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1.9 anti wrecker feature

Discussion in 'Chit Chat Room' started by martcerv, Oct 26, 2016.

  1. martcerv

    martcerv Alien

    Havent seen anyone else mention the new anti wrecker feature. In the server setup there is now a setting to kick after contact with a set number of cars in the same km. By default this is off at 0 and I have tried 4 on my servers. This may possibly kick some guys caught in t1 chaos but maybe it will also help people not be so nuts at t1.

    It should easily deal with a wrecker blatantly parking and wrecking which really isnt an issue on my MR AB or ABC servers but this setting may eliminate the worst guys and allow more ABC servers to run.

    I may even experiment with N Grade again to test this feature out.
     
    OliW, MrDeap, alex72 and 6 others like this.

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  3. A person won't get kicked unless they exceed the incident per kilo ratio three times, so accidental booting shouldn't be too much of an issue.
     
    Mr Nice likes this.
  4. martcerv

    martcerv Alien

    Is that per session? If it gives 3 chances then maybe we can even lower that number. Most multi car incidents will happen at the start of the race for regular drivers. Wreckers will do this regularly though and normally dont even complete a single lap.

    Would this mean that if it was set to 4 and someone in the same km hit 12 people they would be kicked. Or does it have to be 3 different km in which case many actual wreckers likely dont even run that many km so it would likely keep them in.
     
  5. I think it resets at each kilo driven, but I will try to get confirmation on that tomorrow.
     
  6. MrDeap

    MrDeap Hardcore Simmer

    Since it's an automatic feature, it would be laughable to see an user getting kicked out by his own server.
     
    Mr Nice likes this.
  7. martcerv

    martcerv Alien

    I think those logged in as admin cant be kicked, but I think in this case admins should be kickable anyway. If they set this feature then they should not be immune from it. :D

    It would be good to get some official info regarding how this works. The info Michael has provided is useful but maybe only @Lord Kunos knows exactly how it works as he most likely coded it.
     
  8. colombianomd

    colombianomd Racer

    Hopefully the wreckers don't read this thread

    Sent from my Nexus 5X using Tapatalk
     
    Mr Nice and JusTiCe8 like this.
  9. it's very very unlikely that "legit" players will ever even see the warning for this system.
    But yes, because it's automatic I had to be very careful and went with a 3 step warning, pit, ban system because last thing I want to do is grief legit players. Sadly this also opens the door to the possibility that some smart wrecker can figure out the actual ratio and how much road he needs to cover before he can strike again and cheat the system.
    But it should take care of most monkeys that join an online server, realize they are 15 seconds off the pace and feel the need to cure their ego by spending the next 30 minutes ruining it for the rest of the players.
     
    WilliamRiker, fabT, OliW and 33 others like this.
  10. Berniyh

    Berniyh Alien

    That's what worries me. Because the way quite a few servers seem to be set up, they will leave this at 0 and thus not benefit from the new wrecker protection.
     
    OliW and SMOKING__MONKEY3 like this.
  11. lelinuxien52

    lelinuxien52 Racer

    You're f**king right ! 120 minutes of practice, 25 of qualification and race ruined by wreckers... often appears even on Minorating A or B servers :/
     
  12. kofotsjanne

    kofotsjanne Alien

    Is this something you can change a little bit with each patch? I dont mean to remake the whole code but just change a couple of numbers in the code so its not the same but not much different to demand a lot of work on it. Just an idea to make it harder for people that know exactly how much they can crash others. :) I dont know coding so it might sound easier to me than it actually is to implement.
     
  13. the server admin can choose whatever number they want.
     
    alex72, Vel, SMOKING__MONKEY3 and 3 others like this.
  14. kofotsjanne

    kofotsjanne Alien

    Thats great! That make it possible for server owners to change it if they notice that people abusing it and different servers will probably use different numbers to begin with. :)
     
  15. Sleeper Service

    Sleeper Service Hardcore Simmer

    A welcome addition to the coding and, I would venture, a tough thing to get right.... if that's at all possible. I guess one mans wrecker is another mans aggressive driver and vice versa ;) I'm torn nearly every time I venture online particularly when it comes to trying to defend a position. I sometimes make a decision that the guy trying to overtake surely knows he's too far back and I will then concentrate on taking the fastest line, turning in from wide, aiming at the apex and then getting on the power to exit as quick as possible, only to find that said opponent still heads up the inside as they know they have a "buffer" to help them out. Maybe I underestimate the braking capabilities of the cars and some of my opponents but it's always too easy to start ranting about someone being a wrecker when you get punted off or pit maneuvered on a regular basis :(

    I think that the fact that Minolin AB only servers are generally not so well populated comes from the fact that a lot of people still see AC as a game and not necessarily a simulator, and maybe that's part of my problem too. Personally simulation isn't just about the physics and includes stuff like attitude, understanding of the "rules" and the fact that some of the things some folks try to pull in the game would have such dire consequences in real life.

    All in all I'm happy that Kunos are thinking about stuff like this. Hopefully it'll get some of the punters - pun intended - thinking along the same lines :cool:
     
  16. daniel.13

    daniel.13 Hardcore Simmer

    So just to clarify. If I set anti wrecker to 5 in my server.cfg, a player would need to collide 4 more times within the same kilometre as the initial touch to receive a warning?

    Is it also possible to set distance? Say for league racing, a 40 lap race may be a few hundred kilometres, can we allow say 10 touches over 50km to receive a warning?
     
  17. martcerv

    martcerv Alien

    I dont think its really intended for league racing just for pub server wrecker types, in a league you can fairly easily get contact stats from sessions and if someone is a little excessive they can be spoken to after an admin sees a replay. I'm fairly sure if someone was actually wrecking in a league race they would be kicked and banned fairly quickly unlikely to ever get a race there again. ;) I cant say I have ever seen anyone wreck in a league race or even do any blatant retaliation type stuff you see often at public servers even higher grade MR at times. More open servers though are quite a pain even if the majority are good it only takes one or 2 bad eggs to ruin it for everyone else. This is hopefully able to get rid of these people from the server even if an admin isnt present, even with admins in a pub server thats busy lots can happen they will never see so some sort of automated system to get rid of the complete menaces is always welcome.
     
    OliW and Gunja like this.
  18. daniel.13

    daniel.13 Hardcore Simmer

    Thanks for the quick reply. Just a curiosity on the league thing! Looks like I could have done with this yesterday. Set up a Porsche gt4 Zandvoort server. Got full pretty quick, had one guy who was pretty fast leading the race but defended way to hard, people called him on it after the race and he started throwing abuse at everyone, had to kick him in the end. What could have been an automated warning turned into a ban for that guy. I'll set this feature for tonight and try to avoid a repeat of this!
     
  19. F2kSel

    F2kSel Racer

    Does it kick the one bumping or the one being bumped or both?

    It could lead to a lot of brake testing.
     
  20. Mr.Mugel

    Mr.Mugel Alien

    As the question of who´s fault it was can often hardly be answered in racing, I´d guess both get penalized. Usually it is indeed at least partially the fault of both drivers, as with most cars, contact should be avoided if possible.
     
  21. Snoopy

    Snoopy Alien

    There's no way to differentiate malicious from non-malicious bumping.
     

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