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Rolling starts

Discussion in 'ACC General Discussions' started by kakusso, Mar 28, 2018.

  1. kakusso

    kakusso Hardcore Simmer

    Blancpain has rolling starts. Kunos please keep the cars controlled by CPU in multiplayer during the rolling starts. Otherwise people will just try to overtake each other.
    Edit: Or give the server administration the option to choose between CPU control or human control during the rolling start.
     
    Last edited: Mar 28, 2018

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  3. Serge M

    Serge M Alien

    Would imagine there would be a choice for CPU controlled and driver controlled with penalties applied for passing cars before race start.
     
  4. Tberg

    Tberg Alien

    Definitely option to have player controlled cars. Always! Same goes for collisions in pits.
    Again, if we get ranked servers, with sort of levels, at some point rolling starts should always be player controlled cars, with penalties if you pass on the warmup lap. It must be expected at a certain level, that drivers have learned every lesson needed to go full simulation and penalty system active on public ranked servers.

    For me, anything CPU controlled, non-collisions in pits etc., is an immersionbreaker that up to now I've overlooked, even though it annoys me.
     
    Radfahrer, LeDude83, Jebus and 7 others like this.
  5. Serge M

    Serge M Alien

    Just to add, it’s prety weird and immersion breaking in VR if you aren’t in control of the car
     
    Ernie, mms and Pulley like this.
  6. Tberg

    Tberg Alien

    It is. I also hope that there will be some more fade in/out time between sessions, instead of abrupt being teleported to pits or from pits to start positions. You even get to see the car "land" on the tarmac. Smooth transitions please :)
     
    Won, Blamer and chksix like this.
  7. GRFOCO

    GRFOCO Hardcore Simmer

    iracing has already rolling starts by 100% human control and it works fine.
    Just to say that is possible to leave all the control to the player without some sort of problems.
     
    Radfahrer and Ernie like this.
  8. martcerv

    martcerv Alien

    At higher rating levels if people arent capable of running a manual rolling start then they are rated very wrong. To drive close to traffic at slow speed is considerably easier then doing it at full speed. :rolleyes:
     
  9. LeiF

    LeiF Alien

    Sorry guys, I am really very, very, very sorry about this.

    But this thread title just reminded me of something and I had to google it, wow that brings back memories, Sega Saturn and Daytona USA!



    And of course the classic:



    :D
     
    Tberg likes this.
  10. Tberg

    Tberg Alien

    I remember that one in the arcades. For a time, it was also the one reason I paid entrance to the amusement park in Copenhagen, only so I could get in with a few friends and race the 4-player Daytona game. Screw everything else you could try :D
     
    LeiF likes this.
  11. LeiF

    LeiF Alien

    Hehe I was lucky to have a Saturn, mine actually came with Daytona USA. That was played A LOT until Sega Rally came out, then that disc basically never came out of the machine again :)
     
  12. Lino Carreira

    Lino Carreira Hardcore Simmer

    Whats the point of AI controlled Rolling starts? might as well not implement them.....
     
    chksix likes this.
  13. henri

    henri Hardcore Simmer

    Works fine technically just the human part has problems. At least on road side there was almost every race some little crashing or mayhem already on formation lap. And the start itself well... you can search from youtube iracing rolling start / formation lap. I don't mind if the lap is AI controlled like 2sec before green. I remember some games had fade to rolling last corner. Anyway the formation lap is very boring to do.
    I don't think these series even have standing starts. Would be very wrong to not have rolling starts.
     
  14. Lino Carreira

    Lino Carreira Hardcore Simmer

    I didnt said to not code Rolling starts.. i said whats the point of AI controlled ones...
     
  15. brioche

    brioche Racer

    From my experience working on Kissmyrank server-side rolling starts for AC I think, that compatibly with the dev time available, both should get implemented.
    As Tberg correctly pointed out there are different level of drivers and with different needs.
    I can see experienced drivers (leagues etc.) wanting to drive the formation lap as this is an important part of the race (heat tyres, brakes etc.).
    For Public servers with casual players the option to skip the formation lap and start with AI controlled cars a few hundred meters before the start finish line can surely help (with Kissmyrank I noticed the tendency of new players to join, overtake and then find themselves kicked into space, some of them then rejoin and learn the lesson).
     
    LeDude83 likes this.
  16. GRFOCO

    GRFOCO Hardcore Simmer

    I was a iR member for 5 years, and at the times there was no problem with rolling starts.
    Yes, sometimes there was some crash just after the green but... **** also happens in rl.

    I dont' know if now the situation is worse than before.

    In the end, human mistakes are usual also on every T1 on (almost) every race. That's not a reason to cut human control on T1 (and in rolling starts)
     
    Kopiller likes this.
  17. Mogster

    Mogster Alien

    Obviously there will always be purists who want to spend 5 minutes driving the formation lap themselves but on a long track it can be tedious. I’d be surprised if there wasn’t a rapid start option with AI control till the start line, standing starts could be an option also.
     
  18. henri

    henri Hardcore Simmer

    I didn't say there should be AI controlled start "I don't mind if the lap is AI controlled like 2sec before green". Just gave my opinion that the formation lap adds nothing to the race. What I've seen in other games it just adds possibility for unnecessary crashing before the actual race even start. Hopefully there is "realistic option" and then some others to suit everyone.
     
  19. Deatroy

    Deatroy Alien

    for fans of simulation the formation laps is adding a huge point of realism.
    You need to heat up brakes and tyres like in reallife + have the excitement.

    Also for livestreams its a nice thing to present each team and their driver before the race starts.
     
    Freddie Seng and chksix like this.
  20. martcerv

    martcerv Alien

    Most likely there will be both options after all coding the manual start is probably easier then the faster controlled by AI start.
     
  21. Serge M

    Serge M Alien

    For me in VR the more of the pre race stuff the better within reason. If you just appear in a car that’s already moving and computer controlled it’s a bit weird initially. Would love to start sitting in a car that’s still raised on its jacks, see the mechanics bolt the tires on, car drop, get the go signal from another mechanic in front and/or over the radio and drive out of the garage myself with other teams around me going through the same process. During your formation lap you would be trying to get heat in the tyres and that can affect how well you start compared to others. Also with wet track conditions you can use the formation lap to feel for grip levels around the track

    The more of these details can be integrated the more immersed you would become in the race day and get that feeling of being part of a complete race event.
     

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