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Why is it all on the driver?

Discussion in 'ACC General Discussions' started by MrBungle, Jun 17, 2020.

  1. MrBungle

    MrBungle Racer

    I really cant understand why there is so much on the driver but mainly:

    • Tyre Pressure - Makes no sense, in a CP race every session is potentially different conditions so you can set up your TP in Q and get it something like decent in the short time, but then it may be 10 degrees lower for the race or even raining! why would you not implement some sort of help? Yesterday I was in a CP race and it was a damp track (Greasy Q used dry tyres) I opted for wets as conditions would likely get worse but what process i'm I to go through in my head to get the correct tyre pressure for race start? this would not be on the driver. needless to say I left it default and my tyre pressures ruined the race they were about 4 psi out. so essentially your level of realism is making the game unrealistic for the driver.
    • Fuel Calculation - Why, just why? Let the driver know how much fuel he needs to complete the race, its not fun working it out and its not realistic.
    • Tyre choice - I get a notification about the correct tyre to be on after the race starts, haha sorry that one just made me laugh, imagine Lewis on the grid lights go green! learns he is on the wrong tyre!
    I'm not bashing BTW its literally the best game I have ever played.

    Just my thoughts on what would really help it feel more engaging if we had an engineer that gave us a suggested Tyre temp and fuel strats based on the conditions. It makes so much difference to the race going in confident but I find myself scratching my head just thinking how? like what the hell am i supposed to do at the start every time.

    With this releasing on console it would be a tremendous help to the new players you will deservedly get.
    Last edited: Jun 17, 2020
    racerx, pigsy, Bolibompa and 20 others like this.

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  3. RWa

    RWa Simracer

    That is the part I like most, because it might help me to gain some places in a race when other drivers made wrong fuel calculation. I cannot win in another way since I am too slow myself :) :(
    Pandora and anthony galmiche like this.
  4. WallyM

    WallyM Alien

    Welcome to a simulation of tough decisions that have to be made in real life too.
  5. Vítor Sousa

    Vítor Sousa Alien

    By the driver?

    OP has a good point.

    Look at F1 games for example. They show you the predicted fuel to do the race and you can adjust to your liking. Heck they even show you predicted race times with different strategies.
    And here we are with different pages open on browser to calculate fuel and check other settings references that aren't explained in game
    Bolibompa, Mogster, CmdrCody and 10 others like this.
  6. MrBungle

    MrBungle Racer

    By the driver? I'm not a novice have platinum rating race in Top split servers and have around 310 hours in game and still have not got to grips with it so i am more than welcomed into it. the fact is that a driver has help before entering a race with his strategy this offers none other than a base line setup done on a specific track temp.

    simulation to me would be getting as close to what a driver would experience not being left to fully set a car up for the race maybe i'm wrong and all the GT drivers out there bring their own pumps and fuel calculators to a race.

    also i'm not asking to take it away from a driver that enjoys it I get that setup is very enjoyable for some people and that's how they enjoy the game but it really doesn't work in for me and is a drag and annoyance to an otherwise incredible sim.
    Last edited: Jun 17, 2020
    silvanob2 and chksix like this.
  7. Poloman

    Poloman Racer

    Psi on condition change is impossible to get right, a fp of 5 minutes before race will be helpful and easy to implement.
    Black Puddin and MrBungle like this.
  8. aotto1977

    aotto1977 Hardcore Simmer

    Also, in reality I'd have a race engineer you'd advice me whether to stay out or to pit for repairs after I got damage.
    I mean, it's kind of a disgrace for the game watching YouTubers like Jardier estimating their car's damage by looking at the predicted repair time on the MFD's pitstop tab, isn't it? There must be better ways.
  9. azzah

    azzah Simracer

    Honest question: what's the point of asking for recommendations from your virtual engineer for fuel, tires and pressures if you then still want to be able to adjust them from there?

    That's a slippery slope argument in my opinion. You either trust your hypothetical infallible robo-engineer or you do the stuff yourselves.
    Or do you want your RaceEngi9000(tm) to make mistakes occasionally for immersion's sake?
    Do you want your virtual Aris to suggest some conservative amount of fuel for the race, and because at some point you'll figure out there are always 8 liters left at the end you just start subtracting 7 every single time?

    I'm baffled.
  10. drukqs

    drukqs Racer

    i concede its an interesting topic but your answer might be that simply because of development priorities and limited resources rather than Kunos wants us to use our phone calculator to check fuel (that is what i did when i was doing my setups.now i have it all saved)
    There is a point where you decide what is in a software iteration and what does not go in based on several different factors.
    Even things that i agree they have done wrong: like only saying optimal tyres after race start rather than lobby, even if they agree on changing it might be a lower prio.

    at the end of the day they actually have been introducing QoL lately but they are usually lower prio.
  11. MrBungle

    MrBungle Racer

    Much better than the alternative which is suck it and see, yes I'd like for the race engineer to give us values that are at least in the realms of what we need even if sometimes you are told during the race to switch to engine mode 2 as we underestimated the fuel calculation. Can't understand why anyone wants to play guess the pressures at the start of a rainy session. I mean how often do you see a car run out of fuel? Surely anyone would be happy with "you need *** much fuel for this session" I'd be more than happy if it was completely taken from our control because its simply not the drivers job to calculate how much fuel he needs, it's the teams job I am so baffled that you are baffled.

    Sent from my SM-G955F using Tapatalk
  12. Cirith Ungol

    Cirith Ungol Simracer

    I agree 100%.

    @azzah having too much fuel is far better than not enough. The engineer could just give a number too big and you could tweak if you think you'll fuel save etc but at the end of the day, it's foolproof. I don't see the problem in tweaking the value given by the engineer, it's up to everyone, some will consume less because they coast a lot, some will be on the average, who cares it's something less to think about. At the moment I use fuel calculator included in ACC result companion (great app btw, must have for ACC) which could be implemented in the game. As said before, this is a QoL feature and not a game changing one and with the console release coming up, we shouldn't hope to see it soon.
    MrBungle and f.e.negroni like this.
  13. Oxie

    Oxie Racer

    Not to mention that this already is in the game, just not fully. The setup screen will tell you your actual per lap fuel usage, or an estimate if you haven't set a lap. The game will also tell you your lap times. It will also tell you the race length. That's all the information you need to calculate the amount of fuel to take. But then the game wants you to do the division and multiplication yourself, instead of doing it for you.
  14. Turk

    Turk Alien

    I suppose the advantage for the general player in that scenario is that it sort of levels the playing field a bit. No bodies on an ideal setup so everyone is at the same disadvantage. Managing less than ideal tyre pressures and temps is a thing in the real world too.

    I think an AI pit crew could be the next big break through in sim software. At the moment there simply is too much technical stuff for me to manage, I feel like I'm at a big disadvantage to people who have the time and skills to make good setups for themselves. Generally I just ignore all that stuff and make do with the defaults, I do some slight adjustments and just manage it in race. For the most part I can do well but there's always that thought that it could have gone so much better. A practice session would be hugely beneficial.
    tazza1986 and MrBungle like this.
  15. m_box97

    m_box97 Simracer

    The game already tells you your fuel consumption so getting how much fuel you need it a matter of seconds, in any case if you don't want to do that job to have an accurate fuel load you can use a rule of thumb like 2xtime + 10l and you are good to go in my experience for any track/car combo. It's similar for tyres pressures, you can experiment and get a formula or use a rule of thumb. Having a race engineer that set the car up and works for anybody it's not gonna happen, people study years to do that job. You can drive in the game without touching anything but if you wanna have everything in check then learn to do it and do it. Simracing it's not and will never be real racing.
  16. m_box97

    m_box97 Simracer

    True but it will always be like that, if it's not setups it's time they can spend practicing, learning new driving techniques ecc... It's like saying it's unfair that a professional photographer makes better photos that what I can do because he knows how to use iso, white balance, exposure and so on
  17. Agreed,
    ACC does a damn fine job simulating the driving side of things... but not the team,
    or instructor, etc. (another topic)

    Sure it may be fun for many to literally do everything themselves... I just do whatever is required without much thought... but like they say, "There is no I in TEAM!"

    The game's chief/spotter showed up patches late to the race so I still count on the Crew Chief app.
    A team is better late than never ;)

    Far as I been able to tell, Kunos has kicked back and let the Crew Chief app cover things that should be within the game for sometime.
    The game version is no where close to CC.
    We might be better off waiting for an app to cover the missing team elements than to wait for Kunos to half-a$$ cook up another missing game feature/element.
    Last edited: Jun 17, 2020
    Loren Thomas likes this.
  18. fsuarez79

    fsuarez79 Simracer

    Simracers: What do we want?? The most realistic simulator evahhh
    Kunos delivers ACC
    Also Simracers: Why do we have to calculate fuel and PSI???

    HUGE SMH :rolleyes:
  19. Vítor Sousa

    Vítor Sousa Alien

    Yeah. Calculating PSI and fuel is the real simulation. I can imagine Hamilton after getting back to the pits bring up the calculator on his phone and doing the maths while the 100 Mercedes engineers just play space invaders on their powerful workstations...
  20. fsuarez79

    fsuarez79 Simracer

    Easy!!! Hire an engineer if you can't do a simple multiplication. David Perel does, why can't you?
    Freddie Seng, Pandora and Goony8 like this.
  21. Vítor Sousa

    Vítor Sousa Alien

    Okay dumb dumb. We can already see you shake your head a little too much
    MrBungle likes this.

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