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Should Kunos drop Unreal?

Discussion in 'ACC General Discussions' started by warth0g, Sep 8, 2019.

  1. warth0g

    warth0g Simracer

    In a recent interview, Marco implied that, in the future Kunos might drop the Unreal engine and revert to making their own engine, just as they did for AC1. As we know, Unreal has made supporting triples and VR more difficult yet at the same time, it pushed the simulation genre forward with next gen graphics.

    As an ultra wide single screen user, I’m fortunate enough to have avoided the problems that Unreal can bring and have had nothing but great experiences. ACC looks significantly better than any other sim and that really increases the immersion for me. So I’m concerned if they bow to pressure and move away from Unreal.

    But what do you think? Does it make sense to stay the course and remain with Unreal? Or cut their losses and build something custom?
    SylverFyre and kro like this.

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  3. Thug

    Thug Simracer

    Mixed opinions here.
    Their first attempt with AC was fantastic where some improvements could be made.
    Thankfully the community made these improvements and turned out a great engine.
    Ok, it’s still not as good as Unreal but I think the next version could be there (or there about).

    Having said that, Unreal is tried and tested and they will have learned a lot by using it here. Unreal themselves are making improvements and are listening to the end user so will also only get better.

    It all comes down to time and money I guess.
  4. Oblit0r

    Oblit0r Hardcore Simmer

    Marco said that they don't only want to develop products, they want to develop technology aswell. That reason alone is enough for me to say they should drop it.
  5. Nao

    Nao Alien

    They need to find a better balance of trying to sell games by graphics hype and by having good other features. They nailed it for AC. And UE4 with all of it's overhead and limitations is definitely not helping here.

    For me next game could even look like LFS (the modern one, with updates).
    Just having a smooth gameplay loop, with no issues, quirks, confusion, and having to do hack jobs or alt-tab every now and then is much more immersive for me than "oh look, a shiny" of the modern graphics. Especially when we got such good sounds already to build up immersion no matter what is on screen.
    Nahkamarakatti and Octane like this.
  6. JnJ | Rayleigh

    JnJ | Rayleigh Simracer

    I strongly disagree with this particular statement.
    But I'm in agreement with the point you're trying to make. The game can be as pretty as it will, if it doesn't work properly or lacks certain essentials it's no use..
    Nao likes this.
  7. Epistolarius

    Epistolarius Alien

    I'd prefer if they concentrated on making a full-featured racing game for once.
    BrunUK, Mogster and mr Switchblade like this.
  8. Metzger

    Metzger Racer

    VR user and I have no issue with UE4 engine. I'd prefer Kunos focus more on the racing part rather than creating new graphics engine. I am sure UE developers will take care on improving the engine further.

    Sent from my Redmi 4 using Tapatalk
    SylverFyre, St3fan, Rioku and 8 others like this.
  9. Cote Dazur

    Cote Dazur Alien

    One of the reason, or maybe the reason, Kunos went with an existing engine, in this case UE4, was for convenience to avoid having to work on reinventing their own engine in order to get night, rain, etc....
    With all the challenges Kunos is facing because of UE4, I wonder if they end up better or worse. Working on all the fixes due to UE4 might be more work at the end.
    I drive in VR and I enjoy ACC, but ACC is not the best VR SIM for me. Good enough.
    From my experience with UE4, in VR, both in KartKraft and ACC, I do not see UE4 as a step forward for SIM driving.
    I am looking forward for optimization in performance and graphics in ACC, to have a final opinion, but without optimization, to me, adopting UE4 is not a success.
  10. F4celess

    F4celess Gamer

    While UE4 is a engine with a massive potential and definitely the better choice of the existing engines they could have evaluated. I'm on the fence on if they should continue with it or not. The main benefit, and what I believe is the reason they went for UE4, is the open source nature of it. Anyone can go in and edit the source code to adapt the engine to their uses. A lot of AAA games has engines that at one point was essentially Cryengine or Source, but has been modified and changed to the point where it becomes it's own unique engine. In a way that's what Kunos did when they implanted their own physics engine into UE4.

    As a VR user I'd hope their next project caters to that kind of multiple camera rendering, be it through modifying UE4 or a new engine.
  11. m_box97

    m_box97 Racer

    Without numbers regarding how many users actually use VR or triples it's difficult to say in my opinion. I run a single monitor and I have no issue running the game with high graphics (and my GPU is really underperforming in this specific title for his price category) but even if I had to run the game on the lowest settings it would probably look better than AC with everything at max. UE4 allows the devs to focus on the simulation, physics and AI.
  12. th3o

    th3o Simracer

    I am fine with whatever Kunos decides to go with as i trust them to make the right choice for their Studio and the majority of the sim racing community. I can only say that AC looks still fantastic when everything is maxed out, the sun is sitting low etc, also the models are still incredible (though you can tell that for example the Porsches look a bit better than the models that were the first in the game) and the replays still one of the best in the business. But also ACC is looking damn good and comes across as true next gen graphics for a racing sim. They also keep improving the visuals with every patch and thats great.
    Whatever they end up doing for their next game, i am sure that they will have ACC by the end of its development cycle in the same best condition like AC is now.
  13. If only Kunos can collaborate with big guys to build their own engine, like turn10 studios did when yes i want them to change game engine.
    If they are thinking to go s397 or Reiza way i will be against it. Playstation 5 will be focused at vr so Epic Games will be forced to make vr better with unreal engine. I hope Kunos have plans to update Unreal engine builds and use it to update ACC 2 years more at list.
  14. bgil66

    bgil66 Alien

    I say yeah KS should finish out SRO contract and then work on their own engine/sim, Stefano I think would have more fun anyway creating :)
    Nao likes this.
  15. SimGuy_1

    SimGuy_1 Racer

    As long as physics are not compromised to keep eye candy i'm happy with any kind of engine.
    But i will say one thing is that ACC is very very demanding on lowest settings ffs i even lowered the resolution scale to 90% and my gpu and cpu are still running hot PLUS this is only in practice/hotlap mode even with dynamic weather OFF PLUS this situation gets worse at night time.
    Kunos please give us PROPER low settings i don't want anything unnecessary.
    Tim Meuris likes this.
  16. vortex19

    vortex19 Racer

    Does your system meet the minimum requirements for ACC?
  17. Lord Kunos

    Lord Kunos His master's voice. Staff Member KS Dev Team

    I can assure you this had zero relevance in our decision, modifications to the engine were always discouraged in the team and only considered when nothing else could be done to live with the limitations.

    The main reason to go with UE4 was to take advantage of the fact that the team could work on gameplay instead of low level features, the hope was to find something that could make us more productive as a team.
    Perell0ne, Ernie, Tim Meuris and 28 others like this.
  18. F4celess

    F4celess Gamer

    Interesting, thanks for correcting my assumption.
    Tim Larsen likes this.
  19. Loren Thomas

    Loren Thomas Gamer

    Well I don't have it anywhere near this bad, but I do agree that ACC is poorly optimized for anything but high-end systems with single monitors that can run all the settings at high or epic. If you start turning things down, you get a lot of nasty things flashing in and out with the LOD changes. For me, I'd prefer to just skip the highest LODs entirely rather than have them switching very noticeably ~5m in front of me. I think Kunos (and other companies too) are guilty of building the models for the showroom and screenshots rather than actual driving, which maybe they could get away with using AC1's simpler engine, but not with UE4.
  20. anthonylroy

    anthonylroy Simracer

    If they make there own engine it will drastically remove resources from game development, and if they want the same quality graphics, they will probably run into the same performance issues that UE4, or that any other modern Graphics engine has , Standard machine hardware is just not good enough for modern simulation gaming software. unfortunately you need overpriced hardware If you want take advantage of good quality modelling and high resolution physics. This is unfortunate. I don't think optimisation will make that much difference , not like a 50% increase in performance if you want the same quality. Vr is not popular because of the fact that it is not good enough for the standard gamer, not because of the software but the hardware is not keeping up.
  21. marcos1988

    marcos1988 Gamer

    I really really really cannot agree for especially your last sentence: "I think Kunos (and other companies too) are guilty of building the models for the showroom and screenshots rather than actual driving, which maybe they could get away with using AC1's simpler engine, but not with UE4." They are fully focussed on actual driving behaviour, how can you say such thing? I have yet to encounter a sim which provides the same or more detail in general, with graphics and physics / car feeling.
    vortex19 and warth0g like this.

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