1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Triple Screen Discussion

Discussion in 'ACC Hardware Discussions' started by AT_RubberDuck, Sep 12, 2018.

  1. Mad.Motion

    Mad.Motion Racer


    Unless stated clearly on a confirmation post, roadmap update, changelog... I will not take it for granted if it's just a word from a FB, Twitter or anything.

    Be sure that Kunos have read this post and if they don't clarify... there's an obvious reason :)
  2. Fanapryde

    Fanapryde Racer

    ^^This exactly mirrors my thoughts...
  3. Turk

    Turk Alien

    I don't know about that, I've always felt that if it's a definite no, they will say no. When Kunos are quiet it seems to mean there's something in the works, it's still up in the air and a final result hasn't been confirmed.

    If UE4 hasn't got native triple screen support it may require a lot more work than expected. I would assume they are trying their best but it's just not straight forward.
    Whitestar likes this.
  4. Dion

    Dion Rookie

    Surely Kunos would have investigated triple screen support when evaluating UE4, if they didn't and are only just doing it now that's a massive over sight for a company developing a racing sim. Especially one that has done it already...
    norbs and Fanapryde like this.
  5. Turk

    Turk Alien

    Maybe not, it may have appeared triple screen support would be straight forward or possible in initial research and the problems don't become apparent until your elbows deep in the code trying to force a one size fits all engine to do something very specific and detailed.

    But again, they haven't categorically said there is no triple screen, I don't think they've even really hinted at it.

    People said you couldn't make a sim out of UE4 and Kunos have done it. So people saying UE4 doesn't do triple screen doesn't mean a whole lot either, if it can be done Kunos are the people to do it.
    Whitestar and trucidatio like this.
  6. Fanapryde

    Fanapryde Racer

    I so hope you are right.
    If not, I really have problems understanding why Kunos chose for UE4. Unless they underestimated the count of triple screen users, or unless consoles were the aiming point in the first place.
    Tim Meuris and Serge Pribicevic like this.
  7. Whitestar

    Whitestar Hardcore Simmer

    And that reason is? :)
  8. sell the game for triple screen user anyway, off course !
    Fanapryde and Mad.Motion like this.
  9. Mad.Motion

    Mad.Motion Racer

    They don't want to share their work and plans for triple at the moment and possibly loose some sells. Because they just discover that UE4 is handling Triple very basicly and not up to the standards of a 2019 racing sim....

    Choosing UE4 was maybe not the best idea because this engine can be a nightmare to master when you re not working at Epic or getting the proper support from them (just look at PUBG and its massive bugs, framerates issues, etc...)
  10. paulieGTR

    paulieGTR Alien

    Well my findings so far...

    In ACC i use three identical asus 27" monitors set @ 5760 x 1080 with Full Screen Enabled.

    When on track(race, practice etc.) the screen is stretched across the three monitors.
    But, in the replay of the race i've just ran...
    The image is not stretched, looks like proper triple screen rendering is enabled/used.

    Below is screenie taken from a replay.
    ACC Replay pic.png
  11. TriGgeR

    TriGgeR Rookie

    This is what a single viewport is supposed to look like.
    Actually, if your 3 screens are aligned (all flat side-by-side, no angle), the game should look fine.

    If your screens are at an angle (and tbh, they should be... that's the whole point about a triple screen setup), then it will look "stretched".
    It's possible that it's not as noticeable on replay because objects are further away, while during racing your cockpit is very close.
    Serge Pribicevic likes this.
  12. paulieGTR

    paulieGTR Alien

    When i run a race in ACC, the image in my right monitor is stretched.
    Yet, watching and taking a screenie from a replay shows no stretching whatsoever in any monitor.
    Last edited: Sep 27, 2018
  13. Whitestar

    Whitestar Hardcore Simmer

    Not sure, but I think that could be because of the fov. It seems narrow in the replay views, i.e. zoomed in on the car.
    rycil likes this.
  14. paulieGTR

    paulieGTR Alien

    Well there's definitely no stretching in the replay and each of the monitors seems to be rendered correctly. :)

    Just that you would think if the replay renders the three screens correctly, why doesn't the race, practice sessions etc. o_O
  15. Whitestar

    Whitestar Hardcore Simmer

    Or because they don't have anything to share other than what Marco said on FB. But this is all speculation. I'm sure they will share any solid info when they have it.
    All stretching can be reduced by decreasing the fov (zooming in). So I think it's just the narrow fov in the replay view that tricks you into thinking there's proper triple screen. If you could zoom that replay camera out then I think it would be stretched too, just like the onboard camera. Anyway, that's the best explanation I have for it. :)
    paulieGTR likes this.
  16. rycil

    rycil Simracer

    The replay in 3 screens is definitively zoomed! Barely unusable.
    Whitestar likes this.
  17. Whitestar

    Whitestar Hardcore Simmer

    Not a big fan of it myself. Hopefully we get more options in the new build. :)
  18. paulieGTR

    paulieGTR Alien

    Yeah, i'm not disagreeing with you. :)

    If you increase or decrease the fov while watching a replay, that would effect the whole width.

    But It's weird how it's only my right side monitor that gets stretched in race sessions and not the left.
    ie. the right side monitor is pretty noticeable(giant mirror).

    Can't wait for proper triple screen support/setup much like what AC has.
    Whitestar likes this.
  19. rycil

    rycil Simracer

    And remember guys that even in the latest build of AC, the bezel correction is not working in replay! A loooong awaited feature that never came.
    menos | M6 likes this.
  20. Whitestar

    Whitestar Hardcore Simmer

    I did the bezel correction in nvidia control panel instead. That worked fine.
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