1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Kunos, please: implement ASW 2.0 in AC for Rift users

Discussion in 'Chit Chat Room' started by almarm, Apr 14, 2019.

  1. almarm

    almarm Racer

    Dear developers:

    As you know, ASW 2.0 for Oculus Rift is now ready, but it needs to be implemented by developers in non-Unreal apps.

    And, as you know, you title is not only a sim racing best seller, but also a Rift seller (probably the most one).

    We know AC development finished time ago; but please, Kunos: don't forget about users with low end PCs, and implement ASW 2.0 on AC.

    Many thanks.
     

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  3. Cote Dazur

    Cote Dazur Alien

    We have had the opportunity to use ASW 2.0 in ACC and it is not as good as you might think, the impressions range from you can see a difference if you know what to look for to I cannot see much of a difference.
    Since AC is so very well optimized, it is not much of a big deal, in ACC which is quiet demanding in VR, it did not change much.
    No free lunch, if you want better performance get a better cpu/gpu.
     
    Jaood and Andrew_WOT like this.
  4. almarm

    almarm Racer

    Many thanks mate.
     
  5. almarm

    almarm Racer

    It's not an optimization question: ASW glitches in some billboards simply ruins the experiencie of users with low-mid cost computers (everybody can't buy a $2.000 computer, friend): we are not looking for performance improvement; we are looking to avoid glitches.

    Oculus staft say appps are easy to patch for ASW 2.0, and the AC credits say the game is in development from years 2010 to 2020...

    Kunos, please: help the Oculus Rift users.

    Many thanks.
     
  6. Cote Dazur

    Cote Dazur Alien

    Your expectations on the improvement that ASW 2.0 is supposed to bring are probably grounded on Oculus marketing, try it with ACC, as it is already working with ACC and you will see that the improvement as per the people who actually have experienced ASW 2.0, like me, range from barely noticeable to interesting if you know what to look for.
    VR, in it present stage is extremely gpu/cpu power hungry to get a decent experience and no developers can save you from that reality, that you like it or not.
     
  7. capt nasties

    capt nasties Racer

    ASW 2.0 benefits are dependent on the PC. It was a big improvement for me with an i8700 (non K) and a 1070. But I had some pretty bad artifacting / tearing with ASW 1.0 on ACC.

    I think ASW 1.0 in AC out performs ASW 1.0 on ACC, at least on my machine.

    My reaction to the ASW 2.0 implementation on ACC.

     

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