1. Do you need support for Assetto Corsa Competizione? Please use the proper forum below and ALWAYS zip and attach the WHOLE "Logs" folder in your c:\users\*youruser*\AppData\Local\AC2\Saved. The "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties. If you report a crash, ALWAYS zip and attach the WHOLE "Crashes" folder in the same directory. Do not post "I have the same issue" in an existing thread with a game crash, always open your own thread. Do not PM developers and staff members for personal troubleshooting and support.
  2. As part of our continuous maintenance and improvements to Assetto Corsa Competizione we will be releasing small updates on a regular basis during the esports season which might not go through the usual announcement process detailing the changes until a later version update where these changes will be listed retrospectively.
  3. If ACC doesn't start with an error or the executable is missing, please add your entire Steam directory to the exceptions in your antivirus software, run a Steam integrity check or reinstall the game altogether. Make sure you add the User/Documents/Assetto Corsa Competizione folder to your antivirus/Defender exceptions and exclude it from any file sharing app (GDrive, OneDrive or Dropbox)! The Corsair iCue software is also known to conflict with Input Device initialization, if the game does not start up and you have such devices, please try disabling the iCue software and try again. [file:unknown] [line: 95] secure crt: invalid error is a sign of antivirus interference, while [Pak chunk signing mismatch on chunk] indicates a corrupted installation that requires game file verification.
  4. When reporting an issue with saved games, please always zip and attach your entire User/Documents/Assetto Corsa Competizione/Savegame folder, along with the logs and the crash folder (when reporting related to a crash).

DOCS ACC Shared Memory Documentation

Discussion in 'ACC Blog' started by Fernando Barbarossa, Aug 28, 2019.

  1. Arotho

    Arotho Gamer

    There are no wet tyre Sets. You will Always get a fresh set. Not Sure what the value is when selecting wet tyres. There is also a value for rainTyres in the same Data object which represents whether u have wet tyres equipped or not. But afaik there is no representation of the actual tyre (dry/wet) that will be fitted during pitstop
     
  2. Butzy

    Butzy Rookie

    Yep, exactly... and this is a problem... because there is another property: strategyTyreSet, but it shows what you are currently on the car.

    This is bad, because would be great to know if you set up a wrong tyres type for the next pit :)
     
  3. expor

    expor Gamer

    Can we get an update for the new cars (and one can only hope for many other requested improvements on shared memory...)?
     
    TheBigO, Iko Rein and Butzy like this.
  4. Arotho

    Arotho Gamer

    car ids can be taken from server admin documentation. other than that i highly doubt there are shared mem changes
     
  5. The data below was collected for Race Element:
    - The Race Element Thread: https://www.assettocorsa.net/forum/...ng-huds-data-setups-liveries-streaming.71454/
    - Github Repository https://github.com/RiddleTime/Race-Element

    Brake bias offsets:
    Code:
    {"audi_r8_lms_gt2", -15 },
    {"ktm_xbow_gt2", -20 },
    {"maserati_mc20_gt2", -5 },
    {"mercedes_amg_gt2", -10 },
    {"porsche_935", -5 },
    {"porsche_991_gt2_rs_mr", -5 },
    Steering locks:
    Code:
    {"audi_r8_lms_gt2", 720 },
    {"ktm_xbow_gt2", 582 },
    {"maserati_mc20_gt2", 480 },
    {"mercedes_amg_gt2", 492 },
    {"porsche_935", 720 },
    {"porsche_991_gt2_rs_mr", 720 },
    Car Ids:
    Code:
    {80, Audi_R8_LMS_GT2_2021 },
    {82, KTM_Xbow_GT2_2021 },
    {83, Maserati_GT2_2023 },
    {84, Mercedes_AMG_GT2_2023 },
    {85, Porsche_991_II_GT2_RS_CS_EVO_2023 },
    {86, Porsche_935_2019 },
    Car Model Names
    Code:
    "audi_r8_lms_gt2",
    "ktm_xbow_gt2",
    "maserati_mc20_gt2",
    "mercedes_amg_gt2",
    "porsche_935",
    "porsche_991_gt2_rs_mr"
     
    AndyK70 and expor like this.
  6. Doug Duthie

    Doug Duthie Hardcore Simmer

    Good man..,I managed to harvest most of the information from shared memory and the UDP interface but I couldn't figure out where to get the steering locks from
    Thanks
     
    ㄻ-Defragler likes this.
  7. Steering locks is by trial and error, I crosschecked with another developer who also collected them. But no guarantees ;)
     
    Doug Duthie likes this.
  8. I might have a HUD in Race Element that is able to show the current steering angle of the current car..
    upload_2024-1-26_3-20-20.png
     
  9. TheBigO

    TheBigO Racer

    Hi all,

    you can always find full meta information for all ACC cars and many, many AC cars here: Simulator-Controller/Resources/Garage/Definitions/Cars at main · SeriousOldMan/Simulator-Controller (github.com)

    Car IDs and names can be found here: Simulator-Controller/Resources/Simulator Data/ACC at main · SeriousOldMan/Simulator-Controller (github.com)

    Full meta information for the new GT2 cars will be available this Friday (02/02/24). The IDs and names are already there.
     
    Last edited: Jan 28, 2024
    uff_ likes this.
  10. Mauro1983_1

    Mauro1983_1 Rookie

    Good Morning at all,
    Is it possible to understand the correct position of cars in track , and show that coordinates into a map?
     
  11. TheBigO

    TheBigO Racer

    Of course:


    for (int id = 0; id < gf->activeCars; id++) {
    wcout << "Car." << id + 1 << ".ID=" << gf->carID[id] << endl;
    wcout << "Car." << id + 1 << ".Position=" << gf->carCoordinates[id][0] << "," << gf->carCoordinates[id][2] << endl;
    }

    This will print out all car coordinates (in 2D).
     
    Mauro1983_1 likes this.
  12. Mauro1983_1

    Mauro1983_1 Rookie

    Yes ,good,thanks !
    Only other info ,the coordinates are refer to a map of the track i think..so where i can find a map of the track?
    There are files into acc folders?or anyone jpg of the track are good ?
     
  13. TheBigO

    TheBigO Racer

    These coordinates are in meters. You must find a map pic that suites you and then do a coordinate transformation. Or you can record the coordinates from above and create your own map picture, as I have done.
     
    Mauro1983_1 likes this.
  14. Mauro1983_1

    Mauro1983_1 Rookie

    Oh yes thanks!
    What do you use for create a map picture , can use excel and create a graphic from coordinates or you used something else? what does you suggest?
     
  15. TheBigO

    TheBigO Racer

    No, I use GDI programming to create a bitmap in memory and then write it to a file including meta-data for later scaling, and so on. The stuff is open-source, but not really easy to understand. Part of a very big suite of sim racing tools. Look for the application "Track Mapper".

    SeriousOldMan/Simulator-Controller: A modular and extendable administration and controller application for Sim Racing. (github.com)
     
  16. Mauro1983_1

    Mauro1983_1 Rookie

    Ok thanks so much for all information.
    Have a good day
     
  17. Iko Rein

    Iko Rein Racer

    @Minolin

    The Shared memory still reports as game version 1.7. Any change this could be changed to 1.10?

    Cheers.
     
    Tomáš Hapl likes this.
  18. Brake bias offset for the new ford mustang gt3 is -14, car id is 36
     
    Last edited: May 7, 2024 at 3:38 PM
  19. Mauro1983_1

    Mauro1983_1 Rookie

    thanks
     
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