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Assetto Corsa Competizione - Generic discussion

Discussion in 'ACC General Discussions' started by bgil66, Jun 2, 2018.

  1. Lawndart

    Lawndart Hardcore Simmer

    Nah, Stephano and Co know who I am. It was just a shameless plug and only because I'm a fan and want to help them be as successful as possible. I've been in the industry for 24-25 years, developed everything BUT racing sims (does Rock n Roll racing or Carmagedon count?). The irony is I've been racing in motorsports for longer, MX (honda of troy), super bikes (WSMC) and Spec Miata's (SCCA). But even us game devs have our favorite games and can be a bit fan-boyish.

    @Michael Hornbuckle Funny, not really, but as you've lived here for YEARS you've seen all my plugs no doubt ;) I recall offering to design a campaign mode, other ports, and even offer to use my company as a proxy Kunos "West" or "US" to get Shephano's family out of the Philippines during a tense time... I forgot about that one until just now.
     
    Andrew_WOT likes this.
  2. Ciccina2016

    Ciccina2016 Racer

    last post on this topic.. I promise..
    if you know Stefano why don't you contact him directly instead of posting on this thread?
     
  3. Lawndart

    Lawndart Hardcore Simmer

    I’ve just been away for awhile, but I suspect you’re newer around here? But the plug was more to lend creadability to the request in the original message and that I’ve got a lot of exp in UE development, knowing it’s a bit newer to Kunos. Followed by a means to potentially support solidifing some uncertainty about console ports as that’s an open ended answer... UE 4 ports are pretty straight forward but my guess is they haven’t looked into it yet.

    But I suspect the lack of commitment is due to licensing constraints and the primary SKU launch only a couple weeks before the 2019 season start. In auto racing series, there are a lot of licensing changes each season. But I digress.

    Feel free to search my history if you’d like to see some previous banter. If anything formal was to result then this would button up super fast, but I also like to openly guess or predict what Kunos is going to do, as a form of entertainment for them I suppose. So I talk openly in the forum unless otherwise told not to.
     
  4. LeiF

    LeiF Alien

    Man I loved rock n roll racing, when I first got hold of a genesis emulator in the 2000s that was the first game I looked for :) The fact that it actually spoke to you to tell you how far ahead the leaders were etc was amazing at the time it was released.
     
    Lawndart likes this.
  5. Talkie Toaster

    Talkie Toaster Hardcore Simmer

    Bit of a dick move jumping on someone like that just for being interested in the development side of things, dude seems friendly enough.

    Rock n Roll Racing was epic on the Megadrive back in the day, I can still hear 'Paranoid' in 8-bit lol. Played the living daylights out of Carmageddon too, still do today from time to time :D
     
  6. Lawndart

    Lawndart Hardcore Simmer

    In recent years I’ve really started to enjoy talking about past projects. It amazes me how many people remember my first game that I was a line producer on at 19 yld called Descent. So many young people still remeber it and times are SO different now. But I’ve worked on most of the biggest IP’s through the mid 90’s until I went independent in 2013.

    But I only did what I did as a gamer, we just made the **** we wanted to play... and fortunately so did SO many others.

    But back on topic, I don’t have to think to hard about what’s reasonable to expect from ACC 1.0, but knowing UE4, average moders with UE exp could easily use the core game loop to implement the spec series along with the cars, and bring over AC content. But they can also very easily lock moders out, almost inadvertently.

    As a fan? I want to fiddle with ACC, but as a dev I might be a bit more conservative and not allow moders to do what we plan as a follow up or DLC diminishing the value of planned premium content. But all I have to go on is Stephano is a “grumpy old dev” and might just do what he thinks is best for the community and that’s what I’m hopping for. 505 isn’t a bad company to work with these days so I’m not worried about them imposing anything too restrictive on Kunos. Steph/lord Kunos will just eat the little producer who tries to anyway.
     
  7. Full_Ninja

    Full_Ninja Racer

    In my opinion the best version was on snes and I didn't even like Nintendo back then but the soundtrack and sound was so good
     
  8. plaid

    plaid Alien

    You forgot to mention something.
     
  9. LeiF

    LeiF Alien

    Wow that looks cool! I also had Descent, was a very nice game, ahead of its time.
     
  10. Lawndart

    Lawndart Hardcore Simmer

    I’m not involved with that one. But there have been countless clones since but this one looks pretty good. I was going to kickstart a new Descent with the entire Paralax original team, I even rewrote a whole new narrative based on original plans that few knew about. But things got a bit complicated and it had to be abandoned.
     
  11. LeDude83

    LeDude83 Alien

    I played Descent 2 a lot and loved it. But we should stop the off-topic in this beautiful thread now.
     
    Lawndart and trucidatio like this.
  12. bgil66

    bgil66 Hardcore Simmer



    This is awesome!!:D
     
  13. Poguinhas

    Poguinhas Hardcore Simmer

    [​IMG]
    One question I have about this schedule: Up until the full release, the only content they'll release that was already on AC1 is the Lambo, the Fezza, Monza and Nurburgring. Wouldn't it be easier to just release the content that's already on AC1 and already featured on the gameplay videos? This way, the content that they have already recreated will be the one that will take the longest to be released. The only reason I can imagine for this is that they still want people to buy AC1 to get that content while ACC isn't fully released. Did they already say something about this?
     
  14. Lawndart

    Lawndart Hardcore Simmer

    This is the best way in development to remove risk later in the dev cycle. Lots of AC 1 content will be overhaul also to import into the UE4 engine, add the flag marshals, new billboards, removing any static shadows for the day/night transitions, the wet mesh layers, etc. not too hard, just laborious. It might also be fair to say to appeal to the AC 1 audience they will want to see something newer and that invites them to get on board early with the early access build.
     
  15. BrunUK

    BrunUK Hardcore Simmer

    Limiting the content makes it much easier to deal with feedback because it reduces the variables.
     
  16. Tberg

    Tberg Alien

    seco46, LeDude83, pons and 2 others like this.
  17. magzire

    magzire Alien

    So will ACC have better gfx than PCAR2? Once it doesn't have bad AA like pcars2, its already winning imo
     
  18. Lawndart

    Lawndart Hardcore Simmer

    Pcars2 and AC have different art styles. AC tends to be more muted and sedate, giving it a more authentic look and does quite well considering it only has a single light source (sun).

    Pcars is more vivid and bright, with an almost subtle cartoonish pop. But with more lighting and this helps balance out the looks with contrast.

    ACC will retain the AC palette but will have more dynamic lights than AC so it should look more realistic than AC ever could, but the two will look a bit closer to each other.

    The hardest part about athletics in a game with dynamic lighting is ensuring things look great in all lighting conditions. Pcars2 “cartoonish” really stands out on a heavy cloudy day. ACC should be easier to balance.

    Note: I’ve always been impressed with how good AC can look with so few lights. A bit of bloom and HDR will be pretty amazing. Both supported in UE4.
     
    Sir Simon, nate and magzire like this.
  19. gandlers

    gandlers Hardcore Simmer

    The question you should be asking is how ACC will drive compared to PCars2.
    Considering AC was already streets ahead, ACC should widen the gap (significantly).
     
    magzire and LeDude83 like this.
  20. ShredatorFIN

    ShredatorFIN Alien

    pCars 2 graphics are wildly inconsistent. Some tracks in some conditions look great (and realistic), some look quite bad. And the AA is very bad (except the insanely costly ones)

    ACC has better graphics across the board imo, more consistent. We've seen many tracks and all times of day, none of them look bad. There doesn't seem to be weak points/weak looking lighting circumstances, unlike pCars 2.

    But I don't agree with the whole "more restrained look of sim X is more realistic than pCars 2" real life can look very colorful, vivid, bright, dark and million things between. Not that pCars 2 captures that nature of reality either. But skies IRL can look very surreal and over-the-top in certain sunset conditions and what not. Sim racers often tend to think bland graphics are part of sims, saw someone complain in YouTube how "ACC needs to get rid of Spa fireworks" because it "looks arcade" lmao
     
    Last edited: Aug 11, 2018
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