1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

"Public beta" 1.0.5 - UPDATED to Live!

Discussion in 'ACC General Discussions' started by pankykapus, Jul 2, 2019.

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  1. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    We are releasing another preview version of our 1.0.5 Hotfix.

    Among other things this update contains various fixes to Multiplayer, fixes a gameplay issue with tyre change in pit stops and fixes the CPU load issue introduced in the first 1.0.5 preview build.

    EDIT: this build finally fixes the CPU load issue experienced by users with i5 or similar CPUs.

    EDIT 2: another update fixes the electronics communications spam and replay incompatibility.


    To find information about how to opt into the public beta branch, visit this thread:
    https://www.assettocorsa.net/forum/...ut-hotfix-1-and-the-public-beta-branch.57636/

    Please keep this topic clean and indicate in your reports the version you are using!



    1.0.5 Preview (only new entries from previous build):

    GENERAL:
    - Fix to performance (CPU load) issue introduced in the first 1.0.5 preview build.
    - Potential fix for failure to start the game with a particular combination of characters in the username.
    - Added logs for autosave replay issue.

    RATING & MULTIPLAYER:
    - Restored overrideCarModelForCustomCar and centralEntryListPath like described in the handbook.
    - CustomCar now requires .json qualifier like described in the handbook.
    - Fixed weather/track not resetting to Friday night during an event restart.

    GAMEPLAY:
    - Fixed tyre wear incorrectly resetting in pit stops.

    UI:
    - Fixed issues with rebinding an existing control and saving presets.

    PHYSICS:
    - Fixed Mercedes engine damage raising too much at engine limiter. Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6.
    - Fixed Honda NSX too high fuel consumption.
    - Honda NSX AI tweaks.
    - Fixed missing Porsche aggressive Nurburgring setup.
    - Fixed astroturf grip level at some locations on Spa.

    AI:
    - Improved AI movements when on the outside.

    Full 1.0.5 changelog:

    GENERAL:
    - Potential fix for failure to start the game with a particular combination of characters in the username.
    - Added logs for autosave replay issue.

    RATING & MULTIPLAYER:
    - Minor changes to the server ping system.
    - Fixed CP servers memorizing disconnected users in certain situations.
    - Added 2nd results json file (via dumpLeaderboards) that contains more information.
    - Enabled Lumirank display in Multiplayer.
    - (Slightly) reduced amount of necessary netcode packets especially while other cars are changing setups.
    - Fixed server trying to connect to the secondary lobby backend first.
    - Race weekend resets now reset the track grip as intended again.
    - Added configuration option "randomizeTrackWhenEmpty".
    - Added "forceEntryList" option for non-public servers.
    - Fixed "maxClientsOverride" not working as indented, including the calculation for specator slots left on busy servers.
    - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
    - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
    - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
    - Teleports of own car will now re-focus it in the last drivable camera.
    - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
    - Improved backend stability, moved one in-memory cache layer to hard disk.
    - Server now creates the required folders if necessary.
    - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
    - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
    - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

    GAMEPLAY:
    - Fixed tyre wear incorrectly resetting in pit stops.

    UI:
    - Fixed issues with rebinding an existing control and saving presets.

    AUDIO:
    - Audio scale improvements.

    PHYSICS:
    - Fixed Mercedes engine damage raising too much at engine limiter. Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6.
    - Fixed Honda NSX too high fuel consumption.
    - Honda NSX AI tweaks.
    - Fixed missing Porsche aggressive Nurburgring setup.
    - Fixed astroturf grip level at some locations on Spa.

    AI:
    - Improved AI movements when on the outside.
     
    Last edited: Jul 3, 2019

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  3. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Please guys focus on the changes and test requests that we have at hand.
     
    Chooka likes this.
  4. BoinkTheBeaver

    BoinkTheBeaver Simracer

    "Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6."
    Related to engine damage (oh that is a thing? :D), or something else?
     
    iVG likes this.
  5. tw1st

    tw1st Racer

    Is that why i got a ~3,4sec damage in every start of the race?
     
  6. Nox

    Nox Racer

    18-20 player Multiplayer and CPU load 100%?
    Fast Race with 24 Ai Driver 100% CPU load 25-35 FPS! :-(
    with 1.04 no Problems 30 Ai Driver 45-50 FPS
     

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  7. steevee

    steevee Racer

    Crash on start up, locked screen for a time, then auto shutdown
     

    Attached Files:

  8. Coanda

    Coanda Alien

    This excites me :)

    Interesting...
     
  9. thebaz

    thebaz Rookie

    Usual crash when quitting
     

    Attached Files:

  10. Nox

    Nox Racer

    I going back to 1.04 and make a Picture!
    Picture1 CPUload with 1.04
    Picture2 CPUload with 1.05
     

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  11. Arpadian

    Arpadian Racer

    my logs, from the last 2 days, yesterday at night i read about bad performance and someone suggested to switch back to 1.0.4, it worked for me, so in my logs there is logs from 1.0.5 and 1.0.4 when i reverted back from the open beta patch
     

    Attached Files:

  12. @Minolin

    Is the driver swap working now?
     
    Last edited: Jul 2, 2019
  13. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    The CPU load issue will be fixed in the next update to this preview build. Thanks for your reports. I will update this thread when the new build is up (shortly).
     
    Tim Meuris, F1Aussie, Mai_88 and 6 others like this.
  14. iVG

    iVG Alien

    Are the r8 and huracan fixes only engine related or chassis too?
     
  15. newproto

    newproto Rookie

    I tried this new build and have the same problems - stuttering, microfreezes, very slow loading textures.
     

    Attached Files:

  16. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Physics tweaks are related to damage, fuel consumption and AI only, nothing else.
     
  17. Please for the Custom Championship solve the crash at loading Monza and enter the tire limit sessions and no refueling in the race (sprint)...
     
  18. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    The new build with the CPU load fix is now up, please see the updated OP and restart your Steam client.
     
    Last edited: Jul 2, 2019
  19. Nox

    Nox Racer

    What a pace! (not like a Ferrari but like a Red Bull Honda) ;-)
    I hope it works!!
     
    Tim Meuris and Minolin like this.
  20. newproto

    newproto Rookie

    UPDATED to build 3974835:

    Excellent performance. This is fixed!
     
    Ace Pumpkin, LeDude83 and Minolin like this.
  21. Nox

    Nox Racer

    Fixed!
     

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