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Race Department guide to car setups

Discussion in 'Chit Chat Room' started by Mogster, Jun 1, 2014.

  1. Mogster

    Mogster Alien

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  3. Komeuppance

    Komeuppance Gamer


    Section 7 has a secret setup that will make you automatically 3-4 seconds faster, on any track, in any car.

    Tim Meuris and GrimDad like this.
  4. Festa_PWR

    Festa_PWR Alien

  5. alex72

    alex72 Alien

    Interesting stuff. Lots to be desired in AC regarding visual aid when changing setups. Just 1 example, changing PSI. If we had 2D graphical representation on the side (where the static white 2D car is) that is dynamic and showed as how air is going out and changing the tyres shape, that would be nice. Now i only know that more PSI is more air in the tyres, but i dont know when its too much, too little or perfect in each of the tyres we have.

    Looking at that image they have regarding the tyre pressure its hard to know in AC when each of those 3 states happen. At what PSI on all the cars we have.

    Hope theres something done about this later on in AC. :) Either visually on the actual car or some 2D graphics that changes as we tune the cars.
  6. Festa_PWR

    Festa_PWR Alien

    After a few laps, your middle temp should be inbetween the inside and outside temps (am i preaching to the choir here?)

    But yeah, a graphic would be nice.
  7. alex72

    alex72 Alien

    Not sure how to see inside and outside temps when AC is only showing core temps so far? Or was it updated? I have tyre app but cant see in/out temps. Also, of course i meant more stuff to be shown. I think LFS had that (or another sim... cant remember atm) ,when you changed something like toe/camber etc etc you saw it graphically. Easier than just having numbers and nothing visual. ;)
  8. Festa_PWR

    Festa_PWR Alien

    On the setup screen, it shows all three temps of each tyre. I did manage to get this same screen as an on-track app, but it uses LastTyreTemp or something like that, so only updates when you go back to pits (gutted!!), but it`s there and has been for ages. How have you not seen it?? lol
  9. keith dixon

    keith dixon Racer

    Seems to be a lot of confusion with regards pressures and temps, all your looking to do is balance all 4 tyres, most fast guys that run track days have at least a 3 to 4lb split on the fronts sometimes more, and with the GT cars your looking at about a 5 degree difference outside to in to keep the temp spread even across the tyre through the corners, low speed dampers are used to fine tune the handling through the corners and it's not a given that rebounds are going to be higher than bump especially on the front of the car
  10. alex72

    alex72 Alien

    Yeah... Not sure lol. :D Im still not satisfyed with jumping numbers all over. Its not intuitive for people that arent too well versed with setups. You basically just get setups from others without really having a clue. Its my opinion that it should be updated later on. I have guys i race with that been here and in other sims that still arent sure how to balance a car. Especially all the damper/spring/rebound settings.

    And in real life (and in LFS? Old as hell sim) you can actually look at your physical car when emptying pressure from the tyres and see if it looks good or not.

    Just would be nice to have a setup screen that is more intuitive so you dont have to be a real life race mechanic to get into it. Just a little better. I have no issues going online and read about setups (already did), but we have many cars and they are different so theres a lot to learn. :) - which is fun (thats why i like sims), but if LFS could have a better setup section and physical representation so can AC - me thinks.
    Ricky Reject likes this.
  11. Ricky Reject

    Ricky Reject Hardcore Simmer

    I second that emotion. It doesn't necessarily have to be anything fancy, but a visual representation that would change for instance the camber/toe when making adjustments would be a good feature; be it a full blown rendered version of the car or just a white line representing the tire and angles...
    alex72 likes this.
  12. alex72

    alex72 Alien

    Yeah. I posted this as suggestion a couple month back. When going for example to the camber/toe section the white 2D car on the right changes to picture the car from front/back/top and when changing the numbers you actually see the wheels moving step by step as you tweak. Its been done before and gives a better overview to those not super skilled with setups.

    I know its much to code to implement this for all cars, but i wish just something little more intuitive would be nice. Without physical represenation on the car itself or 2D, and just a bunch of numbers - it gets a bit hard to get into.
  13. Mogster

    Mogster Alien

    The only confusing aspect I've found was the way the values you change on the left relate to the values on the car on the right. Now I understand that, everything is OK.

    It would be useful to have a complete setup comparison screen with everything on it. That way you could compare a downloaded setup with yours at a glance.
  14. Mogster

    Mogster Alien

    Last edited: Jun 2, 2014
  15. r3ck0n

    r3ck0n Racer

    YES!!!! I read section 7 very very thoroughly and I am now at LEAST 2 secs faster everywhere!!!


    Now onto Phase Three: Profit!!
    Komeuppance likes this.
  16. Toonces

    Toonces Rookie

    George Siebert (the "physics is cool" author) seems to misunderstand the nomenclature. There is no "First" bounce or rebound. I think he's referring to "Fast" jounce/rebound...as opposed to "Slow" jounce/rebound. Older shocks had only jounce and rebound (or, as the Brits say, "bump" and "droop"). "Fast" refers to how the damper reacts to fast inputs (quick pulses, like bumps in the road). "Slow" is how the shock reacts to slow inputs, like weight transfer or body roll. "Fast" jounce mainly affects handling (that is, grip). "Slow" affects driveability (that is, how quickly the car responds). The rebound settings effect how quickly/efficiently the shock on the inside of the curve "unloads" the suspension, and is mostly used to control the "tank-slapper" aftereffects on the car that cause it to oscillate.
  17. Eduardo Aguiar

    Eduardo Aguiar Hardcore Simmer

    Laping Nordschleife under 6s after reading sectio 7. Amazing stuff.
  18. It's so secret that it's invisible.
  19. TCLF

    TCLF Alien

    section 7 "how to add VTEC"
  20. Ends at Section 6 for me. Not that I'm bothered :)

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