1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

Update 0.21

Discussion in 'Chit Chat Room' started by AC Support, Jul 18, 2014.

  1. AC Support

    AC Support Official Support Staff Member KS Dev Team

    Dear AC followers,

    we are glad to introduce you to the0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.

    New content: Classic Team Lotus Type 98T
    Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

    New Multiplayer
    We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
    The following bandwidth requirements are a conservative guideline, your results may vary:

    Clients = Kilobytes /sec upstream

    5 = 23KB/s
    8 = 66KB/s
    10 = 106KB/s
    15 = 247KB/s
    20 = 448KB/s
    25 = 708KB/s
    30 = 1026KB/s

    New Multiplayer features

    New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
    The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
    Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
    At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

    Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

    Graphics engine
    As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

    Next updates
    As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
    General news
    The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

    The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

    Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsato discover all the incoming news!

    The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!


    - Multiplayer Improvements : New server version available
    - Multiplayer Gameplay improvements
    - New Post Processing Effects engine implemented
    - Implemented booking-less server joining
    - Physical Dynamic track implemented
    - Shader fixes and improvements
    - Time Attack fixed start with too much time
    - Fixed AI starting at the same time in qualify
    - AI improvements, better gas control and understeer detection
    - New Car : Lotus 98T
    - lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
    - changes in speedometers visualization depending on UI options and car design
    - Tyre damping modifications for all cars
    - Ideal Line improvements
    - Improved Python Apps error handling on loading
    - Dynamic wing controller now use setup value as initial angle value.
    - Localization fixes
    - Time Difference displayer improved
    - Fixed camera triple screen & driver names
    - Fixes in Replay for cars with animated suspensions
    - Fixed "You have been sent to pits" issue
    - GUI forms default position not overlapping with system messages anymore & GUI Improvements
    - Showroom updated with the latest graphic engine improvements
    - ksEditor updated with the latest graphic engine improvements
    - Per-Car New setup option to customize Force Feedback
    - Disabled AI in multiplayer events
    - Replay size reduced by half
    - Fixed crew placement in multiplayer events
    - Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
    - Fixed mirror rendering bug
    - Adjustable brake balance while driving, for cars that support the feature
    - Adjustable brake balance in the physics brakes.ini file
    - Brake balance working with all the control configurations
    - Fixed wrong time reported after Booking
    Rhino3, waxweazle, Hanzales and 47 others like this.

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  3. Kevin Cox

    Kevin Cox Gamer

    Woohoo! Thanks so much KS :-D
  4. Thomas Cameron

    Thomas Cameron Simracer

    Thanks again for you hard work guy's can't wait to finish work and drive ..;-)
    Last edited: Jul 18, 2014
  5. Jebus

    Jebus Alien

    Great update! Thanks Kunos!
    Dick Forrest and alex72 like this.
  6. alex72

    alex72 Alien

    Wow, thanks Kunos! That changelog makes me jumping with joy. :) Million thumbs up. And,

    OMG OMG OMG! *said like a teenage girl*
  7. spiritofsenna

    spiritofsenna Simracer

    I just fapped and made a huge mess of my sim rig and keyboard.

    Thanks Kunos.. you guys rock.

    edit: Impressive to see so many liveries for the 98t

    edit again: So many new options, controls etc.. AMAZING.. Really love the new track surface options!!!!!!!
    Last edited: Jul 18, 2014
    Jim Michels and tabis like this.
  8. Naondave

    Naondave Racer

    Thank you!!!!!!!!!!!!!

    Great work guys. This is huge.

    98t at Monza.

    Bring it.
    Franc_23 and tabis like this.
  9. panda

    panda Racer

    People asking for big updates... are served.

    I don't understand what is described by : "Physical Dynamic track implemented".
    Does anyone can explain ? (otherwise it wakes me up deep fantasies...)
  10. Thomas Gocke

    Thomas Gocke Alien

    woohooo thanks.

    Is MP slipstream implemented?
  11. Radfahrer

    Radfahrer Hardcore Simmer

    Me:"how the **** are they doing all that with only 9 men ?
    must be gods then
    and if not gods, then clearly posthumans xD "

    Part of a conversation MarlonGB and me are having right now in face of this massive changelog !
    Thanks for all that hard work Kunos, it is very much appreciated !

    P.S.: Kunos, if you keep on upping the level of AC at such a rate the next competitor might maybe show up in about ten years, if that early . Keep pushing it, because : "AC for sim-reference ! "
    marlo0081 likes this.
  12. plaid

    plaid Alien

    I believe building up grip, if the cars driving more and more rounds. Can be wrong ofcourse.
    panda likes this.
  13. AC Support

    AC Support Official Support Staff Member KS Dev Team

    Try and enjoy. :D
    You'll find a new slider in the realism setting.
    F430_458_F12, Shaddix and panda like this.
  14. troy

    troy Racer

    How does the entry_list.ini need to look for non booking type of servers? I don't see it explained in detail anywhere, maybe I'm just a little blind if so point me in the right direction please? :D

    edit: And does that mean all the cars are preloaded (like in freejoin?). Which would be pretty bad I guess, your pc needs to cope with 25 cars even though there's only 5 people racing?
  15. Eduardo Aguiar

    Eduardo Aguiar Hardcore Simmer

    This is the most orgastic changelog until now. Congrats to us all for being part of this amazing project!
    yusupov likes this.
  16. Make sure to disable fast approximate anti-aliasing if you don't want your image being terribly blurry. Its enabled by default.
    ghiboz likes this.
  17. OffAgain

    OffAgain Simracer

    The further one moves ones mindset away from the way things were a decade and a half ago, the closer one gets to the answer.
  18. panda

    panda Racer

  19. is slipstream implemented for multiplayer?
  20. CanOx

    CanOx Simracer


  21. Aristotelis

    Aristotelis Will it drift? Staff Member KS Dev Team

    here's a sample entry_list.ini
    NATIONALITY=Planet Earth 
    DRIVER_NAME=David Lewis 
    DRIVER_NAME=Sven Jackermeier 
    DRIVER_NAME=Stefano Lavezzi 
    DRIVER_NAME=Fritz Pulley 
    DRIVER_NAME=Maegan Peter 
    DRIVER_NAME=Baldomero Tailler 
    DRIVER_NAME=Connie Malone 
    DRIVER_NAME=Ginevra Webster 
    DRIVER_NAME=Shayne Steed 
    DRIVER_NAME=Joy Vasquez 
    DRIVER_NAME=Haywood Prewitt 
    DRIVER_NAME=Federico Jimenez 
    DRIVER_NAME=Dewayne Maupin 
    DRIVER_NAME=Ermes Rimmer 

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