1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

FPS display in game

Discussion in 'Chit Chat Room' started by Cote Dazur, Mar 27, 2019.

  1. Cote Dazur

    Cote Dazur Alien

    I am looking for an explanation of what are the value we see in the FPS display in game and what is affecting what value.
    FPS, I am ok with, but what is main-t representing and is it more representative of GPU or CPU and what is affecting it, bad optimization, too many AI,...?
    I looked for an existing thread, as I thought I have seen an explanation before, but could not find it.
     

  2. Similar Threads
    Forum Title Date
    ACC User Interface attributes displayed using FPS=1 in hud.json Feb 19, 2019
    ACC Virtual Reality How to display FPS in VR Nov 24, 2018
    GUI - HUDs - Apps Bugs & Issues FPS drops when text items are displayed Aug 17, 2016
    Programming Language - Apps - GUI Themes FPS Displayer Mar 5, 2013
    ACC Troubleshooting Solved: Only 10 fps when out of focus Apr 11, 2024
    Graphics and Models/Tracks Bugs & Issues Misano - skybox black flashes, graphics glitches, FPS drops Mar 10, 2024
    ACC Virtual Reality Dev's: Add Quad Views rendering to ACC for a free massive fps gain Sep 3, 2023
    ACC Controls & Peripherals v1.9 Game fps decrease at 0 fps when I turn on the steering wheel May 11, 2023
    ACC Multiplayer lost 40fps from 1.8 in online races. Apr 20, 2023
    ACC Troubleshooting v1.9 When wheel is enabled, the fps are dropping Apr 19, 2023
    Graphics and Models/Tracks Bugs & Issues In game FPS not same with performance test FPS Apr 11, 2023
    ACC Hardware Discussions Motion not as smooth on side monitors as middle monitor - Triple Monitor Setup (with high FPS!) Mar 22, 2023
    ACC Troubleshooting FPS drops after 1,5+ hour ingame Dec 11, 2022
    ACC Troubleshooting FPS is low with new Graphicscard RTX 3080 Sep 6, 2022
    ACC PS4/PS5/XB1/XBX/S General Discussions PS5 on-line is unplayable (FPS and crashing) Jul 24, 2022

  3. TDS

    TDS Alien

    main t = main CPU thread, too many AI affects it the most probably.
     
  4. Cote Dazur

    Cote Dazur Alien

    yes, we all know AI affect mostly CPU.
    So if main -t says 78%, it means CPU usage is 78%?
    How about the other numbers, is there one showing the GPU occupancy?
    Surely there must be a detailed explanation of what does what and why, somewhere.
     
  5. TDS

    TDS Alien

    Ft=CPU latency
    CPU/maint t = CPU usage
    Dip=GPU drawns ( iirc)
    TRI= number of "triangles" being rendered in the screen (iirc)
    b.size=buffer size
    scene=?
    phy= physics thread usage
    fmod dsp=dsp usage in fmod
    fmod usage = total fmod engine/thread usage
     
    Andrew_WOT likes this.
  6. Andrew_WOT

    Andrew_WOT Alien

    MAIN-T is rendering thread CPU usage.
    From Stefano a while back.

    Render Stats App
    ---------------------------
    FPS - Frames Per Second, your framerate
    FT - Frame Time, time in milliseconds for how long a frame takes to render
    Main_T - see below
    DIP - Number of draw calls (not really important to the average player) DIP the better the performance in general, Indicating Optimized game assets like tracks, cars)
    TRI - Total number of triangle polygons
    B.Size - Average size of draw call batches (again, not important to the player but the lower the better)
    SCENE - Tri count of the scene (after culling) on screen
    PHY - see below
    PHY_LATE - same as above, shoulderstand indicate the number of times physics calculation Took over 3 ms per frame
    FMOD USAGE - FMOD is the sound engine used in AC. Not sure what the percentage exactly to but high values have impact on performance.

    Main_T value is for the graphics thread. It shows the relationship between the time spent in the application (CPU) and the time spent to complete a frame (FRAME TIME). Values of CPU near 100% indicate a CPU-bound system graphically.
    EX ... if a frame took 16ms to complete and CPU is 50% it means that AC was able to prepare the frame in 8ms .. and the GPU took 16ms to render it. (GPU bound) .. if CPU is 100% then it took the CPU 16ms to prepare the frame and the GPU is probably capable of faster (CPU bound).
    No relationship whatsoever with the value read in task manager.
    PHY is relative to the physics thread, values above 100% indicates that the system is not ready to calculate the physics in time (3ms per step) and that the game is now running slower than realtime (slowmo). Practically, there are too many AI and the CPU is not ready to handle it.
     
    birdy 2, St3fan, mms and 3 others like this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice