1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

"Public Beta" 1.0.7 - Preview 3 - HOTFIX IS NOW LIVE!

Discussion in 'ACC General Discussions' started by pankykapus, Aug 8, 2019.

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  1. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    We are releasing the Preview 3 version of our 1.0.7 Hotfix.
    Hopefully this is the last public beta before finally going live with the hotfix.

    This update addresses some of the issues reported in the previous hotfix preview version, specifically TrackIR and game saving.

    Please see the previous threads here and here with the previous preview versions of the 1.0.7 update.

    This update brings the following changes to the previous 1.0.7 public betas:

    - Fixed wrong brake bias and power values in saved games
    NOTE: in this build, old mid-session saved games will no longer load.
    - Possible fix for TrackIR flickering issues
    - Fixed TrackIR wrong axis translations
    - Fixed wrong MFD ECU map values in the Porsche Cup and Huracan SuperTrofeo
    - Minor styling fix for the Tyre widget
    - Fixed wrong visual representation of wet surfaces that was introduced in 1.0.6

    To find information about how to opt into the public beta branch, visit this thread:

    Full and updated 1.0.7 changelog:
    - CPU optimization on the game thread resulting in less CPU usage with AI.
    - Added all cars' locations to shared memory.
    - Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
    - Added initial TrackIR plugin implementation.
    NOTE: a specific profile is required to be set up, please follow our forums for more information:
    - Texture memory optimisation.

    - Mid-session saving is re-enabled.
    NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
    The feature will require saving in the most recent game version to function currently.
    - Added ability to save multiple games and load then individually.
    NOTE: Championship and Career can still only have a single saved instance.
    - Now save games correctly handle car damage.
    - Fixed bug with brake ducts and brake temperatures in saved games.
    - Fixed a bug with loading incorrect brake bias and other setup values in saved games.
    NOTE: it will only work with new saved games.
    - Fixed a bug where restarting the engine was not possible in certain cameras.
    - Fixed a bug with championship status when starting a new championship with another season in progress.
    - Fixed wrong blue flag when only one car remains on the track.
    - Reworked driver stint logic in Endurance game modes.
    - Added driving time limit per driver in Endurance game modes.
    - Added driver stint requirements per different Endurance modes as per real-life regualtions.
    - Improved AI strategy in stint-based game modes.
    - Fixed rare bug with engine failure when saving a game on gear change.
    - Fixed 24H total driver stint time.

    - Disabled possibility to trigger the Helicam audio during intro sequence.
    - Stop&Go penalty engineer audio message.

    - Mouse steering overhaul.
    - Steering linearity added to controller settings.
    - Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
    - Fixed clutch limit bug when using maximum deadzone.

    - Added Save Game window in the main menu to load saved games.
    - Fixed chat window auto pop-in bug when receiving messages.
    - Electronics and pitstop MFD page made more compact.
    - HUD and car dash delta relinked to same source.
    - Adjusted button alignment in the Replay menu.
    - Fixed a bug where saving a setup with "/" in the file name would create a new folder.
    - Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
    - Car previews now reliably load high-res textures in preview screens.
    - Small car previews now reliably load on the Special Event pages.
    - Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
    - Removed redundant "Driver" button on Player page.
    - Updated UI background images and logos.
    - Championship end-page logic review.
    - Restyling of the championship and career pages.
    - Added option to scale race HUD widgets.
    NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
    - Added "Continue" button for championship weather page.
    - Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
    - Replay HUD now allows camera cycling during free camera.
    - Disabled ideal line during replay.
    - More reliable 'stop the engine' message during pitstops.
    - Improved lapped information for realtime leaderboard when the cars are on the same lap.
    - Improved filter for gap information in the realtime leaderboard.
    - Added driver stint and remaining driving time information in the pit strategy page of the MFD.
    - MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
    NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
    NOTE: maximum driving time is the key information to follow in endurance races.
    - Added pit limiter popup display when entering the pit entry zone.
    - Added helicam and onboard cameras to the broadcasting app.
    - Added option to toggle Server Stats widget in HUD settings.
    - Minor restyle of the Special Events pages.
    - Fixed excessive memory footprint of loading screen images in certain scenarios.
    - Minor restyle of the Tyre widget.
    - Weather Forecast widget visibility tied to Tyre widget.

    - LOD adjustments on various models.
    - Wheel rim material adjustments for various cars.
    - Update to Black Falcon team liveries.
    - Potential fix for the random open-close car door animations during gameplay.
    - Fix for brake lights of hidden cars visible when limited opponents visibility is used.
    - Fixed missing front indicators on the Porsche 991 GT3 R.
    - Fixed indicator bug on the Lamborghini Huracán ST.
    - Minor model updates on the Audi R8 LMS.
    - Fixed Porsche Cup not interacting with collidable objects.
    - Fixed bug with driver visibility in the Porsche Cup.
    - Some optimization on scene polycount by adding missing automatic LOD stages of wheel rims on certain cars.
    - Fixed wrong visual representation of wet surfaces.

    - New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
    Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
    - Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
    - Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
    - Tweaks to tyre model rolling resistance model. (Fixed and speed sensitive RR variations).
    - New Traction Control operation. TC now simulates a two step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
    This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
    - New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
    As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will.
    NOTE: please follow our forums to find more information about the tyre model update:
    - Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
    - Car collider tweaks for various models.
    - Tweaks for all circuits asphalt abrasivity and tyre wear influence.
    - Tyre wear tweaks
    - Fixed tyre core temps not properly saved and loaded.
    - Fixed incorrect tyre wear when restarting race after loading a saved game.
    - Tweaks to weather temperatures and sun phase.
    - Tweaks to water dissipation rates.
    - Variability is adjusted so medium values give more medium weather change rates.
    - Fixed a setup bug with wet/dry setups on session changes.
    - Fixed bugs related to setup naming.
    - Fixed a bug with speed limiter status in neutral gear.

    - Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
    - Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
    - "Speed up to 50kph" message will not trigger when starting in the pitlane.
    - Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
    - Improved race weekend simulation to deliver more gradual grip differences for friday, saturday and sunday.
    - Entering an empty server as spectator will now properly start with the pitlane camera.
    - Slightly increased the ping limit for CP servers.
    - Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
    - Added server health diagonistics, usable in the UI for further client updates and as admin command.
    - Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options.
    - Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
    - Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
    - Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather.
    - Adjusted the weather randomness to be closer to the Singleplayer "Variation". Value range now can be used in a better way, where 1 - 5 should result in plausible weather.
    - Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
    - Added "dumpEntryList" flag, usable on non-public servers.
    It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
    - Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
    - Fixed total race time having an offset in result jsons.
    - Fixed playerIds not filled in the json results when defined by entry list.
    - Fixed car category not being configurable in every scenario (using the entry list).
    - Collisions during the race wait time won't affect the SA rating.
    - Removed randomization from wrong tyre warnings.
    - Server performance and timing improved (massively).
    - Server logfile is now readable while the server is running.
    - Updated server admin handbook version 3.

    Please keep this topic clean and indicate in your reports the version you are using!

    If you report issues with saved games, please always attach the entire "User/Documents/Assetto Corsa Competizione/Savegame" folder!
    Last edited: Aug 8, 2019

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  3. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Reserved for @Minolin

    Edit: Nothing special from my side
    Last edited by a moderator: Aug 9, 2019
  4. Neilski

    Neilski Alien

    Holy smoke - a 3GB download!? I wasn't expecting that... Did something go wrong with the patching system?
  5. thecures

    thecures Gamer

    no no also for me 3gb....:eek:
    Last edited: Aug 8, 2019
  6. Se7en1989

    Se7en1989 Rookie

    3GB?? 3 hours of loading for me! for what??
  7. diddiyo

    diddiyo Rookie

    thanks! keep up the good work.
  8. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Unfortunately we were forced to do a full rebuild, which might cause the unusually large download.
    Easylife and Neilski like this.
  9. kro

    kro Simracer

    Hi ,I'm not getting the big DL ? can you tell me the current build # ? I have 4087932 is this it ? I've restarted steam but no big DL .. but maybe I'm already updated ?
    Thanks !
  10. f0ff0

    f0ff0 Rookie

  11. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

  12. kro

    kro Simracer

  13. Stefan Lemke

    Stefan Lemke Racer

    1.7GB...Pre.2 porsche also out of pace
  14. pankykapus

    pankykapus KS Dev Team Staff Member KS Dev Team

    Only mid-session saves, your Career and Championship progress should remain stored.
  15. jaykinch

    jaykinch Gamer

    1.7 gb for me too
    are you guys not sleeping again ,patches coming quick
  16. Axel Vogelsang

    Axel Vogelsang Simracer

    100% GPU even in the main menu!?
    Se7en1989 likes this.
  17. Coanda

    Coanda Alien

    It's always been like that. 98+%
    LeDude83 and Axel Vogelsang like this.
  18. Strummer

    Strummer Simracer

    I wasn't getting it either but it has now appeared as "Scheduled". I guess this is how Steam manages demand.
  19. Axel Vogelsang

    Axel Vogelsang Simracer

    First time I realized that because now I had some stuttering I've never had before.
  20. Coanda

    Coanda Alien

  21. uros76

    uros76 Rookie

    Wow devs must be working overtime to get all ironed out so fast. 3 updates in a week and almost all complaints adressed. Well done kunos.
    Downloading now and soon test...
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