1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Triple Monitor Support ?

Discussion in 'ACC General Discussions' started by AT_RubberDuck, Sep 12, 2018.

  1. What the thread title says, triple monitor support.
     
  2. sps_for_race

    sps_for_race Simracer

    It is already there, called projection correction.
     
  3. Serge M

    Serge M Alien

    Really should be banging down the door of the Unreal team for this. Think Kunos have done everything that they can with what they have.

    Buy a VR headset, and enjoy all the cool things you can see under the dash :)
     
  4. Where? If you refer to the Panini effect, that is not a support for triple monitor, the image is blurred too much, and it looks very bad.
     
    Serge Pribicevic likes this.
  5. sps_for_race

    sps_for_race Simracer

    It is made to support a surround view on triples, so i call it a support for triples and as long Kunos don't have a chance to make a propper one (it is not in their hands, as you can read) , i use this as my triple monitor support.
     
  6. And do you think that playing like this is a solution?
    Off:
    ACC-trple-monitor.png
    On:
    ACC-trple-monitor-panini.png
    The dashboard already looks horrible, and the cars of the opponents look even worse.
     
    Serge Pribicevic likes this.
  7. sps_for_race

    sps_for_race Simracer

    Talking to me?
    You find my answer and screenshots somewhere in this thread.
    It is not perfect, but with some finetuning not too bad. Even with Pannini off, the picture isn't absolutely crisp, so didn't expected it to be when switched on.
    Try the sharpening? level up to 160 and projection not above 0.4.
     
    bullet800 likes this.
  8. joli.jpg
    This

    So in VR I do not know what it can give.
     
    Coanda likes this.
  9. kiril_r

    kiril_r Racer

    We all know it is not in Kunos hands but that does not change the fact that there is no triple screen support.
     
  10. sps_for_race

    sps_for_race Simracer

    ???
    :eek:


    Q: Does Assetto Corsa Competizione offer triple monitor support?
    A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It’s called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century – because Italians do it better). This feature can be set in-game in the “view settings” option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn’t support this feature. We’ll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.
     
    Tim Meuris, M-Bimmer and simbicort like this.
  11. Wergilius

    Wergilius Simracer

  12. Whitestar

    Whitestar Hardcore Simmer

    That's not a fact. This is: "there is no support for 3 separately rendered screens".
    There very much is triple screen support. It's just not the kind we all hoped for.
     
    LeDude83, Gevatter and sps_for_race like this.
  13. Gevatter

    Gevatter Alien

    Sorry if this was answered already, but why does the middle screen go all blurry with the panini correction? Do the pixels get "squished"? The side monitors stay quite sharp.
     
  14. Berniyh

    Berniyh Alien

    I wonder, can the values that can be set be related to anything.
    0 is no projection correction, that's clear, but what does 1 relate to?
    Can I relate these to the radius of the projection or the angle between the screens?

    For me it's interesting, because I use a curved screen and wonder if I can use the bow radius of the curvature to calculate the "correct" value for the projection.
     
  15. Berniyh

    Berniyh Alien

    See here:
     
    Gevatter and Whitestar like this.
  16. Whitestar

    Whitestar Hardcore Simmer

    It doesn't say specifically in the article above, but I would guess that's the reason yes. Since the image is being "compressed" there are bound to be some inaccuracies.
    Unless I completely misunderstand how it works (which I certainly won't rule out). :)
     
    Tim Meuris likes this.
  17. Berniyh

    Berniyh Alien

    Since it's a post-processing effect, yes, you're right.

    The better solution – regarding the sharpness – would be to perform the correction when rendering and not in post, but that might be a much more complex solution (and would likely be the same as "proper" triple screen support).
     
  18. Goes To 11

    Goes To 11 Rookie

    One of the touted benefits of UE4 is that you have access to source so you can change what you want to. So if Kunos really wanted to, they could add triple screen support. I'm not actually suggesting they do this. It just shows that if a group of talented programmers such as at Kunos aren't diving into the source code, maybe source access isn't really an advantage for hobbyists.

    I don't have experience with UE4, but if I was going to try to implement triple screens in Unity, I would add three cameras to the scene and adjust them based on the users screen geometry and then map what those three cameras see onto a fourth camera. The fourth camera would be what the user sees spread across their three screens. The fourth camera is just 2D so I wouldn't think that it would affect performance too much. Although UE4 or Unity might not be well optimized to render three different cameras in 3D. I'm sure there is something that I'm not considering but that is how I would try to get it to work.
     
  19. kiril_r

    kiril_r Racer

    Yeah, ok, I didn't feel the need to explain in my post what I mean by 'triple screen' (yes, I mean '3 separately rendered screens').
    But if you insist - you are right, you can plug 3 displays in and play. I am doing exactly this from day 1 of EA.
     
    Whitestar likes this.
  20. Kids, There is no and there will never be a TRUE triple screen support in this sim, that's all. Close this topic. Thanks ;-)
     
    Javier Saizar likes this.
Similar Threads
Forum Title Date
ACC Graphics - Tracks and Cars ACC Triple Monitor - Bezel Changes Mar 3, 2019
Screens & Videos Triple Monitor Vertical Height - F1 Playseat Feb 5, 2019
Chit Chat Room Triple Monitors May 9, 2018
Screens & Videos Triple screen (5760 x 1080) or Single screen (also on 5760 x 1080) simulation on 1 monitor questions Mar 1, 2018
Suggestions Triple Screen Support for Different Sized Monitors Dec 1, 2017
GUI - HUDs - Apps Bugs & Issues Overlay Leaderboard use with triple monitors Oct 7, 2017
Troubleshooting - Workarounds Triple Screen replays TV CAM side monitors not align. Sep 28, 2017
GUI - HUDs - Apps Bugs & Issues Triple monitor app Jul 17, 2017
Graphics and Models/Tracks Bugs & Issues Triple monitor - position of bezel correction Jun 25, 2017
Graphics and Models/Tracks Bugs & Issues Triple monitor shadow clipping plane Jun 16, 2017
GUI - HUDs - Apps Bugs & Issues Launcher crashes when i return from an online session since i have 4k triple Monitor Setup Mar 20, 2017
Troubleshooting - Workarounds Fps issue with triple monitor and gtx 1080 Jan 26, 2017
Graphics and Models/Tracks Bugs & Issues AC not start race with triple monitor and 4th monitor on usb/hdmi Dec 22, 2016
GUI - HUDs - Apps Bugs & Issues Alt tab makes game squish onto one monitor on triples Dec 21, 2016
Chit Chat Room 11.520x2.160@60Hz: Triple 4K monitor setup - My review Aug 5, 2016

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice