1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

Generic Some Anticipated it: Has Project Cars 2 killed AC on console?

Discussion in 'Console Lounge' started by @P73, Sep 25, 2017.

  1. Silvio-zgb

    Silvio-zgb Gamer

    Still not enought to buy it. Except Livery editor all the game is still behind even Drive club, Allmost everything is fake here
     
  2. robbosr76

    robbosr76 Gamer

    Interesting... What wheel do you use
     
  3. Luke7

    Luke7 Simracer

    Just a g29. I have the ffb torque at between 5 and 7, depending on the car, and the ffb sensitivity at between 3 and 4.

    I've been driving the nordschleife in both GT sport and Assetto Corsa as a comparison and I'm actually pretty amazed by how similar they both feel. Like I said earlier, the main difference is that in AC you get a lot more feel for all the bumps whereas in GT sport it feels a lot smoother, as if you're getting mainly steering rack forces with a subtle overlay communicating some of the bumps and undulations. But overall I think the ffb in GT sport is really good, particularly in terms of communicating the suspension/weight transfer and tyre slip.

    The physics likewise are very similar between the two, except in GT sport the tyre model is more progressive making it easier to catch the car when it begins to slide. But there doesn't seem to be any hidden assists or anything, and it never really feels fake or artificial. In fact, as someone with over 20 years of driving experience in real life, in many different roadcars, often driving too fast than I should, I really don't find anything fundamentally incorrect about the physics in GT sport. The cars always seem to behave as you would expect them to, except they seem to be more forgiving than in real life because of the more progressive tyre model. But even with that I find it difficult to quantify exactly how much more progressive they are compared to real life.

    Overall I think the actual driving experience in GT sport feels very realistic and it's actually very easy to lose hours searching for those extra seconds and tenths of a second just like in AC.
     
    Last edited: Oct 27, 2017
    robbosr76 likes this.
  4. Luke7

    Luke7 Simracer

    Just a g29. I have the ffb torque at between 5 and 7, depending on the car, and the ffb sensitivity at between 3 and 4.

    I've been driving the nordschleife in both GT sport and Assetto Corsa as a comparison and I'm actually pretty amazed by how similar they both feel. Like I said earlier, the main difference is that in AC you get a lot more feel for all the bumps whereas in GT sport it feels a lot smoother, as if you're getting mainly steering rack forces with a subtle overlay communicating some of the bumps and undulations. But overall I think the ffb in GT sport is really good, particularly in terms of communicating the suspension/weight transfer and tyre slip.

    The physics likewise are very similar between the two, except in GT sport the tyre model is more progressive making it easier to catch the car when it begins to slide. But there doesn't seem to be any hidden assists or anything, and it never really feels fake or artificial. In fact, as someone with over 20 years of driving experience in real life, in many different roadcars, often driving too fast than I should, I really don't find anything fundamentally incorrect about the physics in GT sport. The cars always seem to behave as you would expect them to, except they seem to be more forgiving than in real life because of the more progressive tyre model. But even with that I find it difficult to quantify exactly how much more progressive they are compared to real life.

    Overall I think the actual driving experience in GT sport feels very realistic and it's actually very easy to lose hours searching for those extra seconds and tents of a second just like in AC.
     
  5. Luke7

    Luke7 Simracer

    Sorry, duplicate post. Something seems to have gone awry.
     
    robbosr76 likes this.
  6. Traks1

    Traks1 Racer

    Agree @Luke7.

    I am getting the feels from reading around that many in the bedroom driving community are looking down there noses at GTS and to be fair, after "driving" AC for the first time last year I myself thought I would never stoop back down to get together with Gran Turismo again in any iteration such was AC's superiority over it from a "realism" point of view.

    However, taking advantage of the rather excellent idea of allowing a free trial of the game was enough to convince me that while it is a step or two down from AC in the physics and ffb department, it is way better than my memory tells me any previous GT I have played ever was and plenty good enough with all the games other attributes (especially, compared to AC, it's ability to race in a public lobby that doesn't inevitably end with being torpedoed at the first corner 99% of the time) to keep me entertained of an evening.

    GTS. Plenty good enough physics etc (G29). Works way better as a game than AC.

    AC. The best driving simulation on console, no doubt, but with the most toxic, least enjoyable, public online gaming environment imaginable.

    PC2. No idea but reports after it's release have made me feel pretty smug about my decision not to buy it on day one.
     
    robbosr76 and Luke7 like this.
  7. Luke7

    Luke7 Simracer

    I was the same. My enthusiasm for GT sport was close to nil. But I took advantage of the demo and was really impressed by how good the driving was and bought the game on the day of release.

    After close to 30 hours on GTSport now, my opinion is that Polyphony made a sim, but they made the tyre model a bit more progressive to make it a bit easier to drive, that's all. But the driving feels so good to me, and the cars feel so believable and so convincing that I've stopped trying to put a label on it, classify, whatever.
     
    robbosr76 and Traks1 like this.
  8. I hear that the physics are not believable. Cars like the golf GTI have nothing to do with the real car.

    But GT is a phenomen. Sony had the big advantage that the most played GT since kid days. So they defend this game more than others.

    GT is far away from a sim. Same like Forza. A sim needs more than a good tyremodel or physics.

    A sim needs cockpits like in PC2 and no movement in the cockpit. A sim needs a track that changes from begin to end of a race, real tyre wear and fuel consumption.
    In GT sport is handbrake only a button so far I know.
    Try the game without assist like TCS and you'll see it a bit clearer.
    But if the game is fun than it's OK. But GT sport is not a sim.
    For such a long development I think it's not enough to pay 70 Euros without a real singleplayer. Then you need PS plus because offline the game is more a demo. It's not enough to buy a PS4.
     
    Donnced2, Traks1 and LeDude83 like this.
  9. robbosr76

    robbosr76 Gamer

    FFB is too much
     
  10. Luke7

    Luke7 Simracer

    Now, here is the problem, you're listening to people. I did the same and that's why my enthusiasm for the game was close to zero. All that changed when I actually played it myself.

    Also I would like to add that I always play GT sport with no assists, and purely from a driving point of view it simulates the sensation of driving a real cars really well. There is something about the way the cars move around on the suspension and they way move around on the tyres that feels extremely authentic to me. And the sense of mass and inertia is probably the best I've experienced in a driving sim/game.

    Also I don't know what you mean by movement in the cockpit. Do you mean camera movement, because both AC and Pcars 2 have options to have enable movement in the cockpit. In GT sport there is actually no movement in the cockpit, there was in the early beta, but not anymore.
     
  11. Luke7

    Luke7 Simracer

    What do you mean the force feedback is too much? Do you mean it's too strong, or that there is too much happening?
     
  12. MaxStrong01

    MaxStrong01 Racer

    After got in renting not buy as I was wary) PC2 disk some days ago and enough tested it my personal conclusion is the following: PC2 and AC can be defined respectively as a Race Simulation and a Driving Simulation.
    Pc2 try to reproduce the racing aspects of the competitions by proposing a mess of race cars with a lot of racing liveries, championships very close to the real life includign the majority of regulations. From this side it try to propose an immersive race week end. The driving model (physics and ffb) is much better than PC1 and at a good level for today but definitively inferior to AC.
    In fact AC is mainly focused on providing the better driving feeling possible trying to give the most real possible sensation to be driving a real car and by my point of view AC is very successful with it. From the opposite side AC do not really care to reproduce the real racing championships in fact in the game there some are race cars but a very great part are road cars, there are not well identified race car classes, the number of tracks is much lower than PC2, the career is extremely embrional and only the customs championships (great job) mitigated this situation. Probably the trackday online is the best solution to enjoy AC.
    So my conclusion is that these two simulations have a different content and target and they can coexist as dedicated to different people. AC is for the integralists of driving feeling meanwhile PC2 is dedicated to the fanatics of racing competition.
    Regarding GTS for me the series Granturismo is dead since they moved to the simarcade driving style with GT2. The only GT worthy of consideration was the original GT1 of 1998 where drive to the limit cars like the NSX-R GTLM was really demanding and not forgiving. In addition personally I do not really like the choice to exclude the career mode.probably a restructuring of the.career was welcome (please stop to the car collection) but in the direction of more real championships.
     
    Traks1 likes this.
  13. robbosr76

    robbosr76 Gamer

    Too strong
     
  14. Luke7

    Luke7 Simracer

    If you're using a t300 then don't use my settings as the the t300 has a significantly stronger motor. You might have to bring both the ffb torque and the ffb sensitivity way down to get the steering weight you like.

    Update 1.3 broadened the torque range for all wheels and t300 users have reported that their wheels now work much better ie ffb not as strong, a lot more detail and no clipping.
     
  15. Ace Pumpkin

    Ace Pumpkin Alien

    Pls stop straying from the OP! There is a dedicated GT thread....
     
  16. Luke7

    Luke7 Simracer

    Ok, carry on.
     
  17. Traks1

    Traks1 Racer

    Link to that please Ace. Can't see one.
     
  18. Ace Pumpkin

    Ace Pumpkin Alien

    flyingcarrot likes this.
  19. robbosr76

    robbosr76 Gamer

    GTSport is nowhere near as good as ac, got drawn in by all the people saying how good it was so got it Friday its pants. Ac just drives so much better can't see why peeps are turning away from ac
     
    LeDude83 likes this.
  20. SlimCharles

    SlimCharles Alien

    Offline modes are clearly inferior to Assetto. Basically career mode on PCars2 is the custom championships mode of AC with the special events included. Notthing else with the exception of the stabilshed progression and some minor stuff like the messages from the team, the news or the contracts.

    And because there is no custom championships, the INSANE track list and the very good car list (let's be honest, is clearly superior to AC even having in mind all the DLC of this one because there aren't a million different classes) is wasted. Even more when the career mode doesnt use proper championship combinations (WEC championship doesnt have a proper calendar).

    And then Assetto has it's career mode, that doesnt work properly but it's there and I think that if it was worked properly, it could offer a lot of fun like GT Sport career mode (it's quite similar).

    Pcars2 AI is slightly better. It does pit stops, defends position, use the track more eficiently and most importante it has much less fear to overtake. But the thing that it works with different physics, it's what probably makes that it has enormous differences on performance depending the track (in Rapuna I win easily with 120 and in Shakitto I struggle with 60 with LMP3 grid). This happens in Assetto too, maybe with a little less difference.

    There is also, again, huge difference on performance depending the corner. Shakitto is a very good example. In the first corner playing with LMP3 cars they appear to have 3 4 times more aerodynamic downforce. It's insane, they are like one second faster.

    The differences in physics between the player and the AI makes that there is a less strong "connection" between them.

    When the AI of AC looses completely the fear to overtake and learns to pit, will be an absolutely blast (and when they decide to stop making bigger the differences between PC and consoles.... cofcofBOP/SLIDERScofcof). Probably wont happen in AC1 because Stefano said that he is looking for new technologies for AC2 (or whatever) so...
     
    MaxStrong01 likes this.
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