1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
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  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Lap delta

Discussion in 'ACC General Discussions' started by Oblit0r, Jul 26, 2019.

  1. Oblit0r

    Oblit0r Alien

    Whose laptime am I driving against the first flying lap? I know it's definitely not my own personal record, maybe it's the real-life laptime or something?

    Also, would it be possible to implement some adjustability to the lap delta widget? For example, turning the delta off completely whilst keeping the timings widget on, switching the delta between overall personal record, session best and previous lap?
    Doing an endurance race that spreads over different stages of the day with the delta as it's currently implemented is quite distracting and frustrating, you simply can't run against your session best laptime the entire race.

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  3. To be honest, I think that other titles are much better regarding all the times/positions/deltas matter. Unluckily, this is a side that keeps being poor since Assetto Corsa. Race positions and gaps are always off, I guess it's because they are calculated taking into account the difference of speed between your car and the car of the other drivers, so it happens that, when they drive in a slower part of the track than you, you see an unreal gain on the gap to your advantage; then when you drive the slow part, you seem to loose ages on the gap. Add race positions being updated only at splits (not in realtime) which completely breaks the immersion. And the first lap deltas on top of the cake. Just confusion. I hope to see the whole timings sorted some day. To me it's simply un-professional, considering the target audience of ACC.
    XettMan likes this.
  4. Oblit0r

    Oblit0r Alien

    Yeah, I agree. Gotta give them some credit tho because they've really improved on estimating the difference between players. I remember in EA it was a LOT worse than it is now, plus they've now given the option in the MFD to switch between real-time relative timings and relative timings based on when you cross a sector of the lap. Although the latter doesn't work properly when there's a difference of more than 1 sector (when you're in sector one and the guy in front is in sector 3 for example). Then it just doesn't display a difference in time at all.
    But yeah, it's not perfect at the moment, but it's not really bad either, imo. Would be nice to see more improvements in this regard in due time.
  5. ignission

    ignission Simracer

    I'd be interested to know this too. After the first corner at Silverstone on my first flying lap I'm always nearly 2 seconds down :eek:
    romandevision likes this.

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