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Triple Monitor Support ?

Discussion in 'ACC General Discussions' started by AT_RubberDuck, Sep 12, 2018.

  1. Turk

    Turk Alien

    Common sense is generally pretty useless when it comes to things like software development. What does the common man really know about how it works?

    We'll just have to wait and see I guess, I'm going to stay on the positive side until I hear otherwise.
  2. BrunUK

    BrunUK Hardcore Simmer

    I guess the optimistic view is that they've had to pester Epic to support this and are waiting on them. How much clout a relatively small publisher such as 505 has in terms of UE development is anyone's guess. Not an awful lot would be mine.

    The worst thing any developer can do in these cases is even hint that something is coming when it's not guaranteed. Failing to deliver would be met with a sh!t storm about 'broken promises' and similar nonsense.
  3. Luckily they didn't. They only said they were looking into it.
  4. Turk

    Turk Alien

    Well it's not just them looking for it. They're not even the only sim looking for it. I think epic would want to be able to show their engine on the best hardware.
  5. Hagen

    Hagen Hardcore Simmer

    We must not forget: Kunos developers are longterm simracers.
    They know exactly what we want and what is needed in a sim.
    They expected the same things we oh so "true" simracers expect from them today.
    What do you guys think is the reason they are now developers?

    I have no doubt that they will try to plug something into the Unreal Engine.
    And looking at what they did in the past, i am confident they will deliver.
  6. BrunUK

    BrunUK Hardcore Simmer

    And yet almost three years after Pascal launched, supposedly significant features - including those which would benefit triple screens - aren't available in the main UE branch.
  7. sissydriver

    sissydriver Hardcore Simmer

    @Hagen muhahahahaaa, the Video is epic :):):D:D:p:p
    The little Monitor, Bell, how the guys Look so many years ago, the sense of humor :cool:
    Thank you a lot for this gem :)
  8. Octane

    Octane Simracer

    THEY said, "a triple monitor dedicated support isn't something we can guarantee".
    If it isn't implemented by now the odds of it making it into the game are slim to none.
    Raklödder likes this.
  9. sps_for_race

    sps_for_race Racer

    Turk likes this.
  10. Raklödder

    Raklödder Simracer

    Weird I just found xHyper's post (somehow it managed to go under my sim-radar), but no, it doesn't look good: https://www.assettocorsa.net/forum/index.php?threads/50856/page-11#post-1002844

    I always thought of Kunos as being the kings of programming, but apparently my trust may have been misplaced and it seems to boil down to it not being "natively supported" in UE4.

    Hopefully I'm wrong and they already have come up with an in-house solution to your guys problem; but with that logic, we should've known something by now?
    Octane likes this.
  11. sps_for_race

    sps_for_race Racer

    Speculation or a feeling can't be an answer.
    mr Switchblade and sissydriver like this.
  12. Whitestar

    Whitestar Hardcore Simmer

    Just wait and see
    sissydriver likes this.
  13. sps_for_race

    sps_for_race Racer

    My words:
    sissydriver likes this.
  14. Globespy

    Globespy Gamer

    Perhaps there's a way to implement Triple support, however I think that instead of blind faith/hope that they will do it, perhaps a splash of realistic probabilities might be more in line with this title.

    Triple support on UE4 has been a long debated issue for some years with not much in the way of answers.
    Apparently the UE4 v4.21 might have some hope (link attached on 'Ndisplay'), but that's not the UE4 version Kunos chose (they have 4.20.2) and there's likely going to be a tougher path to add it, if at all.
    The same could be said about Oculus's upcoming ASW 2.0, which may be able to save what is one of the worst VR implementations in a SIM I've even seen - it's mostly unplayable (with other cars and weather) even on the best consumer hardware available.

    You don't need to understand the UE4 engine as as developer to get a feel for just how much trouble other developers seem to have been having with not much in the way of resolutions.

    https://docs.unrealengine.com/en-us/Engine/Rendering/Rendering-to-Multiple-Displays-with-nDisplay - note that it's explicitly expressed that this is not recommended to be used for final release packages and is experimental only. And not applicable to ACC given the quite insane hardware requirements explained in the docdument. :)

    As someone has already pointed out, Kunos are good developers, and as such they must have done their due diligence on all these features before settling on an even older UE4 version.

    Maybe things will change, but for any serious SIM enthusiasts who rely on strong triple/VR support, you only need refer to publicly available information to come to the realistic conclusion that Kunos knew exactly what they were getting into and what was possible/not possible.
    And look elsewhere in the meantime, instead of holding onto nothing but vapor and unsubstantiated hope.
    Last edited: Feb 11, 2019
    Octane and sps_for_race like this.
  15. Globespy

    Globespy Gamer

  16. Kartkraft creators cant implement triple support as well. As for vr i am sure things will be fine. At list because ACC will be multiplatform game and Sony have ps vr :)
  17. lordpatou

    lordpatou Racer

    How do you know ACC will be multiplatform ???
  18. @lordpatou from YouTube reviews. As i rember game will be released for the next generation of concoles. But there is no info on wikipedia about it. Its really strange.
    Just found this:
    “A lot of people are asking us about if the game will be available also on console, PS4, and Xbox One. And the answer is that we’ll try to do that once we reach the ultimate level of development and optimization of the game… we’ll try to see if the performance on the console — on the current generation of consoles — is good enough to achieve the level of simulation we are producing with the game,” said Kunos Simulazioni’s Marco Massarutto during the SRO Motorsports annual press conference.
    Last edited: Feb 11, 2019
  19. lordpatou

    lordpatou Racer

    Ok, nothing official then.Unless a lot of optimisation,i wonder how kunos will managed to make ACC playable on PS4 hardware.
  20. Yep seems i was wrong. Sorry.
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