1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

"Public Beta" 1.0.7 - Preview 2

Discussion in 'ACC General Discussions' started by pankykapus, Aug 7, 2019.

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  1. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    We are releasing the Preview 2 version of our 1.0.7 Hotfix.

    This update addresses some of the issues reported in the previous hotfix preview version, adds further optimization, UI and HUD updates

    Please see the previous thread here for a general introduction to the 1.0.7 update.

    This update brings the following changes to the first 1.0.7 public beta:

    - Fix for brake temperatures and brake duct issue when loading saved game
    - Fix for driver stint and mandatory pit rules not applying when loading saved game
    - Fixed a rare bug that blew the engine when save was performed during gear shift
    - Pit limiter warning popup tweaks
    - Chat widget slight resizing and less agressive presence
    - Repositioned and redesigned server stats widget, option to toggle it in the HUD options
    - Special event page cleanup
    - Fixed Lexus racelogic display
    - Fix for loading screen memory footprint
    - Fixed 24h max driver stint total time: the longer the race, the more accurate the total time is
    - Fixed suspension damage amount in save games (requires new save file)
    - Fixed forced minimum scaling of certain HUD widgets (broadcast, server status etc.) when HUD scaling is used
    - Fixed indicator bug on the Lambo ST
    - Fixed Porsche Cup collider not interacting with soft objects
    - Fixed Porsche Cup driver visibility issues
    - Fixed wrong compression setting on several UI assets
    - Optimisation in texture memory footprint
    - Server performance and timing improved (massively)
    - Server logfile is now readable while the server is running
    - Tweaks on Ferrari 488 GT3 and Honda NSX Traction Control logic
    - Tweaks on all circuits asphalt abrasivity levels and influence on tyre wear
    - Tweaks on tyre wear rates

    To find information about how to opt into the public beta branch, visit this thread:
    https://www.assettocorsa.net/forum/...ut-hotfix-1-and-the-public-beta-branch.57636/

    Full and updated 1.0.7 changelog:
    GENERAL:
    - CPU optimization on the game thread resulting in less CPU usage with AI.
    - Added all cars' locations to shared memory.
    - Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
    - Added initial TrackIR plugin implementation.
    NOTE: a specific profile is required to be set up, please follow our forums for more information:
    https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785
    - Texture memory optimisation.

    GAMEPLAY:
    - Mid-session saving is re-enabled.
    - Added ability to save multiple games and load then individually.
    NOTE: Championship and Career can still only have a single saved instance.
    - Now save games correctly handle car damage.
    NOTE: it will only work with new saved games.
    - Fixed a bug where restarting the engine was not possible in certain cameras.
    - Fixed a bug with championship status when starting a new championship with another season in progress.
    - Fixed wrong blue flag when only one car remains on the track.
    - Reworked driver stint logic in Endurance game modes.
    - Added driving time limit per driver in Endurance game modes.
    - Added driver stint requirements per different Endurance modes as per real-life regualtions.
    - Improved AI strategy in stint-based game modes.
    - Fixed bug with brake ducts and brake temperatures in saved games.
    - Fixed rare bug with engine failure when saving a game on gear change.
    - Fixed 24H total driver stint time.

    AUDIO:
    - Disabled possibility to trigger the Helicam audio during intro sequence.
    - Stop&Go penalty engineer audio message.

    CONTROLLERS:
    - Mouse steering overhaul.
    - Steering linearity added to controller settings.
    - Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
    - Fixed clutch limit bug when using maximum deadzone.

    UI/HUD:
    - Added Save Game window in the main menu to load saved games.
    - Fixed chat window auto pop-in bug when receiving messages.
    - Electronics and pitstop MFD page made more compact.
    - HUD and car dash delta relinked to same source.
    - Adjusted button alignment in the Replay menu.
    - Fixed a bug where saving a setup with "/" in the file name would create a new folder.
    - Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
    - Car previews now reliably load high-res textures in preview screens.
    - Small car previews now reliably load on the Special Event pages.
    - Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
    - Removed redundant "Driver" button on Player page.
    - Updated UI background images and logos.
    - Championship end-page logic review.
    - Restyling of the championship and career pages.
    - Added option to scale race HUD widgets.
    NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
    - Added "Continue" button for championship weather page.
    - Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
    - Replay HUD now allows camera cycling during free camera.
    - Disabled ideal line during replay.
    - More reliable 'stop the engine' message during pitstops.
    - Improved lapped information for realtime leaderboard when the cars are on the same lap.
    - Improved filter for gap information in the realtime leaderboard.
    - Added driver stint and remaining driving time information in the pit strategy page of the MFD.
    - MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
    NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
    NOTE: maximum driving time is the key information to follow in endurance races.
    - Added pit limiter popup display when entering the pit entry zone.
    - Added helicam and onboard cameras to the broadcasting app.
    - Added option to toggle Server Stats widget in HUD settings.
    - Minor restyle of the Special Events pages.
    - Fixed excessive memory footprint of loading screen images in certain scenarios.
    - Minor restyle of the Tyre widget.
    - Weather Forecast widget visibility tied to Tyre widget.

    GRAPHICS:
    - LOD adjustments on various models.
    - Wheel rim material adjustments for various cars.
    - Update to Black Falcon team liveries.
    - Potential fix for the random open-close car door animations during gameplay.
    - Fix for brake lights of hidden cars visible when limited opponents visibility is used.
    - Fixed missing front indicators on the Porsche 991 GT3 R.
    - Fixed indicator bug on the Lamborghini Huracán ST.
    - Minor model updates on the Audi R8 LMS.
    - Fixed Porsche Cup not interacting with collidable objects.
    - Fixed bug with driver visibility in the Porsche Cup.

    PHYISCS:
    - New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
    Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
    - Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
    - Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
    - Tweaks to tyre model rolling resistance model. (Fixed and speed sensitive RR variations).
    - New Traction Control operation. TC now simulates a two step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
    This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
    - New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
    As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will.
    NOTE: please follow our forums to find more information about the tyre model update:
    https://www.assettocorsa.net/forum/...oducing-the-5-point-tyre-model-for-acc.59307/
    - Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
    - Car collider tweaks for various models.
    - Tweaks for all circuits asphalt abrasivity and tyre wear influence.
    - Tyre wear tweaks
    - Fixed tyre core temps not properly saved and loaded.
    - Fixed incorrect tyre wear when restarting race after loading a saved game.
    - Tweaks to weather temperatures and sun phase.
    - Tweaks to water dissipation rates.
    - Variability is adjusted so medium values give more medium weather change rates.
    - Fixed a setup bug with wet/dry setups on session changes.
    - Fixed bugs related to setup naming.
    - Fixed a bug with speed limiter status in neutral gear.

    MULTIPLAYER & RATINGS:
    - Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
    - Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
    - "Speed up to 50kph" message will not trigger when starting in the pitlane.
    - Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
    - Improved race weekend simulation to deliver more gradual grip differences for friday, saturday and sunday.
    - Entering an empty server as spectator will now properly start with the pitlane camera.
    - Slightly increased the ping limit for CP servers.
    - Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
    - Added server health diagonistics, usable in the UI for further client updates and as admin command.
    - Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options.
    - Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
    - Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
    - Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather.
    - Adjusted the weather randomness to be closer to the Singleplayer "Variation". Value range now can be used in a better way, where 1 - 5 should result in plausible weather.
    - Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
    - Added "dumpEntryList" flag, usable on non-public servers.
    It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
    - Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
    - Fixed total race time having an offset in result jsons.
    - Fixed playerIds not filled in the json results when defined by entry list.
    - Fixed car category not being configurable in every scenario (using the entry list).
    - Collisions during the race wait time won't affect the SA rating.
    - Removed randomization from wrong tyre warnings.
    - Server performance and timing improved (massively).
    - Server logfile is now readable while the server is running.
    - Updated server admin handbook version 3.

    Please keep this topic clean and indicate in your reports the version you are using!

    If you report issues with saved games, please always attach the entire User/Documents/Assetto Corsa Competizione/Savegame folder!
     
    Last edited: Aug 8, 2019

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  3. Minolin

    Minolin Staff Member KS Dev Team

    server admin handbook v3
     

    Attached Files:

    Last edited: Aug 7, 2019
    Ischemica, cestcomi, martcerv and 6 others like this.
  4. ignission

    ignission Racer

    Ooh nice one guys, I’m off to give it a whirl :)
     
  5. kronosh17

    kronosh17 Rookie

    Thanks Kunos!;)
     
  6. kro

    kro Simracer

    My ACC public beta branch just did a 500meg update to build 4083896 :D
    should I uses the server exe from this build or from the 107 v2 min just put up yesterday ?
    Thx :)
     
  7. popo87

    popo87 Racer

    Good job guys
     
  8. Minolin

    Minolin Staff Member KS Dev Team

    This build pls. I'm atm searching for that thread to remove the now outdated bins
     
    kro likes this.
  9. Coanda

    Coanda Alien

    Legends :cool:
     
    kro likes this.
  10. Arpadian

    Arpadian Racer

    Optimisation in texture memory footprint
    meaning of this?, could this potentialy fix the textures not loading correctly on High settings or we still need to use EPIC to see the textures loading normaly?
     
    WickMediNait and TheGibo like this.
  11. swigaffu

    swigaffu Racer

    awesome :):)
    Thank you guys
     
  12. Timberwind

    Timberwind Racer

    Thanks for working on the Ferrari 488 TC. It did feel a bit weird in some ways, will test soon.
     
  13. Gopher04

    Gopher04 Racer

    So actually tried the beta today, yeh like the improvements on the new tyre model, especially on the curbs, but do feel that it has taken some of the overall effects of the ffb away, feels more subtle, the hud scaling is a good addition but would be nice to beable to do individual scaling and movement, haven't noticed a performance increase in anyway, and the bad/quick audio AI engine fade in and out in the pits is still there and when behind another vehicle hopefully that will be dealt with soon, and for me another bugbear is the mfd, the 1st one which shows the name/manufacture/gap/and pit status is still cut off badly top and bottom, looks ugly, apart from that so far all is good and appreciate the efforts..;)
     
  14. X1-Alpha

    X1-Alpha Rookie

    I think i've got a problem, The download started with 423MB to download then the download size went up and up and now I have 6.7GB to download. Is that normal?
     
  15. Gopher04

    Gopher04 Racer

    Don't think so, mine was 286mb for the first one and 518mb for the 2nd..
     
  16. Coanda

    Coanda Alien

    Has anything changed in the server weights for 1.0.7 p1 or p2? I seem to be getting more nighttime servers up the list even when weighted at 0%.
     
  17. Coanda

    Coanda Alien

  18. Just sad that having a high ping still does not allow me to join the competition server. I never had problems with my ping with other people in the public servers.
     
  19. Coanda

    Coanda Alien

    New tyre widget with the rounded edges on O & I looks great :cool:
     
    uros76, Fremen_78 and Gopher04 like this.
  20. Coanda

    Coanda Alien

    Does all kunos servers run this version?
     
  21. Nico1979

    Nico1979 Gamer

    I saved a game in quali in single player modus and reloaded. after that the front brake overheated after a short while and the car become undrivable.
     
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