1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Google Stadia could be great platform for ACC

Discussion in 'ACC General Discussions' started by 1nProgress, Mar 20, 2019.

  1. 1nProgress

    1nProgress Rookie

    Just watched the keynote reveal of Google’s new cloud gaming service Stadia and it is really quite impressive new tech. Lots of barrier breaking leveraging 10.7 teraflops per instance cloud computing with interactive YouTube integration.

    For sim racers, this can drastically lower cost entry point by not needing the expense of high end PC hardware to get 4K gaming.

    Think ACC should investigate how this could work as a dev platform option. Thoughts?
     
    Salvatore Amato likes this.

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  3. Guidofoc

    Guidofoc Alien

    Sounds interesting, the idea that gaming as a service will become normal. But what about the Internet connection? Don't you need a fast connection to send 4K of data over a network? I mean in racing sims multiplayer is sustainable because there isn't an awful lot of data sent over the network (cars position, speed, direction etc), and even with that there's some lag. Not sure how it compares to sending 60-144 frames per second at 4K. Or is there some new and revolutionary network architecture that they are bringing to the market?
     
  4. Deatroy

    Deatroy Alien

    Cloud Services will always lack good inputlag.
    Then think of your own internet.
    In Germany it is impossible because most towns doesnt offer fast internet for all peoples.
    Modding cant be done see AC1.
    You dont own Games and if the Cloud Services takes it down, bye bye Game you love.
    GTR2 or rf2 still get played :)
     
    LeDude83 likes this.
  5. GT Me

    GT Me Gamer

    Good points.

    I can also see the benefits in using this type of service.

    But if the future of gaming is cloud service gaming, I am not looking forward to it at all.

    I can understand that most of the gamers who always play multiplayer probably wouldn't notice much difference in not "owning" their game locally on their own PC.

    But for me, enjoying the flexibility and freedom of being a single playing gamer, I do not look forward to having to rely on a stable connection or availability of a service, or even the availability of other gamers connected to the service, in order for me to load my game.
     
    Deatroy likes this.
  6. Pixelchaser

    Pixelchaser Hardcore Simmer

    well... If so....then that's a nail in the coffin for the gaming industry. that coffin has 2 nails already.
     
  7. Lord Kunos

    Lord Kunos His master's voice. Staff Member KS Dev Team

    it's pretty obvious this is one of the most probable future for gaming... it makes sense from almost every point of view... but I guess games that require ultra-fast input timing and accuracy such as racing games will be the last to leave the physical platforms for cloud based solutions.

    But really exciting to see Google behind this.
     
    SlimCharles, Jack0, rauf00 and 10 others like this.
  8. Coanda

    Coanda Alien

    Google = DARPA o_O
     
    Ace Pumpkin likes this.
  9. Whitestar

    Whitestar Hardcore Simmer

    I wonder what's going to happen to modding if this is the future of gaming.
     
  10. Lord Kunos

    Lord Kunos His master's voice. Staff Member KS Dev Team

    it'll go the way of the dinosaurs I suppose.
    But it's really too early to call it. We have to see how Google implements this and how strict they'll want to be with it.
    Hopefully they won't follow the example of the major console producers when it comes to strictness.
     
    Deatroy and AurusCE like this.
  11. sissydriver

    sissydriver Alien

    5g may change a lot, even in germany. we cant stop this and i am sure its a great chance but will cause a lot of headache (usual behaviour of mankind in general...)
     
  12. 1nProgress

    1nProgress Rookie

    Google is claiming a network architecture that will deliver 60 FPS at 4K with a 25gbps internet connection that is ‘box’ independent and device flexible (phone, tablet, PC, TV). They introduced their own wireless game pad that helps bridge the experience.

    They ran live demo jumping across all of these devices including a low end PC to make the point that it’s not reliant on local processing power. If you have time, here is the full keynote, and if you only have 15min watch this video summary.
     
    Last edited: Mar 20, 2019
  13. Coanda

    Coanda Alien

    5G will give you headaches alright. Permanently. Along with many other things o_O:confused::(:mad:
     
  14. GT Me

    GT Me Gamer

    Most likely these types of gaming services will become the norm.

    There are benefits to gamers, and also game developers have more control.

    I look at cloud gaming similar to the way I see autonomous cars. I am suspicious about the possibility of a future where we may eventually live in a world where driving our own cars will become illegal. I would rather there be no computer-driven cars in existence if it is the only way to guarantee that legislation will not inevitably ban humans from driving on the roads.

    If we can continue to have a choice regarding whether our gaming is local or cloud based, I wouldn't mind.

    However, the technology of such cloud based services are impressive.
     
  15. MobyDuck

    MobyDuck Gamer

    I do not want to drive with this Google Controller.
    I can imagine this will work properly with titles like Assassins Creed, Tomb Raider etc.
    For single player titles the input lag migth also be not that important.

    Especially for SimRacers it could be quite difficult to support hardware like wheels, button boxes and but kickers etc.
     
  16. Raklödder

    Raklödder Simracer

    I don't like the idea of subscription based games (where you don't own your game) or renting hardware time from big corporate monopolies.
     
  17. Audioslave

    Audioslave Rookie

    Not for me, thanks....
     
  18. Actually I think driving simulators are not likely to become cloud based soon. Can you imagine having 100+ ms of lag not only on the visuals but on the force feedback and inputs as well? I think most cars would become very challenging to drive, and catching slides would be almost impossible.
     
  19. Andrea Lojelo

    Andrea Lojelo Radiator Springs Racing Team

    When I read the article yesterday I immediately thought about Gaikai.
    Two of the founders were actually my colleagues in a consulting firm. They sold the company to Sony for for $380 million USD.
    Not bad to have an idea like that in 2008! Would you ever bet on something like this at that time?
    Great to see such a success story from people you know.
     
    Sean Smith likes this.
  20. Winston

    Winston Simracer

  21. Guidofoc

    Guidofoc Alien

    All is cool but it so reminds me of "Ready Player One", brr.
     

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