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Will be TrackIR supported day one for ACC?

Discussion in 'ACC General Discussions' started by mkotechno, Jul 30, 2018.

  1. John Caetano

    John Caetano Racer

    Yea, not so sure... It’s a different engine so I would expect some code changes needed? Also they’ve been hard at work looking to support triple monitors and polishing the game for release so don’t get mad if this doesn’t make it into 1.0 release...
     
  2. vortex19

    vortex19 Racer

    I suspect that TrackIR support (and, as a result, FaceTrackNoIR, Opentrack and Tobii) is probably easier to implement than triple-monitors.
     
  3. Luis Branco

    Luis Branco Hardcore Simmer

    It’s no secret that Kunos is updating ACC to UE 4.22 and, although no one effectively confirmed, from my own reading of 4.22 ndisplays notes, it seems it adds support for “TrackIR” devices.

    What remains to be known is if Kunos will add it in time for v1.0 release, add it in a later update or if it will add it at all.
    The absence of a devs insight about TrackIR support in here is, by me, seen as something that they can be looking to be included in v1.0 but is dependent of other tasks being successfully concluded first.

    Personally I would be very grateful and immensely happy if v1.0 will add TrackIR because some time ago I changed the FOV back to where I like to have it, that is FOV 28, and, although the driving is much more natural, due to the perception of scale and corresponding distances, I lack almost completely the perception of the cars behind and by my side, which makes racing quite tricky when near other cars.

    For online races is madness to use such a FOV without TrackIR, because it would be disrespectful of me to impose my lack of awareness to others, but the lack of TrackIR forces me to use a FOV that is not my first choice (38 at the very least) and still have a limited perception of the surrounding.
    The use of virtual mirror is something that I always struggle to use (I don’t like it and rather make use of the car’s own mirrors) and the use of radar is completely out of question for me.
    So, currently I stopped racing online - and that is the type of racing I truly enjoy - unless I revert the FOV back to 38, at the very least, and turn virtual mirror on again.

    The issue is that when using my preferred FOV the driving is immediately natural but, when I change the FOV up, there is a time of relearning the car position, braking distances and so on and it never feels as good as the narrow FOV, and still is a compromise.

    But there is less than 3 weeks for ACC release, so I’m willing to wait a little longer to return to online racing, hopefully wishing that with v1.0 I can use my preferred view online.
     
    Mogster, LeDude83 and warth0g like this.
  4. warth0g

    warth0g Simracer

    Good to keep bumping this. I did end up getting a 49” ultra wide and TrackIR would be perfect with that. Very wide screens are fast becoming a popular VR or triples alternative and TrackIR completes that approach.

    I’m hoping the devs can accommodate TrackIR ASAP. I suspect fixing the multiplayer and adding scheduled races or similar is going to be their priority though. ;)
     
  5. mkotechno

    mkotechno Simracer

    Well...
     
  6. viffviff99

    viffviff99 Rookie

    Just found out that ACC implements 'vertical' FOV - so when I set the correct FOV (30 deg) the view is awful in single (16:9) monitor. It is near unplayable for me. I can't look to apexes properly - have to use other trackside cues to turn, especially for LH turns when the A pillar gets in the way. I know the devs have a lot of competing priorities, and MP will be high on that list, but without TrackIR/Opentrack support (and without VR, triples or a super-wide or large screen) I can't see my playing ACC much.... if at all.. Please implement a head tracker solution!
     
  7. vortex19

    vortex19 Racer

    After you've set the FOV (zoom), have you then tried moving your viewpoint up/down/forward/back until you can see the track better? Obviously I'm not saying that this would be better than TrackIR support (still hoping) but at least it's a temporary workaround.
     
  8. viffviff99

    viffviff99 Rookie

    Thanks for the tip. I've tried and it makes things a bit better, but I rely a lot on looking into the turn to try to judge corners - and can't with correct FOV except on the largest radius corners. The only other option is to expand the FOV which brings other issues... I don't want to change my technique, since I use it on PC2 & AC (where TrackIR/Opentrack is supported), and also when I get the rare chance to drive on track irl.. I can't afford triples (not properly supported yet) or VR. (issues with that too).. head-track was a good mid-way compromise..
     
  9. Luis Branco

    Luis Branco Hardcore Simmer

    Raikkonen is also a fan of TrackIR :D:D:D

     
    SkinnyCyclist likes this.
  10. mkotechno

    mkotechno Simracer

    That's leaked footage of PS6 VR
     
  11. vortex19

    vortex19 Racer

    Not sure if you used it, but earlier versions of ACC had a basic "look with wheel" function which looked into the corner as you steered. When it was removed the developers said they hoped to be able to put it back in later.
     
    viffviff99 likes this.
  12. guitarwiz1

    guitarwiz1 Rookie

    No TrackIR = No Play...lol

    Come on guys...Project Crap 2 supports TrackIR...You don't want people to think that that game is better...(do ya?) lol again

    Just being able to look at where I want to go makes it that much easier to drive. Without it...I tend to over correct when I start to get loose and that makes matters worse.
    Nine times out of ten...when I get sideways...I just look towards where I want to go and I can straighten her up pretty good.

    I originally purchased TrackIR for flight sims...then I discovered it could be used for racing games. From then on it was game on.
    I've always played NASCAR games and since I'm burned out on NR2K3 and iRacing...I moved on to road courses. This is where TrackIR shines the most (IMO) and I find it hard to play without it.

    I'll still play the game a bit upon release, but I wont be able to get the same enjoyment out of it as other titles that supports it.
     
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