Thank you! )
    - Added the possibility to enable the spotter in the Audio options.
    - Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
    - Game Mode helper texts revised in the UI.
    - Stabilized realtime leaderboard in the starting phase of the race.
    - MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
    - Fixed a condition when the MFD weather forecast wouldn't update.
    - MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
    - Fixed leaderboard race number on points table page.
    - Added nationality on leaderboard page / points table.
    - Fixed selectors on leaderboard page.
    - Added personal best laptimes to loading screens and Singleplayer Circuit Info.
    - Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
    - Added driver stint rule message on the pitstop MFD page.
    - Fixed fuel test slider inconsistencies.
    - Updated Rating Profile Help texts.
    - Removed replay button visibility without recorded time.
    - Added penalty indicator to HUD standings and realtime track position widget (also affects pitmenu standings and broadcast HUD).
    - Numerous text description and navigation-related corrections all across the UI.
    - More obvious indication on the HUD when the driver stint goes into overtime.

    GRAPHICS:
    - More effective advanced sharpen filter in video settings.
    - Fixed polystyrene distance markers inverted in Brands Hatch.
    - Fixed various visual bugs on the Hungaroring and Brands Hatch.
    - Fixed graphical LOD issue on the Porsche Cup.
    - Various graphical updates on the Audi R8 LMS.
    - Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
    - Racelogic pages rearranged (laptime, delta, stint driven, stint time left, total driving time left). Default key to cycle is ALT+D.
    - Tweaked RPM lights layout for the Bentley Continental GT3 2018.
    - Fixed a bug with ligth cones when opponents visibility was used (focused car had front lights off after changing car with Shift+Arrows).
    - More consistent placeholder values on dash displays.

    PHYSICS:
    - Wet asphalt water film depth now influences aerodynamics.
    NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
    - General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
    Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
    Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
    Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
    - Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
    - Fixed MFD pitstops screen tyre pressures.
    - All cars updated preset setups with new tyre pressures.
    - Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
    - Fixed high fuel consumption under pit limiter.
    - Fixed engine consumption in idle.
    - Tyre blankets for slick tyres now at 70°C.
    - Optimum tyre pressure tweaks.
    - Fixed ignition on by default with manual engine start in certain cars.
    - Fixed motion data stopping in the middle of the cooldown lap.
    - Fixed incorrect AI tyre pressures after a pitstop.
    - Honda NSX GT3 fuel consumption tweaks.
    - Mclaren 650S GT3 improved TC logic.
    - Fixes in Lexus RC F GT3 fast damper preset setup.
    - New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

    MULTIPLAYER & RATINGS:
    - Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
    - Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
    - Servers won't spam "late" warnings for event resets.
    - Fixed ghostcar (disconnected car) during MP replay.
    - RC Rating was rewritten and now works again both in SP and MP.
    - RC will start at 0 while the old Elo value is still remembered.
    - Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
    - Fixed a bug where lifting on straights would generate Trust.
    - SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
    - Fixed FP2 and Q2 not displayed in server list.
    - Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
    - Fixed replay auto save in MP when the weekend changes.
    - Server passwords are now stored.
    - Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer netcode prediction, but won't be as significant.
    - Added DT, 5s, 15s penalties as admin commands.
    - The driver swap info widget is now more compact.
    - Numerous fixes to driver swaps situations.
    - Team names are now visible in MP.
    - Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
    - Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
    - Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
    - Enabled the collection of new driver statistics.
    - Possible fix for MFD crash in MP when changing pit strategy after a driver swap.
     
    Last edited: Sep 16, 2019
  6. Nico1979

    Nico1979 Racer

    @pankykapus Something with the graphics engine most be wrong. I have a lot of stutter. Framerate is stable but frametime goes frequently up to over 40ms. I play with a RTX 2080ti at locked 97 fps. I never had such frametime peaks bevore. I'm on the latex driver 436.30. Maybe I have to go back to an older nvidia driver version?
     
  7. Coanda

    Coanda Alien

    What an unreal change log.. Kunos Legendione! :cool::eek::cool:
     
  8. Freddie Seng

    Freddie Seng Hardcore Simmer

    oh my god the ghosting is gone?
     
  9. baboon

    baboon Alien

    Very happy reading this log! Great job team Kunos :)
     
  10. Rolz

    Rolz Alien

    nice to have some track stats where ratings is :)
     
  11. Felge Schneider

    Felge Schneider Hardcore Simmer

    If you refer to the "- Fixed ghostcar (disconnected car) during MP replay." changeset, I think it's something different.
     
    LeDude83 likes this.
  12. Dcully

    Dcully Gamer

    So kunos decided to lock my thread asking if there is any way to turn off the driver stint feature ill ask in here, is there such a feature?
     
  13. Pier84

    Pier84 Simracer

    I will be busy tonight :D:D:D:D
     
  14. henkjansmits

    henkjansmits Simracer

    I'm glad ACC is improving but reading through the changelog there is nothing I think: "yeah that was really needed". Except maybe no SA penalty for being caught up in mass collisions and maybe the best laptimes on loading (personal?). Maybe that means ACC was already pretty good :). Divert resources to more tracks and GT4 DLC :).

    Interested to hear what others think.

    I do hope 1.0.8 leads to some more players in MP.
     
  15. Nico1979

    Nico1979 Racer

    @pankykapus I made a rollback to the acc game Ready driver 430.86. it a little bit better there but never as smooth as with 1.0.7 :-(
     
  16. XettMan

    XettMan Hardcore Simmer

    What statistics are represented in the new driver profile statistics page?
    Cannot check by myself, so a small summary or screenshot would be appreceated. Thank you.
     
    tw1st and Metzger like this.
  17. Pier84

    Pier84 Simracer

    I do not agree ... but not at all right.
    Then everyone thinks how he wants :rolleyes:
     
  18. ignission

    ignission Simracer

    https://i.redd.it/jj6n6052rxm31.png

    (not my image)
     
    FelixR1991, XettMan and Pier84 like this.
  19. tjr

    tjr Hardcore Simmer

    Absolute beast of a changelog!
    Looking forward to the announcement later as well.
     
  20. Stains

    Stains Simracer

    I cant find where to change the FFB frequency ? Can somebody please point me to the correct location ?
    im looking in Documents/ACC/Config/controls but cant find it :(
     
    Last edited: Sep 16, 2019
    Rolz likes this.
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