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PHYSICS MoTeC telemetry and dedicated ACC workspace

Discussion in 'ACC Blog' started by Aristotelis, Mar 4, 2019.

  1. Festa_PWR

    Festa_PWR Alien

    Ah yes, very true . . .

    Does sound like a different issue than just the shear amount of files being generated.
  2. The weird channels aren't in 1.4
    The double-file-per-session bug still is here

    But thanks for 1.4!
  3. Festa_PWR

    Festa_PWR Alien

    It looks to now be putting the number of laps in the file name too, after the car name (highlighted below).

    Track map/report is missing and can`t generated, despite having glat and corrdistance.


    EDIT - Track map is back. I was trying to re-generate track with lap 1 which had no data. Selected an actual lap and could generate the track again. User error! :p
    Last edited: May 14, 2020
  4. After reseting my PC and reistalling ACC and MoTeC, I don't have any MoTeC folder in the ACC folder. Can somebody please pass me the base_ACC folder?
  5. Cirith Ungol

    Cirith Ungol Racer

    I have put Naujoks workspace too, you can try it if you want !

    Attached Files:

    Salvatore Amato, SArcher and n1lyn like this.
  6. Thank you a lot!
  7. Hey Guys, I play a lot with motec actually and love the data you get from ACC.

    One thing I don't get into my workspace is ride height. How can i visualize the Ride Height of the car to indicae if the car is pushing to the bottom with the rear or the front. I have trouble to feel it through my FFB itself.

    TX a lot in advance :)
  8. You can't if you want a realistic value, but iirc, if you know your ride height in game and you substract your suspension height (wich you have on MoTeC) you can get an aproximate value. Just do a math channel and do (Your ride height in the front for example) - ((your suspension height LF+your suspension height RF)/2).
  9. Cirith Ungol

    Cirith Ungol Racer

    In the file I posted earlier, there is an ACC_RBR Workspace. If you go to the tyre detail worksheet, the ride height is available for each 4 wheels like this :

  10. Cool, but @Ronny Rademacher , keep in mind that that is always assuptioms, we don't really know those values
  11. Cirith Ungol

    Cirith Ungol Racer

    You're right, here is the math behind those channels :
    for rear wheels : upload_2020-6-2_19-43-24.png

    and for front wheels : upload_2020-6-2_19-44-2.png

    You could theoretically get the true value by changing the value in the formula and still use the same worksheet.
  12. Malaplauso

    Malaplauso Rookie

    Hi all,

    I'm trying to work with wheel rate in Aston Martin in Monza. I've stopped the car in the straight before parabolic to measure the rire height. When I use Motec with NewBase workspace to analyze it I found some discrepancies (my ride height on the sim is rear: 56mm front: 55mm).

    When I'm stopped without braking the ride height shows 59mm at the front and 79mm at the rear. In the same position if I push the brake the ride height is 36 mm at the front and 56 mm at the rear.

    What's happend? I'm very confussed because I'm stopped without any pitch variation,

    Thanks in advance
  13. That seems to me as a math problem in your motec workspace, because there's no way just pushing the brake pedal would make your car lower
  14. Malaplauso

    Malaplauso Rookie

    I think so, but I've assumed that it was ok because I'm using ACC_New_Base. I'll check it
  15. ChrisRacki

    ChrisRacki Gamer

    I have the problem that loading a lap only shows one big lap (having telemetry of many laps) instead of braking it down in the list to consecutive laps.
    This only happens when I get a telemetry file from someone else. It works flawless with my own files. Apparently something called beacons is missing.

    Sorry if this has already be answererd somewhere but I was not able to find anything with the search.
    Thank you!
  16. seb 6th gear

    seb 6th gear Racer

    Hi Chris, it's because only the .ld file is sent to you, the data file, the guy needs to send the .ldx file as well it's where the indexes are. ;)
    ChrisRacki likes this.
  17. maxcoslo

    maxcoslo Gamer

    [QUOTE"Cirith Ungol, post: 1140971, membro: 249171"] Hai ragione, ecco la matematica dietro quei canali :
    per le ruote posteriori : View attachment 141955

    e per le ruote anteriori : View attachment 141956

    In teoria si potrebbe ottenere il valore true modificando il valore nella formula e utilizzare ancora lo stesso foglio di lavoro. [/QUOTE]

    But what are those numbers (69, 26.19, 51, 21.83) indicating?
  18. maxcoslo

    maxcoslo Gamer

    But what are those numbers (69, 26.19, 51, 21.83) indicating?
  19. 69 and 51 are the values that you have in game, no idea the others
  20. seb 6th gear

    seb 6th gear Racer

    One is your static ride height set in the set up screen, the other one is the suspension travel when the car is static (red in telemetry). One pair of these values per axle ofc.
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