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Generic How accurate are the laser scanned tracks?

Discussion in 'Console Lounge' started by Snowman38, Dec 23, 2016.

  1. kofotsjanne

    kofotsjanne Alien

    No, I havent. I dont even know how-to and dont think that is allowed to discuss here neither?
     
  2. Fat-Alfie

    Fat-Alfie Hardcore Simmer

    Ok, but we may as well close this thread if discussion is not allowed. Every comment will be pure speculation and pointless :rolleyes:
     
  3. kofotsjanne

    kofotsjanne Alien

    I meant talking about open files that we are not supposed to open.
     
  4. Epistolarius

    Epistolarius Alien

    This thread seems familiar somehow...
     
  5. LilSki

    LilSki Alien

    Just because the mesh doesn't look the same as the other tracks doesn't mean it isn't scanned. In earlier versions the Nurburgring had a pretty simple mesh when compared to what they look like now. They have since updated the mesh and it looks the same as their more recent tracks. They have obviously learned along the way much like we do with our projects. Magione is one of the earliest tracks they did so they simply did things a bit different back then compared to now. Given how it is setup I'm sure it doesn't have the fidelity across the track when compared to their recent tracks but I'm sure it is enough. I would also be willing to bet if you changed Magione to the style of the newer tracks nobody would notice any change at all. I have no doubt that is is built from scan data it is just done in a slightly different way.

    EDIT: Also laser scanning technology is constantly changing. Back then the data may not have been as detailed as they are now.
     
    Ace Pumpkin, TDS, kofotsjanne and 2 others like this.
  6. ShredatorFIN

    ShredatorFIN Alien

    Physical mesh of Imola in Assetto Corsa:

    [​IMG]

    So it's quite accurate. Of course not original scan accuracy, it's optimized after that. The areas where polys are larger, the track is smoother. And where it counts there is denser polys. But anyway, it's very accurate. And Nordschleife is very bumpy track. Zandvoort is not scanned, rest of real (modern) tracks are AFAIK. Even Sopraelevata in historic Monza is scanned because that bit of road still exists, it's just not in use. If you feel bumps in Nords in certain spot it's because there is bump there IRL.

    Physical mesh means it affects the physics, but is invisible in game. The visual mesh has textures and is much simpler one, but physics or FFB aren't affected by that.
     
    Vibe Style, breyzipp and Snowman38 like this.
  7. Ace Pumpkin

    Ace Pumpkin Alien

    As far as I know the Kurzanbindung (shortcut) at Nürburgring short isn't laserscanned also.
     
    Snowman38 likes this.
  8. Anyone know about the shortcut section at Silverstone International? It seems very bumpy, more so than any videos Ive seen IRL.

    Not sure how accurate that bit is, always seemed a bit 'low res' to me.
     
  9. breyzipp

    breyzipp Gamer

    So, summary :

    everything currently on consoles is laser scanned, except :
    - black cat county (fictional track)
    - Zandvoort (why didn't they scan this?)
    - historic Silverstone (check google maps, some chunks of the historical track simply don't exist anymore)

    I assume the recently released Red Bull Ring was scanned too?
    Not sure about those remarks about Nurburgring shortcut but perhaps that shortcut was blocked while they were there to scan the track?
     
  10. ShredatorFIN

    ShredatorFIN Alien

    Yes Red Bull Ring is scanned. It's quite smooth though, since it was resurfaced quite recently before the scanning. Kunos hasn't charged money for non-scanned tracks, and probably will continue same policy. Zandvoort was free DLC for PC users, added later. It's by modder, Kunos bought his work and did some of their own finishing touches. But it received mixed reception (already before it was released, only announced) because many thought AC should have only laser scanned tracks. And Kunos have later said, that they probably won't release anymore real existing tracks that aren't scanned, due to this backlash
     
    breyzipp and ZX636 like this.
  11. dougyboy

    dougyboy Rookie

    BATHURST.

    If Assetto Corsa Bathurst track is claimed to be Laser scanned the same way Iracing has done it, I'll call B.S. Do yourselves a favor and just compare via YT at Skyline, at the overhead advertising, the real from the different sims in car. You will see that IRacing is the closest to real, followed by Project Cars 2, then Assetto Corsa running a tossup between Rfactor2. Both are pretty bad. but RFactor2 doesn't claim that they are "Laser Scanned". That track right there is so steep it's hard to walk up. Seeing it in real life, you will appreciate the balls you need to go down there at any speed. "be careful what you accept as "laser-scanned" as there are many ways. NASA does Laser Scanning, SRTM. There Lasar hits the ground every 30 Mtrs and takes a reading. You have to fill in the rest. Something that is lasered from space is totally different than walking the track and using a special camera.
    P.S I'm not a fanboy of any RaceSim Program, They all have their good points, I like them all. And I haven't been a member of Iracing for a year.
     
  12. LeDude83

    LeDude83 Alien

    There's no official Bathurst in AC.
     
    Ace Pumpkin and Epistolarius like this.
  13. Ace Pumpkin

    Ace Pumpkin Alien

    Do you even own the sim?
    Mount Panorama for ACC isn’t even released yet, DUDE.

    There were times unregistered Trolls couldn’t even post here, good times that where...
     
  14. sissydriver

    sissydriver Alien

    this is really crazy these days o_O
    taking the time to write a relatively long contribution, but obviously without any claim to truth and sincerity. :confused:
    bull**** at its best. :rolleyes:
    this will go down in history as the age of the idiots.:p
     
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