1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory.
  2. FOR ASSETTO CORSA COMPETIZIONE: If you report issues with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder!
  3. If your game executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, then run a Steam integrity check or reinstall the game altogether.

What happened with the last +1000 likes on facebook?

Discussion in 'Chit Chat Room' started by nfsw55, Sep 8, 2014.

  1. nfsw55

    nfsw55 Hardcore Simmer

    As the title says, did I miss something or has nothing been posted about it yet?

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  3. TCLF

    TCLF Alien

  4. PhenOm

    PhenOm Alien

  5. nfsw55

    nfsw55 Hardcore Simmer

    nate likes this.
  6. TCLF

    TCLF Alien

    doesn't mean it isn't :p
    alex72 and Maurizio Gilles Jr like this.
  7. PuffTheMagicBelgian

    PuffTheMagicBelgian Hardcore Simmer

    They are too busy getting the Rift to work and forgot all about the 1000 likes post they are supposed to make. :eek:
  8. PhenOm

    PhenOm Alien

    Toyota license was with 32k likes. We hadn't seen anything official for the 33k like mark.
    nate likes this.
  9. Hachiroku_88PL

    Hachiroku_88PL Hardcore Simmer

    Well, I was expecting P1 since they got McLaren licence, so not really a surprise. Besides, LaFerrari needs an opponent ;)
  10. From the Indie game developer interview on Russian IGN:

    Marco - the representative of the Italian studio Kunos Simulazioni, which now develops an excellent Assetto Corsa. On the virtues of this autosimulator we will tell you another time, but what is remarkable Kunos Simulazioni - Marco perfectly explain himself.

    1) For me, the indie game - it is self-funded project (own - does not mean using kraudfandinga): not important one, ten or twenty people working on it. This may be a game for a mobile phone made by one man, or something like Assetto Corsa, is working on a dozen mad men (and one woman). "Indie" means that the developer decides what, how and where. Without the intervention of the publisher, the depositor and similar people. Even if in the end he decides to distribute his game, with the support of the publisher.

    2) These games are original and unique. I've never played in Journey, but it seems to me that it is more about impressions, and not about the game. Sooner or later, I want to try Valiant Hearts: it seems to me very appealing. I do not know the details of the development of these games, but it seems to me that these products are very similar to the independent development in terms of originality.

    3) I think it depends on the publisher and the terms of the agreement signed by the developer. Usually * normal * the developer has a legitimate desire to earn money. But he wants to do it, doing what he loves, if he likes the project and does not consider it solely as a money-making machine, he uses the chance to do something good. Sometimes the developer loves his "creation" even if it does not bring him much money, but he believes that a good job, did everything I could. And the game he loves. Despite the reviews of people around. Publisher - a company set up to earn money. And there's nothing wrong with that. But it must make money, and sometimes the need to effect a change in the essence of the game, if the publisher does not believe in its success, and the developer allows it to intervene. In any case, once at the time is not necessary.

    4) We developed the software and technology used in both the recreational and professional programs. Ferrari uses our software for their internal applications, as well as the Dallara Automobili (Indycar), and other companies. From the very beginning of our work we funded their own development. And when we started to license its technology to the automotive industry, instead of buying Porsche and Ferrari for ourselves, we have invested all the proceeds to the development of Assetto Corsa. So, yes, I believe our company indie company. When, in 2011, we reflect on Assetto Corsa, we could not imagine the level that have now reached. If we talk about the content and its quality. Typically, the development team of similar products must contain a minimum of 30 to 40 people. And we are only fifteen, and until last year we had a total of twelve. We were fortunate to build a team of motivated people who are focused on the product rather than on the mere thought to make it more money. Players feel it and reward us. This is an ideal relationship. The main thing - to be true to what you do, never give up, if something goes wrong, but also not particularly stormy welcome to enjoy success.
  11. Hachiroku_88PL

    Hachiroku_88PL Hardcore Simmer

    Well said!
    Lucas - Xtremepsionic likes this.
  12. alex72

    alex72 Alien

    Maybe the 1K likes came too fast. They have to up it to 30K now to get more time. :D

    DK2 pic was awesome though. Kunos delivers.
    Lucas - Xtremepsionic likes this.
  13. TCLF

    TCLF Alien

  14. PhenOm

    PhenOm Alien

    TCLF likes this.
  15. V8_KB

    V8_KB Alien

  16. CKraegel

    CKraegel Simracer

    I like that.

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