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Visual damage vs. mechanical damage?

Discussion in 'Chit Chat Room' started by Xamantu, Feb 15, 2015.

  1. Xamantu

    Xamantu Rookie

    Is it possible to have only visual damage turned on? I couldn't find out how to do that without turning the mechanical damage on.

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  3. Quffy

    Quffy Alien

    No, visual and mechanical are linked. You can just play with lower % mechanical or off.
  4. martcerv

    martcerv Alien

    In most cars I find they arent linked as full aero damage has no effect other then a visual effect. :D Only a few open wheel cars seem to have physical aero damage.
  5. dauntless

    dauntless Alien

    Which cars?
  6. martcerv

    martcerv Alien

    Just about every official car other then the open wheelers front and rear aero red has no effect with 100% damage. The only damage that has an effect is engine gearbox and suspension in all cars and these things have no real visual damage. ;)
  7. RReed43

    RReed43 Hardcore Simmer

    I have experienced having top speed impacted via body damage. It was significant enough that I went from being competitive with the top cars in a single make race to not being able to keep up in the long straights such as Monza or Spa.
    Dream1979 and myimac like this.
  8. dauntless

    dauntless Alien

    That's not possible really. As far as we know there are 4 kinds of physical damage in ac now:
    - tire flatspots
    - bent suspension
    - engine damage
    - gearbox damage

    Out of those you need very heavy engine damage before you lose power I think. Yellow engine still gives 100% power for example I think. Tire flatspots and gearbox damage don't affect speed. Only thing that can affect speed is bent suspension. If you get more or less toe-in because your suspension is bent then that will slow you down on the straights. Or your suspension is just so broken that you need to take the corners leading to the straightaways slower which makes you reach slower speeds on the straights.

    Bodywork can be created and configured in such way that different parts become loose in different kinds of impacts. Look at damage.ini. However there is nowhere to define how that bodywork damage affects speed. There are no files where you can define drag, tire rub or other effects like that.
  9. Stereo

    Stereo Alien

    It's in aero.ini (see formula_k for 'zone_front_cl' etc.), haven't observed it functioning though.
  10. martcerv

    martcerv Alien

    In the formula Abarth aero damage slows the car down quite a bit. I havemt found any gt car or street car have any effect from body damage yet.

    The exos with any aero damage is pretty much undriveable due to how it effects car aero balance.
  11. Bailey

    Bailey Alien

    There is also bodywork damage. Just like martcerv and others, I have also noticed the lack of speed and grip when I have damage in the Formula Arbarth.
    From testing with the lotus 98t I have noticed that engine power does not fluctuate at all when damaged. In the CarStats app there is an entry called ELIFE or something, and it basically displays your engines "hit points". Once that goes to zero your engine is kaput (broken).

    F430_458_F12 likes this.
  12. RReed43

    RReed43 Hardcore Simmer

    My comments above were in regard to the Formula Abarth. I was doing tuning work trying to increase top speed at Spa so I was paying attention to top end speed. I noticed when I received body damage coming through the scrum at the start that my top speed at the end of the long straight was 135 mph. When I came through clean with the same set up I was getting 141 mph. It's a significant difference in speed as I was able to keep up with top cars on the straight at 141 mph but was losing ground and getting passed at 135 mph.
  13. PAKFA

    PAKFA Alien

    I played yesterday a MP session on Nords and every time I went off track with the C7R without crashing into a guard rail, just hitting the kerbs really hard with the bottom of the car and 2 wheels on the grass, the car would take damage and the top speed would be lower.

    Also about visual damage and mechanical damage, well I have 2 questions: how come RSR lists them as separate if they are linked? And if they are not, how can I put visual damage OFF, but keep mechanical damage ON?

    These are my settings:

    And I see a lot of people having visual damage OFF:

    I'm confused. :confused:
  14. Quffy

    Quffy Alien

    PAKFA likes this.
  15. kofotsjanne

    kofotsjanne Alien

    I did a quick search about how to disable the cracked windscreen and found a line I was supposed to change but I didnt have it. :/
    Have they changed it or was the info I found wrong? What is it that is supposed to be changed?

    Sorry offtopic
  16. PAKFA

    PAKFA Alien

    Alright, but how the heck do I change it? How the other guys have it OFF while I have it ON?

    Try this mod, it also tells you what to edit > http://www.racedepartment.com/downloads/a-broken-glass.4783/
    kofotsjanne likes this.
  17. sherpa25

    sherpa25 Hardcore Simmer

    How to I view damage in a car, say after spinning then hitting a wall? I couldn't find an app to show this, and just notice it later when the car doesn't reach top speeds (ex. FW31). Thanks.
  18. martcerv

    martcerv Alien

    Older builds had visual damage maybe thise laps are older or somewhere in the data rsr reads its getting the old setting which no longer exists. RSR also reads temps wrong as they are fixed in mp to 26/32 but if in an online session rsr reads the sp setting which isnt what the actual lap was set at.
    PAKFA likes this.
  19. Chazz Ranger

    Chazz Ranger Alien

    To turn glass damage off:
    Set GLASS_THRESHOLD to 0.99

    Also, I'm glad the old rear wing damage with the questionable damage parameters and bad lod changes has been removed :D
  20. brioche

    brioche Racer

    Aero damage seems to be there at least for GT2. In my experience front/rear damage can affect speed/fast cornering quite a bit and I am normally forced to pit when such damage occurs in online mp races.
    Of course how much also depends on the track itself.

    The damage screen should appear on its own when you damage the car (even if you flat spot).
    To see the damage manually try CTRL+J (or CTRL+D). However a friend of mine with three monitors doesn't see the damage OSD since one of the last versions.
    Also on many on-line servers damage is disabled so you will not see any damage.
  21. witoldinho

    witoldinho Racer

    CTRL+Q to toggle damage overlay. Maybe it's not implemented for this mod?

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