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Damage model

Discussion in 'Chit Chat Room' started by Darkkis, Oct 15, 2014.

  1. Darkkis

    Darkkis Racer

    What do you guys think of the new damage model? I find it very weird, because even if you drive 200km/h to the wall and you damage front/rear so they turn red and, still the drivability seems to be the same. And engine damage doesn't seem to affect performance either? Maybe only thing that seems to make the difference is the axel damage which really makes the car undrivable.

    Visual damage is cool though. Would be cool addition if tyres could fall off though. :D
    Rui Santos and ov1diu like this.

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  3. demerzel

    demerzel Racer

    I'm expected something more drastical. LoL
  4. Briklebritt

    Briklebritt Simracer

    Is it possible to turn of visual damage? Windscreen is broken after first corner in AI race...
    F2kSel and endgame like this.
  5. MaRcIu

    MaRcIu Gamer

    I can't blow up a tyre. has someone succeeded at this?
    Rui Santos likes this.
  6. Lost Tea Pot

    Lost Tea Pot Rookie

    Idk, but I does seem the windscreens in this game have been modelled on frozen rice paper. Against AI I got tapped on a straight (would barely have knock the wing mirror IRL) and suddenly theres a spiderweb on my screen.
    pigsy and 7he4Ce like this.
  7. I'm sure that the damage is still WIP, and there will be more to come when it comes to the damage effects.
    I'm happy that its there for 1.0, personally I didnt expect that.
  8. Maki89

    Maki89 Racer

    I love all these "damage" related threads on a game that has a lot of cars that cost over $300,000 in reality.
  9. ouvert

    ouvert Alien

    yep it seems to be just a placeholder for proper damage model ...

    where is the connection ? when i hit back of another car with enough force my radiator and possibly suspension should be damaged and it should effect behavior on my car .. seems to be legit request having it in good sim :)
    and expecting visual damage to be on the proper side of a car (that one I hit something with) is reasonable too :)

    that is why I take it as damage model in early state od development .... AC has a long way ahead .. but at least seems to be on a right way ..
    Last edited: Oct 15, 2014
    pigsy and Jebus like this.
  10. Darkkis

    Darkkis Racer

    Aaand... Your point was exactly what? How is the price relevant to simulation?
    Rui Santos likes this.
  11. Epocx

    Epocx Alien

    looks like the setting is missing.
    also the windscreen cracks are a little bit low resolution.

    the damage model is still missing alot but i dont care too much though, it will come later probably.
  12. Patrik Marek

    Patrik Marek Alien

    it will be matter of tweaking to make sure that the damage is 'computed' right, but I don't think they will come up with entire different method of handling how damage works
    alex72 likes this.
  13. cooknn

    cooknn Alien

    I have been pretty impressed with how they implemented damage. I just want that hud to go away.
  14. Maki89

    Maki89 Racer

    It's just a simple joke.
  15. ouvert

    ouvert Alien

    well until you have pits where you can repair damage that influece car behavior there is no point to have "realistic"damage .. but it would be nice to have both :)
  16. Patrik Marek

    Patrik Marek Alien

    that would certanily be great to see :) .. especially if pit crew can be running around car replacing the damaged bits :) .. or at least doing something ( car going into garage, and then being take apart , )

    well, I will keep dreaming about this for a while and then let it go
  17. Skybird

    Skybird Alien

    From some medium damage condition on the damage indicator does not go away, which is not nice to stare at all the time. It should stay for some seconds, and then get deleted until the next impacts adds some rubble to the track.

    I also wonder why it is so big, all the default apps are so big. That's why I use the apps "Miniapps", but currently they are not working with 1.0
    menos | M6, VeRDe and garyjpaterson like this.
  18. Quffy

    Quffy Alien

    If you're using a small game resolution, then the apps will appear bigger than normal.
  19. Dave Kafato

    Dave Kafato Gamer

    for the windscreen damage to not show set
    in file assetto_corsa.ini located at C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg
    Last edited: Oct 16, 2014
    ir Sindaco, ZenÄ…, pigsy and 2 others like this.
  20. Ditto. That should be hidden with the on-screen apps.
    menos | M6 likes this.
  21. endgame

    endgame Racer

    Same. Running GT2 races at Spa, I always get tapped by the AI, even light touches cracks the windscreen (no offence but the cracks look very low rez) and brings up the huge damage indicator which will not go away.

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