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Pit Limiter: visual references missing in track models (Silverstone)

Discussion in 'Suggestions' started by a.j.poole, Jun 5, 2017.

  1. a.j.poole

    a.j.poole Gamer

    Would it be possible for official tracks to have lines or marker boards (like the DRS zones) added at the point where the limiter starts. Mainly on about Silverstone (new pit complex layouts) where there are lines on track but these don't match the pit limiter location. I believe other tracks also have ambiguous limiter locations. For Silverstone either the surface in the model extends too far and should be shrunk or an extra .kn5 could be loaded with boards and a line showing the actual speed limit location.

    As it appears from this thread that the position is an anti-cheat strategy (one that is no longer needed IMO)
    http://www.assettocorsa.net/forum/index.php?threads/silverstone-gp-pit-lane-entrance.41193/ I would just be happy if the detection points are visible, maybe with a marker boards or extra line. These could easily be an extra .kn5 much like the lovely start lights that have been added!

    Enjoy the game loads but as a league admin I'm being bombarded with complaints about speeding penalties from the Silverstone race, so I thought I'd pass them along ;)

    [​IMG]

    IRL the pit limiter happens at another line further down the pit lane and the one in the image isn't even there.
     

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  3. a.j.poole

    a.j.poole Gamer

    So I actually had a play and this is what I mean[​IMG]

    Added a line and some polystyrene markers, its loaded as an extra kn5 so fairly simple to do. Although as you can guess I'm not a 3d artist...
     
  4. AlfaGunner

    AlfaGunner Racer

    Yeah good idea.

    I'd also like to see a pit board pop out every lap...just sayin be good also
     
    Epistolarius likes this.
  5. WallyM

    WallyM Alien

    Awesome stuff. This is what all the tracks need. What are the chances of you releasing a pack of kn5 files that add this to all KS tracks, so we can start enforcing speeding penalties?
     
    rex81 likes this.
  6. hazardic

    hazardic Alien

    awesome
     
  7. That's amazing, simple but effective

    Sent from my Moto G (4) using Tapatalk
     
  8. a.j.poole

    a.j.poole Gamer

    Maybe I could make a pack for all the tracks that need it, but I feel this may have the same issue that the extra pit boxes had where the mod data needs updating every time. So it has the same features etc as the kunos tracks. I'm not sure what the official stance is on changing the official models.ini files, I guess that is a no go.
     
  9. WallyM

    WallyM Alien

    If it's an extra kn5 file, then it may be OK. Shall we ask KS?
     
  10. a.j.poole

    a.j.poole Gamer

    May as well, it makes it easy. Although like I said I'm not a 3d artist what I have made is functional but not KS quality. Hence why I'd like them to add it, also then the maintenance issue is no more.

    On wrong OS currently so I'll attach the .kn5 when I get a chance so KS can check it if they like.
     
  11. WallyM

    WallyM Alien

    Ok, I've asked the question.
     
  12. Coanda

    Coanda Alien

  13. hazardic

    hazardic Alien

    it' ok even for tracks with extended pits - to get it working all what needed is just add the line with your models with corresponding model list number, that's all folks :)
    and yes, you could upload this great mod to RD
     
  14. 6S.Manu

    6S.Manu I'm Awesome! Staff Member KS Dev Team

    A new kn5 is ok.

    Please still remember that collidable objects are heavy on the engine, so add only the necessary ones.
     
    rex81 and WallyM like this.
  15. WallyM

    WallyM Alien

    Good one. Thanks Manu.
     
  16. a.j.poole

    a.j.poole Gamer

  17. Gevatter

    Gevatter Alien

    Very nice, thank you. Does this cause server mismatches? It does overwrite the models.ini file.
     
  18. a.j.poole

    a.j.poole Gamer

    Think it may cause issues with certain servers running sTracker as I think that has extended the normal checksums done to all track files. But AC server only does checksums on the data folder as far as I am aware so this should be fine.
     
  19. patrod

    patrod Simracer

    Even a new camera change the track checksum for Stracker, so this Stracker functionality useless.

    Thx a lot.
     
  20. a.j.poole

    a.j.poole Gamer

    OK so no one actually uses that sTracker setting? I know servers I help run don't.

    Anyway it works for all the random servers I tried to join so far.
     
  21. patrod

    patrod Simracer

    The Stracker checksum summary doesn't forbid to join a server, it was thinked for a manual control made by the admin. The problem is that it calculates the CS with the whole directory. Neys (the author) already said that this is useless.
     

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