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Generic PP effects as individual GFX options

Discussion in 'Suggestions' started by Lawndart, Jan 1, 2017.

  1. Lawndart

    Lawndart Hardcore Simmer

    currently, AC seems to look better without using the PP filters but you loose things like brake lights, sun rays, after fire, etc. not to mention a whole lot of performance loss.

    It would be a huge optimization if features of the PP could be selected independently and the PP could just be syalized scene overlays.

    Currently, any PP I use blocks out the sun and over saturate everything no matter how much I adjust settings or use PP mods. It just looks awful and is a poor reflection of how increadably nice and performant AC could be with a slightly modified approach to how gfx settings are handled.
    bricky149, ChrisIhao and Stepy like this.

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  3. Epistolarius

    Epistolarius Alien

    Please explain.

    Update your graphics drivers, do a file verification through Steam and then report back, maybe do a bug report. Sounds like a graphical bug more than anything else.
  4. Lawndart

    Lawndart Hardcore Simmer

    Nah, it's not a bug or error between the keyboard and the floor. It's that there are a batch of settings contained in the PP setting that could be separated out giving more options to end users.

    The best way to test performance is simply turning it on and off for a few laps. Also some of the pp mods remove the HDR, and other graphic intensive options in the pp and explain the gains and why. Sure, I can get a mod, but what about joe normal laptop weekend warrior?

    I'm particularly sensitive to it because I'm running 3x screens with a 1080 gtx. Our league consists of 30 competitors, 15 unique cars (all with unique textures, running long races). Turning off the PP in those circumstances is easily 10-20 more FPS. Reguadless of the specifics, and I appreciate not all can run such a test, it's clear there is a bottleneck and lack of optimization of some of those effects in the pp.

    I also fully appreciate how intense we are pushing AC considering iRacing can't even render more than 4 unique models?

    Not sure why I just got the suggestion after years (especially considering I'm also a developer) but if Kunos segregating all the options, they could optimize them independently and increase their own overhead for the full game. Clearing the way for more features.
  5. Lawndart

    Lawndart Hardcore Simmer

    Further: I'm not having an actual problem, just suggesting a more streamlined way to give the average player to have more control over their performance.

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