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Setups: Live Data

Discussion in 'ACC General Discussions' started by Schnipp, Mar 7, 2018.

  1. Schnipp

    Schnipp Alien

    2 things I'm wondering about that made adjusting setups difficult to impossible in AC1 in some circumstances:


    On big tracks, like Nords, the error in floating calculations meant that the live data, especially for toe settings where jumping around and it's hard to adjust for the value it should be.
    I think it was mentioned ACC will use 64bit calculations and therefore should be more precise, so this might just mean this issue is already solved by the switch to 64bit.


    The bigger issue there is though:
    On tracks where the grid and/or pit boxes are on an incline or cambered (i.e. Brands Hatch) or otherwise the physical mesh is weird (Imola, Nürb. GP) the live data for camber and toe is sometimes quite a bit off from the ones on a level ground.
    Aris or Stefano once talked about this and there was no (easy) way to solve this since the data calculations only works for the spot the car currently touches the ground.
    But could there be some way to solve this issue with ACC?

    I mean, currently on tracks that have issues with the live data I always load saved setups from another track where I only change necessary stuff but don't touch camber and toe settings. The issue is a bit bigger if there isn't a saved setup yet for the car I use and then I usually went as far as creating a base setup for camber and toe on another track.
     
    Nahkamarakatti, AC_RAF and chksix like this.

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  3. chksix

    chksix Hardcore Simmer

    We could have a simulated Garage/Pit mode where the car is lifted on a level platform.
     
  4. Schnipp

    Schnipp Alien

    Interesting idea.
    Even if it might not be accurate, maybe there could be the possibility to have the car in the actual garage, not just infront of it, and those garage would be leveled.
     
    Daniel Monteiro and LeiF like this.
  5. chksix

    chksix Hardcore Simmer

    Yeah, the menu option would be "Return to Garage" and the car will be teleported to the pit garage which would be a perfectly level part of all new tracks.

    Driving out of the garage or backing into it would be the same as teleporting to it also :D
     
  6. chksix

    chksix Hardcore Simmer

    Can't edit but wanted to add this example of a pit garage:

    :cool::eek:
     

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