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Improved sound? As DLC perhaps?

Discussion in 'Suggestions' started by Lixma, Jul 9, 2017.

  1. Lixma

    Lixma Rookie

    I want my EVO II to sound like this (go to 2:10).



    Throaty, whiny, crunchy, all manner of things clattering about....lovely.
     
    paul_wev likes this.

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  3. Rigel

    Rigel Alien

    That's called distortion
     
  4. Dean Ogurek

    Dean Ogurek Alien

    I agree, the interior sounds suffer from distortion and sound quite bad. I like the raw and raucous nature of race-car engines represented in audio but, not at the expense of quality either.

    If you haven't already, try Fonsecker's Sound Mods for AC; I think they are closer to what you want.

    Until some mad genius invents the ultimate Racing-Simulation Sound-Engine for us, we'll always be left wanting much more from our Sim's. We need a specialized processor architecture / sound card that can handle racing-enviroment features / environmental effects with complex effect layers for echoes, reverb, approach / departure, resonance, directional audio, backfires, engine-braking, drive-train, etc. It's way too complex for the current audio solutions we have.
     
  5. Tberg

    Tberg Alien

    Hmm...dunno about that, people have different levels of talent and experience with the tools available. Arguably, maybe AC has some limits within the engine or not, I wouldn't know, but there's a certain game that has the lead in both ex/int sound.

    to OP: I think we've seen what AC1 has to offer on the sound, as good as it is. Does any game offer core updates as dlc anyway?
     
    Last edited: Jul 9, 2017
  6. Dean Ogurek

    Dean Ogurek Alien

    Nothing in game sound can come remotely close to real-life sounds at the track and the environment is far more complex than interior audio; there are too many sound samples needed to begin to replicate intake / exhaust variations / backfires, etc. There needs to be new ways of reproducing those sounds more convincingly because, even R3E doesn't do it that well IMO.

    Dirt Rally does sounds better than R3E IMO but, it's not really apples to apples either. Some of the new directional audio for VR takes some steps in the right direction regarding advanced sound reflection / occlusion effects but, they seem to be limited to interior spaces so far. While that might be useful inside the car, it won't do much for replay audio in racing environments.

    I think AC does sound pretty well for the most part; there could be more resonance inside the race cars in some cases, better samples for improved accuracy, etc. but, overall - I think it works quite well given current limitations. In replays, I might even rate it above R3E but, some of that might be due to sound mods too.
     
    Tberg likes this.
  7. Tberg

    Tberg Alien

    Dirt is no doubt even better soundwise, I didn't count that in. But yeah, natural resonance etc, as discussed in older thread of mine, is one thing a little short in AC. I also noticed in replays, that R3E has tyres and wind sounds, when cars fly by, they're non-existing in AC.
     
    Dean Ogurek likes this.
  8. haxxx

    haxxx Simracer

    I've begged for a better sound of this car more than a year ago and seems like even sound modders weren't interested enough to make a proper sound for it. External is fine enough but internal is very bad and sounds so synthetic in AC and only R3E has a good internal sound of this car.

     
  9. Lixma

    Lixma Rookie

    That's perfect.

    Kunos sort it out!

    (and give us a rev light too)
     
  10. Xez

    Xez Simracer

    I'd be happy if the existing sounds were just positioned correctly when using surround ! I hate driving mid-engined cars and having the engine sound coming from in front of me. :(
     

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