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Question regarding body roll in cockpit view

Discussion in 'ACC General Discussions' started by Digger, Aug 10, 2019.

  1. Digger

    Digger Gamer

    Newbie question, when I use the default (first cockpit view) I see no body roll in the corners. If I press F1 twice more to get to what I would call the third cockpit view I get all kinds (Actually too much for me) body roll. Is there a way to adjust the amount of body roll seen in the cockpit views? My first quests is that it would be dependent on car setup but then why would I see different amounts just based on which view I am using?

    I played with the "Movement" setting but that didn't help. What am I missing or doing wrong.

    Thanks for your help.

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  3. Coanda

    Coanda Alien

    What is your Lock to Horizon set on?
  4. Coanda

    Coanda Alien

    Height: Shifts the driver view up or down
    Lateral: Shifts the driver view left or right
    Distance: Shifts the driver view in or out
    FOV: Field of View. Google for more in depth mathematical info.
    Pitch: Tilts the drivers neck/pitch up or down.
    Driver & Wheel: Cockpit view. Both = movable wheel & hands, Wheel = moveable wheel only, Locked = static wheel only, Hidden = no wheel or hands.
    Lock to Horizon: How locked the camera is to the horizon. A higher % lock the camera will see more vehicle chassis movement. A less % will make the camera move more in sync with the pitch & roll of the chassis.
    Movement: How much movement depending on G-Force movement ie. braking, accelerating.
    Dashcam Factor: How much movement depending on G-Force for the cockpit dashcam view.
    Look With Wheel (LWW): How much camera rotation occurs to apex depending on your steering angle. Higher % = greater rotation.
    LLW Gamma: How linear the rotation is with your steering angle. I presume 50% = 1:1.
    LLW Smooth: How smooth the camera rotation is. Higher % = more smoothness.
    Projection Correction: I am not 100% sure however I believe it has something to do with triple screen setups. Triples are not fully supported by UE4 therefore I believe this is a work around to help the side monitor distortion. I could be way off though.
    After_Midnight, warth0g and EsxPaul like this.
  5. Sentry87

    Sentry87 Gamer

    That's the driver's head moving in helmet cam, not body roll from the car.
    Lord Kunos and Coanda like this.
  6. Digger

    Digger Gamer

    Thanks guys. I have my Lock to Horizon set to 0 which I think was default. From you description it sounds like I need to increase that to see more body roll. I stand corrected though, it is head movement and not body roll which makes sense. I will play with the Horizon lock to see if I can get it set to where I like it.

    Really loving this sim and every little setting I can customize to my liking makes it even better. Thanks again for your help.
    Chriss and Coanda like this.
  7. Coanda

    Coanda Alien

    Yes the more you lock it the more you will see the chassis movement in cockpit view # 1. I like it at 80%. Each to their own though...
  8. OlivierMDVY

    OlivierMDVY Racer

    Should be nice to have an automatic look to apex.
    Maybe one of these days? :)
  9. Serge M

    Serge M Alien

    Also something to consider is that GT3 cars have limited to no real body roll, they are far to aero sensitive to allow this to happen so tend to be on the stiffer side of things.

    A large part of the downforce is generated by the underbody and if the car was to roll a bit it would make the aero performance unpredictable.
  10. Epistolarius

    Epistolarius Alien

    Which I absolutely loathe and doesn't seem particularly realistic to me. Wish we could adjust that for the helmet cam.
  11. Maciej Malinowski

    Maciej Malinowski Hardcore Simmer

    I use small amount of movement that are more bumps and to see the roll of the car I think that something from 10-30% of look to horizon helps if you are looking for that effect, I would ditch the helmet cam, it moves too much and gives you less info driving wise because you aren’t in the car and aren’t moving, feels unnatural, for me it’s better to watch onboards with that helmet cam if anything

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