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Please, allow turning off/on the engine

Discussion in 'Suggestions' started by michele75, Dec 14, 2017.

  1. Epistolarius

    Epistolarius Alien

    Removing manual gear shifts should be the next step then.
     
  2. come on, I am sure you can be smarter than that
     
    michele75 likes this.
  3. rd.king

    rd.king Hardcore Simmer

    @Lord Kunos
    Please add the ignition & starter option to the list with rain and night
    for you next game
     
    Jason PLAdoh likes this.
  4. will do
     
    McGregor, SunBro, Gevatter and 6 others like this.
  5. Epistolarius

    Epistolarius Alien

    Right... I just don't agree when someone implies that it isn't needed or that not implementing it would be somehow better for the sim/game - that's it. If a starter button and engine stalling is too much for users then where do you draw the line of things to simulate? I do absolutely accept Kunos' explanation I've heard so far for why it's not implemented (missing audio/workload) however.

    Thank you.
     
  6. exactly. Not only you know the reasons very well because you've been around here for a long time.. plus, you draw a comparison between something you do 1 per session with something that you do dozens of time per lap... not really a fair line of thought.
    Anyhoo.... no point in discussing this further as we all agree it's something that won't hurt anybody to add.
     
  7. Andrew_WOT

    Andrew_WOT Alien

    Next thing you'll be asked is to add auto-start option.
     
    Michael Hornbuckle and Minolin like this.
  8. way ahead of you ;)

    but for sure there will be some loser who'll ask for a "server settings" because "muh race is runined by those plebs using auto-start" :D
     
    Thomas Gocke and Nmoleiro like this.
  9. Animal Ed

    Animal Ed Simracer

    Rain and night in next KS game?

    Modern submarines simulation?!

    Ok, i can live with that despite me more liking ships.
     
  10. SunBro

    SunBro Alien

    AC2 is already complete for me then. While people kept asking for rain and night, ignition are starter were massively important to me. VERY glad to hear they'll be included.
     
  11. you guys really are a weird bunch :D
     
  12. Grid girls or no buy.
     
  13. Has it been long enough since I last badgered for solid front axles in the next iteration of AC? If so, please, think of all the amazing machinery that could be born of this. Modding will never be the same again.
     
  14. bigbawmcgraw

    bigbawmcgraw Alien

    On the subject of servers...
    Will the physics calculations take place on the server itself or will AC2 servers work similarly to the current one?
    The way it is currently is ideal for hosts but puts strain on players PC's. Will you be looking to aleviate that strain or is it a design you'd prefer to keep?
    Or is it way too early to be thinking about it?
     
  15. the question doesn't make any sense at all.
    But anyway.. let's not turn this thread in to a wish list.. so that's it.
    Kunos out :D
     
  16. gandlers

    gandlers Hardcore Simmer

    I dont think your PC is doing physics calculations for other players cars when using multiplayer.
    I would imagine the server is just exchanging the "telemetry data" for each car, (veleocity vector, steering angle etc etc.)
    Each player is calculating their own physics and sending the required data to the server. The server just makes sure that all other player have your data and you have everyone elses.

    I maybe wrong but thats my guess on how it works
     
    stefanoCasillo likes this.
  17. Every time people ask for engine stall to be included/enabled I bet Kunos goes like this (and I'm on that list as well :|) [​IMG]

    Sent from my Moto G (4) using Tapatalk
     
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