1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
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Assetto Corsa Competizione v1.0.5 update OUT NOW!

Discussion in 'News and Announcements' started by AC Support, Jul 4, 2019.

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  1. AC Support

    AC Support Official Support Staff Member KS Dev Team

    Dear #ACCompetizione racers,
    the v1.0.5 update is live on Steam! Restart your Steam client in order to detect the update!
    ____________
    v1.0.5 Changelog:

    GENERAL:
    - Potential fix for failure to start the game with a particular combination of characters in the username.
    - Added logs for autosave replay issue.

    RATING & MULTIPLAYER:
    - Minor changes to the server ping system.
    - Fixed CP servers memorizing disconnected users in certain situations.
    - Added 2nd results json file (via dumpLeaderboards) that contains more information.
    - Enabled Lumirank display in Multiplayer.
    - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
    - Fixed server trying to connect to the secondary lobby backend first.
    - Race weekend resets now reset the track grip as intended again.
    - Added configuration option "randomizeTrackWhenEmpty".
    - Added "forceEntryList" option for non-public servers.
    - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
    - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
    - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
    - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
    - Teleports of own car will now re-focus it in the last drivable camera.
    - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
    - Improved backend stability, moved one in-memory cache layer to hard disk.
    - Server now creates the required folders if necessary.
    - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
    - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
    - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

    GAMEPLAY:
    - Fixed tyre wear incorrectly resetting in pit stops.

    UI:
    - Fixed issues with rebinding an existing control and saving presets.

    AUDIO:
    - Audio scale improvements.

    PHYSICS:
    - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
    - Fixed Honda NSX too high fuel consumption.
    - Honda NSX AI tweaks.
    - Fixed missing Porsche aggressive Nurburgring setup.
    - Fixed astroturf grip level at some locations on Spa.

    AI:
    - Improved AI movement when they are on the outside.
     

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